Elbow Room in Orr

Elbow Room in Orr

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Posted by: Aven.7295

Aven.7295

it doesnt Exist.

Currently Orr is very crowded and unfortunately it is only going to get more crowded as time goes on. As the player base reaches max everyone is just going to crowd Orr and either cause overflow server or just group up and form massive zergs and farm events. Recently events in orr have become so crowded i find myself disapearing in a sea of people.

this not only makes it hard to make money as its hard to hit mobs for drops, but also to even get credit because the mobs just melt under the concentrated aoe’s.

i feel that this issue will potential cause problems later down the road (which might not be that far). and i hope that we as a community can come up with maybe some meathod’s to fix this with or without dev involvement.

My first thought that came to mind is Drops, money, and karma for the most part scale to your level, but why then is everyone still in Orr? I believe its the top end Materials. If Omnom berries, Orichalcum and whatever the wood one is had nodes spread through out the entire map and not just orr, then we would actualy see players adventure to other zones at max level which would assist lower levels in events, and spead the population out across the world a bit more.

i have a few other ideas but i want to hear what you guys thing first.

Aven Scorchfield, lvl 80 Guardian
Server: Maguma
Guild: Judgement [Eye]

Elbow Room in Orr

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Posted by: ZannX.4058

ZannX.4058

My first thought that came to mind is Drops, money, and karma for the most part scale to your level, but why then is everyone still in Orr?

No they don’t. You flat out get more in the higher level zones. The illusion that the entire world is available for your level 80 is a crappy one at best once you realize the simple act of waypointing somewhere is prohibitive by design.

Gold is king. Karma buys crappy gear. Dungeon grinding is well grinding one dungeon repeatedly (ugh).

Dungeon tokens are poorly designed.

Karma rewards are poorly designed.

WvWvW rewards are poorly designed, but the queue is too long anyway for most people.

Gold farming is what everyone then does. And farming in lower level zones is frankly terribly inefficient.

Elbow Room in Orr

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Posted by: Aven.7295

Aven.7295

My first thought that came to mind is Drops, money, and karma for the most part scale to your level, but why then is everyone still in Orr?

No they don’t. You flat out get more in the higher level zones. The illusion that the entire world is available for your level 80 is a crappy one at best once you realize the simple act of waypointing somewhere is prohibitive by design.

Gold is king. Karma buys crappy gear. Dungeon grinding is well grinding one dungeon repeatedly (ugh).

Dungeon tokens are poorly designed.

Karma rewards are poorly designed.

WvWvW rewards are poorly designed, but the queue is too long anyway for most people.

Gold farming is what everyone then does. And farming in lower level zones is frankly terribly inefficient.

Well then rather than haveing such a negative attitude about it, why not try coming up with some suggestions or possibly known methods to fix the issue. I can tell you right now that farming in low level zones is possibly more efficient due to the abillity to kill quicker and get more loot and karma from quanity rather than quality.

Aven Scorchfield, lvl 80 Guardian
Server: Maguma
Guild: Judgement [Eye]

Elbow Room in Orr

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Posted by: ZannX.4058

ZannX.4058

Well then rather than haveing such a negative attitude about it, why not try coming up with some suggestions or possibly known methods to fix the issue. I can tell you right now that farming in low level zones is possibly more efficient due to the abillity to kill quicker and get more loot and karma from quanity rather than quality.

I mean… I pointed out what was poorly designed so the solution is to design them better. I.E. instead of restrictive stat options, make more stat combinations available. There’s a reason everyone is farming gold. Berserker = crafted = gold and mats from higher level mobs. I think it’s pretty obvious.

Farming Karma is pointless unless you’re one of the few who actually want Orr Karma gear. For a lot of players, Karma is worthless. Again, redesigning the currently poorly designed rewards would alleviate this.

And I think the Dungeon fix is again, Obvious. Make Dungeon tokens universal. They should never have been dungeon specific. Even WoW didn’t make this mistake with heroic tokens.

Elbow Room in Orr

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Posted by: Quintal.6594

Quintal.6594

I think you’re right on the point that drops need to be good at 80 no mater where you go.

As it is, orr is (even crowded) the best place to farm tier 6 crafting mats. This is even more important now that it’s known we need 250 of each t6 fine mat for legendaries.

I’ve tried going to lower zones and farming and from what I can tell you get the drops for that zones level range + a chance at gear drops in your own range. However other than yellows the gear drops are just vendor trash.

Another thing of note is that lower level zones give you less karma per event. In a 15-25 zone you will get ~250 karma an event, in Cursed Shore you get ~350

I would like to see karma rewards evened out (this does matter, as legendaries require a LOT of karma) and loot rewards shifted to events.

Let me clarify that;

I propose that event mobs drop zero loot. None, zilch, nada. Then, at the end of every event have a chest (like the dragon/temples ones) but rather than normal chest loot have an assortment of crafting mats and other drops you would expect for the number of mobs killed.

This would scale based on level.

A system like this would correct the issue of mob tagging, and encourage people to go do events in lower level zones. An 80 doing an event in queensdale could find gossamer in his chest for example.

Elbow Room in Orr

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Posted by: Ktham.6947

Ktham.6947

No worries, the crowd will dissipate when AN releases expansions.

Elbow Room in Orr

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Posted by: GrimShade.8091

GrimShade.8091

Sooner or later the high end mats will be just as cheap as copper is now. Mats will be harvested so much that there will be an excess and it won’t nearly be as valuable as it is now. I can remember getting 30c per copper in the first few days, now I can’t give it away. The only exception is cooking supplies as those can be consumed.

Be it Orr or and other part of the map my Thief is much happier when we have a zerg going. Shortbow almost guarantee’s me a tag on everything attacking, while most bows just tag one after the other. I’m sure I’ll keep my thief up to some Orring…

If kills didn’t have any reward there would be no point to killing anything outside an event. We would all just run past things to get to events and exploring would have no point…

Elbow Room in Orr

in Guild Wars 2 Discussion

Posted by: Quintal.6594

Quintal.6594

Sooner or later the high end mats will be just as cheap as copper is now. Mats will be harvested so much that there will be an excess and it won’t nearly be as valuable as it is now. I can remember getting 30c per copper in the first few days, now I can’t give it away. The only exception is cooking supplies as those can be consumed.

Be it Orr or and other part of the map my Thief is much happier when we have a zerg going. Shortbow almost guarantee’s me a tag on everything attacking, while most bows just tag one after the other. I’m sure I’ll keep my thief up to some Orring…

If kills didn’t have any reward there would be no point to killing anything outside an event. We would all just run past things to get to events and exploring would have no point…

I said event mobs. Only event mobs would have no loot. Normal mobs would still have the same loot as now