Ele and Engi weapon swap OOC

Ele and Engi weapon swap OOC

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Posted by: Nephrite.6954

Nephrite.6954

Urrrmmm no no don’t please, don’t even think about it.

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Posted by: Ardid.7203

Ardid.7203

I got that function in all my characters except Engie and Ele. Is right down in the Equipment panel. I can assign signets and drag and drop weapons in the sets as I please, much more comfortably than in the inventary.
Do you don’t have that function in your 2 weapon chars? Ill call Anet support, because it must be a bug.

You can’t do that with the weapons you access in combat on your Engineer or Elementalist? I’d call support if I were you, because all characters are supposed to be able to equip the weapons they use in combat using the equipment screen.

Why its so hard to understand. We are talking OOC. OUT OF COMBAT.

When you open your Equipment panel OUT OF COMBAT, in the bottom of the window you have weapon sets.
If you are using a profession that have weapon swap, you have 2 sets. The rest of your weapons are on your inventory.
If you are using a profesion without weapon swap, you only have 1 set. The rest of your armors are in your inventory.
All we are asking is to have that Quality of Life improvement: to have 2 sets on the Equipment panel to equip and modify OUT OF COMBAT.
Like all the other professions.

Of course, if Arenanet can improve it to recognize more than just 2 sets, even better. IMO the optimum would be to have 1 set for every possible weapon combination for your class. That way you can prepare all the set you want, and just select the set you need before a combat. But this is an ideal. I’m just asking for the minimum that already is in the game: 2 selectable sets in the equipment panel.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Basaltface.2786

Basaltface.2786

no need for a swap (imo as full time engi). Id rather have a way to seperate one of my bags and display it somewhere in a corner as a quick slot bar where i can put my shield, pistol, food and other buff related items before i always need to get my huge inventory up to swap my stuff out\eat my buff foods.

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Posted by: jheryn.8390

jheryn.8390

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

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Posted by: MattyP.6954

MattyP.6954

I’m just asking for the minimum that already is in the game: 2 selectable sets in the equipment panel.

No, it’s not already in the game. You’re asking for item slots to be added to hero panel for items that are not accessible during combat. That does not exist for any profession in the game at this point.

Essentially, the second set of weapons that exist for the other professions on their hero panel is their alternate weapon skill bar, which they can freely swap between out of combat and swap between with a cooldown during combat. Engineers and Elementalists can already switch between their alternate weapon skill bars at will (Engineers can equip their kits and Elementalists can swap attunements—though Elementalist attunements are subject to a cooldown OOC).

What is already in the game is a skill management system that exists across all professions based on the number and type of skills that they can access during combat. No profession currently has a system by which they can swap between different weapon setups OOC without using the Hero Panel or inventory, and every issue that a Staff Elementalist that wants to switch to D/D or a Rifle Engineer that wants to switch to P/S runs into is also experienced by a HamBow Warrior that wants to switch to ShoutBow or a LB/GS Power Ranger that wants to switch to LB/Sword Warhorn.

There is nothing unfair about how the system is set up now, and all you are asking for is special treatment for Engineers and Elementalists.

Like I said before: If you want a system whereby all players (across all Professions) can store a secondary equipment set for easy equipping OOC, I would be all for that in theory (but, as has been mentioned before, the developers have more important things on their plates that I would rather them work on).

Rather, you are asking for a new inventory management mechanic that could only be used by two professions—even though it would be equally beneficial to all.

I just can’t get behind that.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: Genesis.8572

Genesis.8572

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Pretty much this. For engineers there is not much stat synergy between pistol and rifle set-ups, so it would only benefit P/P and P/S engineer weapon sets and MAYBE rifle & hammer set-ups.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: wetwillyhip.7254

wetwillyhip.7254

yes please please incorporate a weapon swap OOC. It’s purely convenience so we don’t have to open inventory between combat and change weapons manually.

In no way would this make the ele overpowered.
Been asking for this for forever as i’m a main ele player.

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

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Posted by: starlinvf.1358

starlinvf.1358

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

Its not QoL when meta tries to include things like “use guard focus 5 for shield just before combat, then swap that weapon with torch for max DPS”. The fact that Eles can might stack like crazy, unless it resets ALL buffs on swap, people would use it game the system for easy might prior to combat.

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Posted by: Ayrilana.1396

Ayrilana.1396

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

Its not QoL when meta tries to include things like “use guard focus 5 for shield just before combat, then swap that weapon with torch for max DPS”. The fact that Eles can might stack like crazy, unless it resets ALL buffs on swap, people would use it game the system for easy might prior to combat.

Except they can already do that through the inventory. There are players that do just that while keeping their inventory open or compressed. It’s QoL in that it removes the need to have the inventory window open as you can to it with a single key shortcut.

I still believe it should be part of the build templates so it’s available across all of the classes.

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

Its not QoL when meta tries to include things like “use guard focus 5 for shield just before combat, then swap that weapon with torch for max DPS”. The fact that Eles can might stack like crazy, unless it resets ALL buffs on swap, people would use it game the system for easy might prior to combat.

People already do that.

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Posted by: Kaz.5430

Kaz.5430

Maybe adding weapon “sets” for everyone would work better.

No hot key to change weapon set, no changing set in combat, but giving everyone a non-inventory-based place to store an alternative non-active weapon set or two.

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Posted by: Ardid.7203

Ardid.7203

I don’t want it “only for X or Z”. If it is a different and “new” management system, as you put it Matty, then I’m really ok if it is available for all classes. I simply feel more clearly the need for it when I’m playing with Engies and Eles. IT IS NOT ABOUT EXCLUSIVITY OR “TAKING ADVANTAGE”. Your sense of justice is encomiable, but totally misplaced.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Narrrz.7532

Narrrz.7532

I’ve been scrolling through trying to find an objection that doesn’t boil down to either “i don’t understand what’s being asked”, “i don’t play an ele/eng so this doesn’t benefit me” or “I don’t use multiple weapon setups so i’m not affected by this”

no luck so far…

This is nothing more than a simple quality of life request. It would be locked out in any circumstances where manually changing weapons through hero panel is unavailable. Its purpose is simple time saving/hassle reduction & a smidgen more protection against silly slip ups (as someone else said, selling or salvaging weapons you actually want to keep)

this offers eles and engis no advantage beyond having one or two extra free inventory slots, in line with other profs.

I should also note that while eles have acces to a huge number of skills, their weapon determines the theme these skills follow. If you’re running d/d then no amount of attunement switching is going to get you skills effective out to 1200 range. It’s less like having four different weapon sets equipped and more like having four of the same weapon equipped.

engis of course have it all their own way, and so should obviously get this their own way, too

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Posted by: Xillllix.3485

Xillllix.3485

If I had the choice between a good elite, or weapon swap out of combat, I would choose a good elite. Just saying, I would prefer Anet to redesign the new arcana elite which sounds almost completely useless for anything else than PvE.

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Posted by: Puls.5867

Puls.5867

the problem here is the revenant needs weapon swap the weapon and legend needed to be together to work well and not being able to weapon swap made the second legend feel kind of... half full? also you have to bare in mind the revenant cannot exactly choose its own utility moves elite or even heal skill they are bound to the legend.

engineers have a lot of kits that give them many many new weapon skills and they can customise there utilities heal skill and elite skill that also effect and change there class abilities

elementalist is kind of a maybe in my opinion but to the same reason as the engineer i have to disagree, elementalists can swap attainments giving them 20 weapon skills at 1 time as well as there utilities elite and healing customisation and on top of all that they can conjure weapons giving them and extra +5 weapon skills per conjure item in the professions

hope i don’t sound to sour for this and i sound fair? i do love elementalist but i already have 4 weapon swaps when i think about it :P

Tsento – Mesmer | Timcarnate – Revenant | Timigami – Necromancer

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Posted by: Pandaman.4758

Pandaman.4758

I would have disagree with the idea of implementing weapon swaps for Elementalists and Engineers.

Instead of weapon swapping, I would rather they implement GW1’s build templates as that would allow you to swap weapons (and armor, if you so desire) with a single click outside of combat without having to modify how Elementalists and Engineers currently work.

To further facilitate the convenience of build templates, it would be nice to have safe bags that automatically store account/soul bound items of common quality or higher (so trash still goes into oiled bags), so every time you swap builds you know your gear is going back into a safe bag regardless of how it was swapped (such as when you manually drag a two-handed weapon into a slot occupied by main and off-hand weapons).

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Posted by: Kheo.2504

Kheo.2504

Also keep in mind that the OP is referring to weapon swaps outside of combat.

You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?

Life doesn’t give me lemons anymore, not after what happened last time.

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Posted by: Xillllix.3485

Xillllix.3485

Also keep in mind that the OP is referring to weapon swaps outside of combat.

You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?

Searching through 160 inventory slots isn’t practical at all.

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Posted by: Genesis.8572

Genesis.8572

Also keep in mind that the OP is referring to weapon swaps outside of combat.

You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?

Searching through 160 inventory slots isn’t practical at all.

Know which bag you keep your weapon. A little organization of your bags helps.

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: Puls.5867

Puls.5867

Also keep in mind that the OP is referring to weapon swaps outside of combat.

You mean going into your inventory and clicking a weapon twice? That kind of weapon swap?

Searching through 160 inventory slots isn’t practical at all.

This is why at the top of my bag I have a invisible bag with alternative weapons and food that I want to keep all neatly in 1 space

Tsento – Mesmer | Timcarnate – Revenant | Timigami – Necromancer

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Posted by: Spirited Was Eceni.3869

Spirited Was Eceni.3869

What about introducing a new type of storage bag, one that takes account- and soul-bound items first? Could make it invisible too so no chance of accidentally selling what’s in there. We already have junk, crafting, etc priority bags so this may not be too hard to make. It’d be something everyone could make use of if they wished.

Wouldn’t be as good as what the OP asked for but at least it’d help stop swapped out weapons getting lost in the mix and accidentally sold.

“Judge a person’s character by how they behave when given anonymity.”

Welcome to the Internet, exposing characters since the early 80’s.

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Posted by: Narrrz.7532

Narrrz.7532

Searching through 160 inventory slots isn’t practical at all.

This is why at the top of my bag I have a invisible bag with alternative weapons and food that I want to keep all neatly in 1 space

afaik there exists no 20 slot ascended-equip invisible bag which will automatically claim my unequipped offhand weapon when i use the existing interface to swap from s/d to staff.

i really don’t get it, what possible objection to this could there be besides “this will occupy dev time which i would prefer to be spent towards X because that benefits me personally”?

What about introducing a new type of storage bag, one that takes account- and soul-bound items first? Could make it invisible too so no chance of accidentally selling what’s in there. We already have junk, crafting, etc priority bags so this may not be too hard to make. It’d be something everyone could make use of if they wished.

this would be a good interim solution which would silence about 90% of my gripes (seriously, do you people who are saying “just use the hero panel” ever actually use the hero panel? that thing is a nightmare. Why can’t i just press one key, like every other class?)

Instead of weapon swapping, I would rather they implement GW1’s build templates as that would allow you to swap weapons (and armor, if you so desire) with a single click outside of combat without having to modify how Elementalists and Engineers currently work.

This is the obvious, sensible, ideal solution and as such is not even worth mentioning, much less asking for. What kind of world would this be if all our problems were solved in such a way as to both satisfy all complaints and head off future problems?

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Posted by: aspirine.5839

aspirine.5839

Weapon swap is something I was looking for in this game for a long time. Weapon sets and being able to change to them outside of combat is a great addition to the game.

[edit] like Pandaman said, the build templates like in gw1 would be just the best addition to the game, ever [edit]

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Posted by: Timiok.1048

Timiok.1048

https://forum-en.gw2archive.eu/forum/game/gw2/Possible-solution-to-lack-of-mobility/first#post5313737
The idea in my thread is pretty much a better version of this that works for every class.

(edited by Timiok.1048)

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Posted by: magestik.4132

magestik.4132

my ascended dagger gets put in my sell/salvage bag area every time (even though I’m switching to invis bag, etc) I switch to staff. For whatever reason. Its beyond annoying. That isn’t what I’d call ‘weapon swapping. ’ And if all classes had to do this to switch, PREEEEEEETTTYYY sure you’d be up in arms about it too. It gets 10x worse if I switch multiple times/offhands/etc. I am so super paranoid one of these days I will accidentally sell one of my ascended weapons then log off/change zones before I can buy back.

Actually all class have to do that,
in fractal with my guard for exemple i’m always switching between scepter, focus, shield, mass, and hammer, (mostly keeping longsword)
So i also got 4 items in my inventory, and i also need swaping.
Every class got this problem not only ele.

So as it is said by lot of people in the thread, we don’t need a weapon swap for engi and ele.
We need a way to change build easily for every class.

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Posted by: Akikaze.1307

Akikaze.1307

The general issue could be easily solved with build templates, which should include equipment in the “swap set”. Unfortunately the plans for it is somewhere on the table, along with dozen other things.

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Posted by: Menadena.7482

Menadena.7482

I can deal with no weapon swap on my ele. I would like it though for when I do Teq … in the main fight I use staff but when running to defense d/d would make more sense if an option.

I would call it certainly needed for engi though. I never use my toolbelt.

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Posted by: MiniEquine.6014

MiniEquine.6014

Also keep in mind that the OP is referring to weapon swaps outside of combat.

…but that already exists, and every class has it. It’s called the Hero Panel. There is literally nothing stopping Elementalists or Engineers from switching weapons out of combat.

The OP’s request is redundant bordering on nonsensical.

No, OP’s request is a Quality of Life improvement. They could easily just lock the weapon swap button once combat is initiated or once the PvP match starts. The fact is, it’s a pain to open to the hero panel and swap weapons, especially since the hero panel does not automatically default to the weapon screen.

However, I could see this taking a whole different route. Instead of asking for Elementalists and Engineers getting a pure-QoL weapon swap, we should probably instead be advocating for a more-streamlined process for swapping weapon, armor, and accessory sets across ALL classes. Maybe an HUD icon with a pop-out menu where you can swap individual items or whole sets (out of combat only, obviously).

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Posted by: jheryn.8390

jheryn.8390

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

LOL. QoL? Not even. Convenience it may be. But still I don’t think it is a convenience that would take precedence over fixing things like the HoM, Traits and skills that are not working properly, event bugs that prevent them from happening, etc., etc., etc.

And let’s not forget that we have expansions, LS, balancing, events, tournaments, and three formats to all maintain (PvE, WvW, and PvP).

So, I can see your point why they should waste time on adding something that is already convenient enough to do anyway, for just two classes, because some people are too lazy to use what is already available that has nothing to do with bigger issues. (Insert the most snarky sarcasm on every word of that last paragraph.)

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Posted by: MiniEquine.6014

MiniEquine.6014

Most of us get it. You mean out of combat. I still say we don’t need it. There are much better things they can focus their programming time on rather than something that people want for sheer convenience and/or laziness.

Yeah! We don’t want convenience! Who wants QoL improvements?! Thats for the weak. Guild Wars 2 “community” in a nutshell.

LOL. QoL? Not even. Convenience it may be. But still I don’t think it is a convenience that would take precedence over fixing things like the HoM, Traits and skills that are not working properly, event bugs that prevent them from happening, etc., etc., etc.

And let’s not forget that we have expansions, LS, balancing, events, tournaments, and three formats to all maintain (PvE, WvW, and PvP).

So, I can see your point why they should waste time on adding something that is already convenient enough to do anyway, for just two classes, because some people are too lazy to use what is already available that has nothing to do with bigger issues. (Insert the most snarky sarcasm on every word of that last paragraph.)

Let’s not pretend like we’re adding a new class or game mode here. Quality of Life it certainly is, and they already have weapon swap on the other classes. The only thing they would need to add is an amount of code detailing that if you’re in combat or a PvP match, then you cannot weapon swap. The definition of QoL is that it makes something easier to do that doesn’t break the game and the current situation is mostly an annoyance.

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Posted by: jheryn.8390

jheryn.8390

Let’s not pretend like we’re adding a new class or game mode here. Quality of Life it certainly is, and they already have weapon swap on the other classes. The only thing they would need to add is an amount of code detailing that if you’re in combat or a PvP match, then you cannot weapon swap. The definition of QoL is that it makes something easier to do that doesn’t break the game and the current situation is mostly an annoyance.

I guess we will have to call it a perspective thing. I don’t see it as a quality of life improvement. To me it is just an adjustment not an improvement. A lateral move.

AND it still does not change the fact that there are MANY other issues they should fix or put on the table before something like weapon swap for Ele and Engi should even be a long distance blip on their radar.

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Posted by: Liewec.2896

Liewec.2896

notice the OP said OUT OF COMBAT.
so its not a buff at all, its just a quality of life change,
for those of us sick of manually switching weapons in our inventory!

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Posted by: Naurgalen.2374

Naurgalen.2374

1) Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.

2) If you don’t understand the hassle of going thought the inventory picture yourself this: now, when you are out of combat in your warrior, thief or whatever you cant change weapons unless you go thought the inventory. + You cant select in combat mode range & melee weapons at the same time. You now understand an ele.

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Posted by: Beldin.5498

Beldin.5498

I disagree.

Engineers have several kits to change into, elementalists have several attunements to change into, I don’t see the need for a weapon swap, especially if it will not be available for PvP. Even if for convenience, the fact these two professions cannot weapon swap is part of their mechanics.

The ele has attunements is a weak argument.

Every other class can easily change between melee and ranged combat. A dagger ele
can’t … no attunement would help him do that.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: MattyP.6954

MattyP.6954

1) Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.

2) If you don’t understand the hassle of going thought the inventory picture yourself this: now, when you are out of combat in your warrior, thief or whatever you cant change weapons unless you go thought the inventory. + You cant select in combat mode range & melee weapons at the same time. You now understand an ele.

1.) My point, at least, has nothing to do with “Out of Combat,” just that Eles and Engineers aren’t entitled to this any more than any other professions. It’s a QoL improvement that, if applied to any class, should be applied to all classes.

2.) Yes, I main Engineer and also play Elementalist, but I don’t see a problem with what you are describing. Yes, an Ele playing D/D has no ranged options (except for gap closers on Fire and Air attunements), but they have access to some of the most potent mobility and survival tools in the game through that weapon set.

It’s called Balance. D/D Elementalists sacrifice range so that they can be some of the stickiest, toughest short range opponents in the game (especially when running cantrips). Likewise, Staff Elementalists have some of the best ranged AoE and support in the game at a cost of having few weapon-based ways to deal with opponents in close range (even though they have a couple of strong ones). That is why you can’t pick a ranged option and a close range option (except, you know, you can go D/F or S/D)—because the class, when it goes Staff or D/D, specializes so effectively at either long range AoE or short range.

When you pick your weapons/gear, you pick, in essence, what tools you have access to in combat. This is true of all professions, so if you want a QoL improvement in the way of quick-access alternative gear sets, all professions should get access to it.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: MattyP.6954

MattyP.6954

I disagree.

Engineers have several kits to change into, elementalists have several attunements to change into, I don’t see the need for a weapon swap, especially if it will not be available for PvP. Even if for convenience, the fact these two professions cannot weapon swap is part of their mechanics.

The ele has attunements is a weak argument.

Every other class can easily change between melee and ranged combat. A dagger ele
can’t … no attunement would help him do that.

That sounds like a personal problem. When you went D/D (which I assume is what you meant by “dagger ele”), you chose not to have any weapon-based ranged attacks. However, you could have picked a ranged option by going Scepter/Dagger or Dagger/Focus.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: jheryn.8390

jheryn.8390

1) Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.Out Of Combat.

2) If you don’t understand the hassle of going thought the inventory picture yourself this: now, when you are out of combat in your warrior, thief or whatever you cant change weapons unless you go thought the inventory. + You cant select in combat mode range & melee weapons at the same time. You now understand an ele.

1) We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know. We know.

2) I main an Ele. I have all 20 slot bags. I have purchased every slot I can to put a bag into. It isn’t a hassle. I understood ele’s before your “explanation”. It still isn’t a hassle.

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Posted by: skigorn.7910

skigorn.7910

This is actually comical seeing people arguing against in combat weapon swap while the OP clearly stated…in the first sentence…OOC aka OUT OF COMBAT. Not sure if people are trolling or just reading half of the title and not the body.

I agree that this would be nice and would accomplish 2 major things.

1. Having to constantly switch to your inventory and equip the items manually. Takes a few seconds but if you go from a staff to scepter/focus you are also managing where you keep your items. I manually move stuff to a slot in my invisible pack every time I switch.

2. Safeguards from accidental “anything”. If they’re “equipped” in your hero panel then you can’t destroy, salvage, etc. Also gives 1-2 pack slots back.

Easiest solution would be to disable the weapon swap function during combat for these 2 professions.

(edited by skigorn.7910)

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Posted by: MattyP.6954

MattyP.6954

This is actually comical seeing people arguing against in combat weapon swap while the OP clearly stated…in the first sentence…OOC aka OUT OF COMBAT. Not sure if people are trolling or just reading half of the title and not the body.

I agree that this would be nice and would accomplish 2 major things.

1. Having to constantly switch to your inventory and equip the items manually. Takes a few seconds but if you go from a staff to scepter/focus you are also managing where you keep your items. I manually move stuff to a slot in my invisible pack every time I switch.

2. Safeguards from accidental “anything”. If they’re “equipped” in your hero panel then you can’t destroy, salvage, etc. Also gives 1-2 pack slots back.

Easiest solution would be to disable the weapon swap function during combat for these 2 professions.

Easiest for whom? They would have to code a weapon swap to Engineer and Elementalist, then they have to create additional code to lock that out of combat. It would be easier to have a gear template system, as was proposed earlier, that applies to all professions.

Keep in mind that this is solving something that isn’t actually a problem.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: XPilo.5862

XPilo.5862

Is amazing that people just write without read, I did thread like this some time ago, all what we ask is the ability to weapon swap with one button OUT OF COMBAT of course this no includes pvp, just pve.

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Posted by: SindeeCyanide.9687

SindeeCyanide.9687

I was just thinking about this yesterday. It’d be nice to be able to weapon swap OOC.

Yes, I already do press H and switch weapons that way…but if you have a ton of crap weapons in your inventory, you have to search for the one you want and click. If you’re in WvW or EOTM or something, that little pause or that window up on your screen blocking your view is all the opportunity someone needs to come in and gank you.

Yes, I could order bags and whatnot, but if I’m picking things up, inventory gets filled top to bottom, left to right. Say I’m wielding a staff and I have my two daggers situated at the very top left of my inventory. I switch out to the daggers, my staff is now in the top left. I run around, pick up more items, then switch back to my staff. One dagger will take the place of the staff, while the other dagger will fill up the first available spot. I have an invisible bag where I store all of my weapons that I use, but each time I switch between staff/daggers, one dagger inevitably ends up outside of the invisible bag. Sometimes the staff does if it switches places with that dagger.

So I mostly use the Hero panel which takes up a good amount of my screen and move it around so that I can see what’s going on around me while I run.

All that being said…I can live without it. It’d be nice to have an OOC weapon swap but I’m not going to die without it. Well…not IRL anyway. In-game possibly, but not IRL.

1111122333wwwwwwssssssssdddddddddddaaaaaasdddddwhy aren’t my skills wor—oh.

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Posted by: Naurgalen.2374

Naurgalen.2374

1.) My point, at least, has nothing to do with “Out of Combat,” just that Eles and Engineers aren’t entitled to this any more than any other professions. It’s a QoL improvement that, if applied to any class, should be applied to all classes.

2.) Yes, I main Engineer and also play Elementalist, but I don’t see a problem with what you are describing. Yes, an Ele playing D/D has no ranged options (except for gap closers on Fire and Air attunements), but they have access to some of the most potent mobility and survival tools in the game through that weapon set.

It’s called Balance. D/D Elementalists sacrifice range so that they can be some of the stickiest, toughest short range opponents in the game (especially when running cantrips). Likewise, Staff Elementalists have some of the best ranged AoE and support in the game at a cost of having few weapon-based ways to deal with opponents in close range (even though they have a couple of strong ones). That is why you can’t pick a ranged option and a close range option (except, you know, you can go D/F or S/D)—because the class, when it goes Staff or D/D, specializes so effectively at either long range AoE or short range.

When you pick your weapons/gear, you pick, in essence, what tools you have access to in combat. This is true of all professions, so if you want a QoL improvement in the way of quick-access alternative gear sets, all professions should get access to it.

1) I would love it for ALL the clases ofc, but from the 3 classes that I play mostly (Ele, Necro & Warrior) Ele is the only one who NEEDS to go trough inventory OOC to play some PvE content without option or being FAAAAAR more useless.
2) Read the part 1) (you know, the 25 “Out of Combat” thing) before invoking the “balance” bullkitten

PS for jheryn.8390: What you feel is your opinion and while I respect it you certainly cant speak for me or others unless they say so. So it isnt a hassle…. for you.

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Posted by: MattyP.6954

MattyP.6954

1.) My point, at least, has nothing to do with “Out of Combat,” just that Eles and Engineers aren’t entitled to this any more than any other professions. It’s a QoL improvement that, if applied to any class, should be applied to all classes.

2.) Yes, I main Engineer and also play Elementalist, but I don’t see a problem with what you are describing. Yes, an Ele playing D/D has no ranged options (except for gap closers on Fire and Air attunements), but they have access to some of the most potent mobility and survival tools in the game through that weapon set.

It’s called Balance. D/D Elementalists sacrifice range so that they can be some of the stickiest, toughest short range opponents in the game (especially when running cantrips). Likewise, Staff Elementalists have some of the best ranged AoE and support in the game at a cost of having few weapon-based ways to deal with opponents in close range (even though they have a couple of strong ones). That is why you can’t pick a ranged option and a close range option (except, you know, you can go D/F or S/D)—because the class, when it goes Staff or D/D, specializes so effectively at either long range AoE or short range.

When you pick your weapons/gear, you pick, in essence, what tools you have access to in combat. This is true of all professions, so if you want a QoL improvement in the way of quick-access alternative gear sets, all professions should get access to it.

1) I would love it for ALL the clases ofc, but from the 3 classes that I play mostly (Ele, Necro & Warrior) Ele is the only one who NEEDS to go trough inventory OOC to play some PvE content without option or being FAAAAAR more useless.
2) Read the part 1) (you know, the 25 “Out of Combat” thing) before invoking the “balance” bullkitten

PS for jheryn.8390: What you feel is your opinion and while I respect it you certainly cant speak for me or others unless they say so. So it isnt a hassle…. for you.

Yes, you were complaining that Eles that run D/D have no access to ranged abilities, and said that it wasn’t fair. That’s a balance consideration, whether you want to admit it or not.

You also said that you need to switch out weapons in PvE in order to not be useless (which isn’t even true, but regardless). That’s also a balance consideration.

Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

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Posted by: seirensen.7583

seirensen.7583

I agree with the OP.

I don’t see how this would hurt balance when it’s out of combat.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Also keep in mind that the OP is referring to weapon swaps outside of combat.

…but that already exists, and every class has it. It’s called the Hero Panel. There is literally nothing stopping Elementalists or Engineers from switching weapons out of combat.

The OP’s request is redundant bordering on nonsensical.

I guess you dont play elementalist or engineer.

Both have the ability to stack 25 might before fights, doing a weapon swap. Being able to do it ooc means you dont have to open your inventory or hero panel. To change your equiped weapon, which greatly improves qol.

In combat it would be exactly like it should stay: no weapon swap.

+1 to the op

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Posted by: Sylent.3165

Sylent.3165

Op is asking for weapon swapping out of combat. There is really no reason why that shouldn’t be allowed as opposed to opening inventory and having to do it

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Posted by: FLiP.7680

FLiP.7680

Dude, all we want is to not be forced to open our inventory every time we want to change weapon.

It has nothing to do with balance at all.

It doesn’t make any difference, staff, D/x, S/x require other traits, you have to stop to select them anyway.
You would never be effective using a single set of traits for any kind of weapons you choose to equip.

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Posted by: Ayrilana.1396

Ayrilana.1396

Dude, all we want is to not be forced to open our inventory every time we want to change weapon.

It has nothing to do with balance at all.

It doesn’t make any difference, staff, D/x, S/x require other traits, you have to stop to select them anyway.
You would never be effective using a single set of traits for any kind of weapons you choose to equip.

Not really. If the sole intention is to swap out of staff when out of combat to stack might, you don’t need any of the traits that are not part of the staff meta build to do that.

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Posted by: TheGuy.3568

TheGuy.3568

Read the post in the engineer forums about weapon swapping. Our weapons aren’t really range dependent, run almost entirely separate builds, and aren’t as important overall as eles (we use kits). So, no. In fact since many engineers use weapon swap as drop bundle it could just impede running around.

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