I think the way elite specializations were introduced felt lacking. A lot. I thought they would bring a lore behind it, but most elite specs presentations were deduced and very shallow. With Mordy final arc taking place this could be an opportunity to use DE 2.0 characters for a few spec-related “quests” (namely collections), and add interesting lore.
The whole way players’ magic is explained game-wide is in fact lacking. We possess magic, and yet many aspects are taken for granted. I really hope they rework some lore to add a bit of depth in this sense.
Anyone felt the same when elite specs first came out?