Elite skills feel too much like ultimates

Elite skills feel too much like ultimates

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Anyone else agree?

In GW1 there was a lot of variety in elite skills. Some were especially powerful attacks, others were very handy utility skills. Most had cooldowns below 20 seconds. I think it might be a good idea to add more elite skills that follow these lines. I am sure more skills will be added later – no doubt about that, but I don’t want all of them to be “ultimate” abilities that operate on 3 minute cooldowns. These skills are often very situational and often tend to be used in “oh crap” moments as opposed to being regular parts of a build (with a few exceptions).

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Aisa.2817

Aisa.2817

I agree. I wish the cooldown was a bit lower on some of them. Others, like the engineer supply crate, I think are good to have on a longer cooldown. That one has a bit too much “oomph” to be used that often. Others, like some of the summons, don’t really add that much to the battle and should be on at least slightly lower cooldowns.

Give me coffee or give me…. Screw it. Just give me coffee.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The “ultimate” feel and long CD’s were by design. The real problem with elites is that most of them are lame, with some notable exceptions. The ones that are good are really good, but the rest kitten.

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Posted by: digiowl.9620

digiowl.9620

I dunno why they put a time limit on the necromancer Lich transform. It has no inherent healing capability, and at present it can use most of its ability exactly once before dropping back out. This because the cooldowns on those skills are as long as the duration of the transformation itself. Never mind that it makes you stand out like a sore thumb and lock you out of any utility skills.

In all honesty the game feels like it had a design change mid-development, from a more traditional MMORPG to one more action oriented. This because various elements seems tacked on or hastily modified to foster a more action oriented play.

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Posted by: LameFox.6349

LameFox.6349

When I’m not playing warrior I’d rather have another utility… when I am playing warrior, the only difference is that SoR pretty much is another utility.

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Posted by: Conncept.7638

Conncept.7638

Ultimates? I play an Ele…

“Ultimate” 1: Suicide Form, make yourself giant and squishy and easily kited, oh and gain some CC that nobody with a ranged weapon will ever get hit by (which is everyone).
“Ultimate” 2: Summon Greater Moron, summon the stupidest being in the game and watch it stutter-step around failing to hit any moving target (which is, once again, everyone)
“Ultimate” 3: Conjure Staff Knockoff, conjure a weapon which is pretty much the staff five skill, except it doesn’t scale as well.

(edited by Conncept.7638)

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Posted by: jobah.7241

jobah.7241

I dont think you can compare GW1 eilites and GW2 elites. Its the name that confuses.

There is a reason why you don’t build around your elites in GW2 the same way you did in GW1: Becasause you have skill dependent weapon sets and profession skills, you create your build around those sets. A GW1 type elite skill wouldn’t make much sense here unless they change the skill system.

However, I do think that a lot of the elite skills in GW2 are simply too one dimensional, boring and bad. It’s as if a group of 12 year old kids designed them.

There should be good synergy between the skill combinations and the elite., and not just “MOA damage” or just a new skill set with the same skills or one more minion or some kitten.

When you look at the Elementalist elites… I don’t even know what to say. The elite skills – and a lot of the utility – are just more of the same.
As far as the elemtalist goes, I see absolutely no reason to have Conjure skills and summon elementals other than maybe giving the kids some “wow, cool” factor. Again they add no synergy, just more of what you already got in your build. So why use it?

Edit: I see that the poster above me agree on the elemtalist to some extent:)

(edited by jobah.7241)

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Posted by: HunterFox.2578

HunterFox.2578

I second the idea to choose to leave out the elite skill for utility slot skill.

They could at least add a few underwater elites so you actually have more than just one to pick from.

Honestly, i’m not sure if I’d want (but would be nice to add skill back to game) 100’s of skills available. What would be nice is at least being able to pick a few different skills based on the type of weapon set you had. That way you could still have a varying skill set for different folks of the same profession.

(I really wonder how often the devs look into things like this as it really feels like just talking to thin air lol)

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Posted by: Melchiorum.2745

Melchiorum.2745

Ultimates? I play an Ele…

“Ultimate” 1: Suicide Form, make yourself giant and squishy and easily kited, oh and gain some CC that nobody with a ranged weapon will ever get hit by (which is everyone).
“Ultimate” 2: Summon Greater Moron, summon the stupidest being in the game and watch it stutter-step around failing to hit any moving target (which is, once again, everyone)
“Ultimate” 3: Conjure Staff Knockoff, conjure a weapon which is pretty much the staff five skill, except it doesn’t scale as well.

I agree completely. I would actually love the elite skills to feel much more like “ultimates”. Currently, most of them are completely lame and close to being useless.

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Posted by: Neb.4170

Neb.4170

It’s sad that on a lot of classes, I’d much rather have a 4th utility slot than the crappy elites I have.

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Posted by: Aristio.2784

Aristio.2784

I agree Elites need to be changed to be useful.

Let’s go through the list:
Warrior- 1 Useful, 1 Meh, 1 Wut?
Guardian- 1 Useful, 2 Meh
Thief- 1 Useful, 1 Meh, 1 Wut?
Engineer- 1 Useful, 2 Wut?
Ranger- 3 Meh
Mesmer-3 Useful
Elementalist- 1 Meh, 2 Wut?
Necromancer- 2 Meh, 1 Wut?

Most Elites are less useful than a Utility Skill. Which is a problem.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It’s sad that on a lot of classes, I’d much rather have a 4th utility slot than the crappy elites I have.

I’ve been saying this since launch, too bad no devs seem to be listening.

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Posted by: Shlamorel.8714

Shlamorel.8714

Sadly, I actually WISH elites felt more like what you don’t like, OP.

I Imagined elites being a once-in-a-while ability to turn the tide of a fight.

As an ele this doesn’t feel like the case at all. I mean I suppose my elites are useful in certain cases, but I was hoping for more of an “epic” feel when using them.

Heck, I’d even take a longer cooldown if my elite were truly a turn-the-tide ability.

Oh wells

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Posted by: Dante.1508

Dante.1508

This pretty much follows all skills not just Elites, saying that though as elites go most are worse than the standard skills…

Why all elite shape-shifting skills, Golem skills, Guardian books etc etc, must lock my Character to a spot to attack is beyond me, this makes them utterly useless and for such a short period…whats the point?

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Posted by: DreamOfACure.4382

DreamOfACure.4382

A lot of people, including myself, feel that they don’t feel enough like ultimates.

Now, sure, there should be elites that are low on cooldown with unikittenfects, much like how Thieves have the Basilisk Venom which is on a 45 sec cooldown.

But, for the most part, I feel Elites should be game-changers.
They should be the type of thing that let you turn the tables on your opponent(s).

And I think that’s what they were going for, but a lot of them are lacking that extra luster or “umph” to feel impactful.

The only profession with truly distinctive impacting ultimates is the Mesmer.
Pretty much anyone playing WvW or sPvP has experienced or witnessed the epic turn-around Moa Morph can bring.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

They can be crappy “ultimates” but when they operate on long cooldowns they give the impression of being “ultimate” type abilities. More skills like http://wiki.guildwars.com/wiki/Crippling_Shot or http://wiki.guildwars.com/wiki/Energy_Surge please.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Maybe it’s just me but i think they accually shortened the duration of some elites that had nothing wrong with it. As asura guardian my fav elite is my racial attacking golem, and that should last a minute for me (got 50% extra elite duration with elite focus trait). It certainly did not feel like a minute after last patch. And that’s one very useful elite for me – downed guardian is in a world of trouble, having a strong golem doing decent damage for you is a blessing.

I will also check duration of tomes – those too seem to be shorted then they should be, and they already got crapload of cooldown…

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Posted by: ProxyDamage.9826

ProxyDamage.9826

The “ultimate” feel and long CD’s were by design. The real problem with elites is that most of them are lame, with some notable exceptions. The ones that are good are really good, but the rest kitten.

This. If you’re making a warrior you know which elite you’re picking from the start. Most characters have at least one useless lump of an elite.

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Posted by: Pneg.7302

Pneg.7302

I think devs really need to be given awareness on how most players feel about Elite skills at the moment.

As a Sylvari Ranger who played a LOT of GW1 rangers I feel largely underwhelmed by the lack of both quantities of Elites to choose from and frustration in how long their cooldowns are.

At the moment there are TWO viable Elites (RaO, Entangle) the rest are simply never worth using.

Weres my Magebane Shot and Elite Traps?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

My research is completed. Tomes (profession elites) are correctly affected by elite focus, but my racial elite (attacking golem) at all. That should be fixed.

Elites should be re-balanced and i don’t mean nerfs. Some are epic, but some are sorely lacking. I feel for humans with their hounds of balthazar and their short duration and most lame ending (dying rather then going out with huge blast or jumping away into fiery pit which spawned them).

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Posted by: GOSU.9574

GOSU.9574

GW2 is based on character mediocrity. Nothing in this game is truely “awesome” when it comes to skills. Their power and potentcy is only relevant to themselves. Most skills in this game are incredibly underwhelming, the buffs and traits and everything else you have to do to get them to be marginally effective is such a labor of………labor.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: SoPP.7034

SoPP.7034

“Ultimate” 3: Conjure Staff Knockoff, conjure a weapon which is pretty much the staff five skill, except it doesn’t scale as well.

I was reading a thread about d/d bunker ele’s. One lol moment was regarding ‘Ultimate 3’ where the poster had something to the effect of ‘cast a skill that replaces your skill bar with skills your least likely to survive with’.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”