I’ve been leveling a new character lately and as is customary for me when leveling, I have been running the story modes of the various Dungeons. While doing this, I have noticed a trend in the community that really gets under my skin. It started when I decided to run the story of AC. I’m a sentimental guy and I enjoy watching the personal story and story dungeon cutscenes on new toons. This time, as much as I wanted to watch the cutscenes, my computer was having issues that caused them to run at an unbearably slow rate, even for my standards. Knowing that people normally like to rush ahead, I decided that it would be rude to force my teammates to wait for such a ridiculously long time, and I skipped them. When we completed the dungeon however, I decided to treat myself to the final cutscene, 11 FPS or no. But when I finally finished watching, I was shocked to see the following in party chat: “Dude, come on!” “Weird…” I thought. I mean the dungeon was over. At that point, people could claim the chest and their bonus and leave if they really wanted to. Why were they pressuring me to skip it?
I brushed it off then, but today I ran into a similar situation. My computer was fixed and I decided to run CM story mode. This time, I tried to watch the opening cutscene, thinking it would be acceptable now, only to find after finishing it that one of my teammates (a lvl 80 no less) said “Not skipping the cutscenes I see…” Irritated that I was once again being hustled along, I tried to semi-skip my way through the scenes before begrudgingly deciding to skip them entirely. But again, I decided to watch the last scene. “Surely, no one could have issue with that. Everything has been claimed.” Yet once again, I reemerged to find awkward coughs and cricket chirps in the party chat. Now I was annoyed. Not only could I not run the dungeon as I’d like to, I apparently couldn’t end it my way either. After that I was in a bad mood and lost my will to play.
This brings me to my concern about the nature of the community. It seems that anything that requires multiple people to complete, has become a mad dash to the finish line. The game has become centered around “playing at peak efficiency”. Now I can understand this mentality when it comes to explorable dungeons. I don’t think it gives people the right to flame about someone’s non-zerker build or berate someone for being inexperienced (how is a newbie supposed to learn the path if no one gives them a chance to?), but at least in that setting, I get it. People have money to make, skins to unlock, legendaries to craft. Skipping cutscenes you’ll probably see 100 more times before the day is out is understandable. But why on earth am I being looked at like a freak every time I try to watch a cutscene in less “hardcore” modes? I mean, we were in story mode. The rewards for completing it are practically non-existent. It has a DIRECT link to events that occur in the personal story. I would think watching the cutscenes would be normal in those modes. And it doesn’t stop in dungeons either. I’ve had guild mates (who I didn’t invite to join me, btw) tell me to skip the cutscenes in my personal story missions… something that serves no benefit whatsoever to anyone besides the instance holder. It would be one thing if someone begged you for your help, but otherwise, why on earth would you rush through that? I’ve even seen people comment on people’s builds in STANDARD OPEN-WORLD CONTENT saying their build isn’t conducive for “time-efficient play”. What? You’re playing a game. Why are you treating it like you have a work quota to fulfill?
My question is “Why?” Why is it that we as a community are attempting to view every aspect of this game from a “Time is Money” perspective? It is a game, no? Something to be done in our leisure time? So what does it matter if you take your time playing it once in a while? And again, in the more hardcore elements of the game, I understand. Running a dungeon all day can be monotonous and you want to finish sooner rather than later. But in Personal Story quests? Really? And even if you’re running an alt through a story dungeon just to unlock explorable mode, you very well could be running with a first time player. Who are you to ruin that experience for them by insisting that they rush through with reckless abandon? Have we become so focused on completing things as fast as possible that we can no longer just enjoy ourselves in any game mode unless we’re willing to go it solo?
Sorry for getting a little ranty, but to me, it just doesn’t make sense. Why would you escape to a fantasy world just to treat everything you can do in that world as if it is a chore to be completed with extreme haste?