Empty zones

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Yes, another topic about empty zones. I zoned into a few lesser played zones, didnt see a soul. Im trying to play the game how I want to, in the open world, and I need to solo it all unfortunately.

Could arenanet please do something to revitalize some of these lesser played zones? Im not asking for an LS arc to funnel hundreds of people into one or two zones. But this needs to be addressed. The game is meant to have an ebb and flow of player interactivity, but when you run around these zones and see dead NPCs and failed events, I wonder why you bothered with the dynamic event system in the first place? If you had no intentions or capabilities to get everyone into more than a small handful of zones, why not just build the game around traditional quest hub content, rather than dynamic events?

Please do something about this.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

It’s an inevitable consequence of their decision to have servers for PvE and not implement a district/underflow system

Guild Leader of DVDF www.dvdf.org.uk since 2005

Empty zones

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s basically a consequence of any game which has levels and doesn’t force you to go back to previous levels (ie FF14). There’s no reason to go back to earlier zones for loot or anything else so people don’t.

They need to give desirable rewards which are unique to earlier zones.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Which zones are you specifically talking about?
the reason I ask is because I have been running around in what I consider out of the way zones- i.e not LS zones or zones that contain world bosses or champ trains.
I was surprised by the amount of people around considering.

I mostly play in openworld and only once recently did I run into a fully contested map and that was in Straights of Devastation

I mean who would have thought there would be people running around Dregdehaunt Cliffs?
I know I like that map but not many people I know of do- and yet there they were

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

As mentioned in another thread, it’s VERY simple to fix this: make exploring open areas more rewarding. Start by adding item rewards for dynamic events and multiplying coin awards for hearts (with a cooldown to prevent mass-repetition of the easiest ones). You’ll see lots more player in the open world.

I also encourage use of mapchat. I’ll often be in an area that seems “empty” and then someone says “need help with X” and we find there were actually quite a few of us around..

Empty zones

in Guild Wars 2 Discussion

Posted by: jwenting.6207

jwenting.6207

Seeing the way things currently work, people rush through their race’s start zone until they reach lvl20 or so, then go to Kessex Hills, and do tower of nightmare events until 80, then it’s off to queensdale and farm champions until they get bored of the game and quit.

Most other zones (and I like exploring so come in a lot of places) are mostly empty.

It’s an inevitable consequence of having easily farmable world bosses with short respawn intervals all concentrated nicely together that still provide anyone even at max level with stuff that’s useful to them.

And there’s really no way around it, except either close the low level zones to high level toons (not a good idea imo), make drops level appropriate for the zone rather than the toon getting the drop (would have the lvl80s farming champs in Queensdale scream bloody murder because the lvl10s in the group get the same stuff they do and it’s actually useful for them), or provide the same amount and ease of farming in all zones (which might, but far from guaranteed, spread people out a bit).
Ensuring that farming champs or other mobs in zones below your actual level gives no exp might help as well, as right now that’s the way most people level.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

I was just thinking…

Obviously, the biggest culprit is zergs whether it is the queensdale/frostgorge zerg or LS zerg.

A possible solution:
-Make all dynamic events reward the same things that the current champion bag reward system does. So if you are doing a DE in fireheart rise, you should be getting better stuff than a DE in queensdale.
-Remove champions from the game, so that the changes to dynamic event rewarding actually make sense.

Would this work? Yes, this hurts farmers, but promotes more open world playing.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

Why bother with draconian solutions when simple ones are available?

First time you do a champion per day you get the current reward, or even one a little better. After that, you get greatly reduced rewards. Ta-da — champion farming is fixed. Or maybe it will become more of a train that goes to champions all over different maps, which also would be an improvement as at least then people in the area could participate.

These are not difficult problems to solve.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Either way… I am pretty much done with Living Story. I can’t stand it any more. Its horrible. I may not agree with some design decisions regarding other areas of the game, but I was able to at least stomach it…now I just don’t want to play the current content patches which mostly revolve around LS.

So, I turn to the following:
-Dungeons
-Fractals
-WvW
-Open world play(DEs, etc)

I like to do things in moderation, so I don’t just want to farm any one thing. But I do know that I want to play more in the open world, in many zones. I want to log in to see people completing dynamic events(DEs that were in the game at launch) in zones like Timberline Falls. Maybe then I zone into Sparkfly and see people completing events there. I would be in heaven.

But on any server I play on, I see very few, if any people at all. Its disheartening, disappointing, and depressing. So then if I can’t participate in the open world content the way it was meant to be(with other players and not only solo), I turn to WvW, Dungeons, Fractals. Only so much of that I can do.

So..Im at a loss. I want to continue playing the game. Arenanet got so many things right with GW2, but one or two things just ruined this game for to the point where I am looking to the future for a new game. Don’t want to let go of GW2 just yet, but <shrugs>..theres no one around in these zones to play with. Why bother with the game at all?

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

One thing that should NOT be done is nerf loot any more. ANet needs to increase all loot and rewards in low and mid level zones. What is the point of going to a map that pays 2s for 15mins of your playtime? Answer…no point at all. The whole end game here is about skins …that cost GOLD and lots of it. To get the gold you go where the rewards are…dungeons and farms. Not mid level boring zones.

Isle of Janthir – Knights of the Rose (KoR)

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

cesmode, are you on a busy server? I’m on TC and while I often don’t see a lot of people, I very rarely run around for more than 15 minutes before seeing another player. Some areas are more barren than others of course.

Have you tried using one of the websites that tracks the timing on the big open-world events?

Are you in a decent-sized guild where you might be able to find a friend to run an area with?

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Sea of Sorrows currently. Been on dragonbrand, SBI…same thing.
And yes, I track the events on the website, but im talking normal non meta events.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

Use mapchat and join an active guild. Ask for some company and you’ll likely get it. Doesn’t solve the underlying problem but it’s all you can really do as a player.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Well I spend most of my time in game running DE’s on various maps because that is what I enjoy.
It is also why I am very poor.
That by itself is fine with me because I refuse to farm.

I have some suggestions about how to make DE’s rewarding.

Have unique armour and weapon sets per map and reward a piece or token per event chain
Unique crafting materials and recipes- that craft unique items be it boosts or skins- reward for doing DE’s per region.
Add more involved DE’s that give lore and maybe title like the old Legendary Defender of Ascalon.
Mini’s
More karma per DE
Have a reward system where if you say -liberated the settlement you get some of their produce ( tier appropriate to map) as a thank you
Reward players with fun consumables like the pheromone potion or a tonic.

Just basic fun and useful stuff so that if you want to maybe get really awesome planty armour you know Maguma is the place to go look for it

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Well I spend most of my time in game running DE’s on various maps because that is what I enjoy.
It is also why I am very poor.
That by itself is fine with me because I refuse to farm.

I have some suggestions about how to make DE’s rewarding.

Have unique armour and weapon sets per map and reward a piece or token per event chain

This is a good idea but only good if they do this for all zones simultaneously. If they release these rewards for one or two zones every so often, then all you will see is people farming those one or two zones to the bone until the next batch of newly rewarded zones are released.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Well I spend most of my time in game running DE’s on various maps because that is what I enjoy.
It is also why I am very poor.
That by itself is fine with me because I refuse to farm.

I have some suggestions about how to make DE’s rewarding.

Have unique armour and weapon sets per map and reward a piece or token per event chain

This is a good idea but only good if they do this for all zones simultaneously. If they release these rewards for one or two zones every so often, then all you will see is people farming those one or two zones to the bone until the next batch of newly rewarded zones are released.

oh definitely!
They can’t go about it piecemeal or it will be useless.

Which is also why I don’t think they will do any of that because it very resource intensive- but it would be great if you are a player who likes DE’s

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: Draco.2806

Draco.2806

Why would they make the low-level zones playable again?

This way they wouldn’t have wasted all their time and effort of years of making them, and as Living World releases have shown, ANet LOVES wasting their time on content most players will never even get to see.

Work, content, then abandon content. That’s how it works.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Well I spend most of my time in game running DE’s on various maps because that is what I enjoy.
It is also why I am very poor.
That by itself is fine with me because I refuse to farm.

I have some suggestions about how to make DE’s rewarding.

Have unique armour and weapon sets per map and reward a piece or token per event chain

This is a good idea but only good if they do this for all zones simultaneously. If they release these rewards for one or two zones every so often, then all you will see is people farming those one or two zones to the bone until the next batch of newly rewarded zones are released.

oh definitely!
They can’t go about it piecemeal or it will be useless.

Which is also why I don’t think they will do any of that because it very resource intensive- but it would be great if you are a player who likes DE’s

I dont think it would be anymore intensive than anything else they have done. The problem is they have four teams of people working on living story. IF they devoted THOSE resources to places of the game that sorely needed attention(like activity in open world, bugs/polish, dungeons, etc) we wouldnt be having this discussion.

I really do think the problem is living story sucked a lot of good resources and man power from core parts of this game. Every patch, more or less, revolves around the living story in some way. A lot of times it seems the other aspects of the game fall by the wayside and are just crumbling, just so they can get their LS patches out in time.

For me, this game was all open open world exploration, open world content, and the journey. For the servers that I have played on and that I am currently on, those things are all but gone. So for me, the desire to keep playing is gone. I continue to post on the forums in hopes that sooner rather than later, something will change.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

It is almost 5 in the afternoon here :P
your point was what exactly?

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

I’d say that in every MMO I’ve ever played with a large number of zones that are level restricted certain zones are just empty. That’s just part of MMOs. Starter zones will be highly populated, zones with the best farming will be highly populated, mid-range zones will be empty, zones with difficult mobs will be empty. This isn’t exclusive to GW2…

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Empty zones

in Guild Wars 2 Discussion

Posted by: jheryn.8390

jheryn.8390

I don’t know if anyone has ever suggested this or not, but in GW1 there were outposts in every zone and cities in many of them. We also had “city like” areas that were challenge/competitive areas like Fort Aspenwood and Remains of Sahlahja.

You didn’t always have to port back to one of the BIG cities to do most things like we do now. I know most of the content was instanced in GW1, but if we had some outposts in those areas, maybe it would encourage more people to stay in those zones.

Empty zones

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

I don’t know if anyone has ever suggested this or not, but in GW1 there were outposts in every zone and cities in many of them. We also had “city like” areas that were challenge/competitive areas like Fort Aspenwood and Remains of Sahlahja.

You didn’t always have to port back to one of the BIG cities to do most things like we do now. I know most of the content was instanced in GW1, but if we had some outposts in those areas, maybe it would encourage more people to stay in those zones.

I believe almost every zone has an outpost like you are describing where you can access TP, bank, crafting, etc. I can’t say every zone for sure, but I know a lot do because I’m always pleasantly surprised when I come up on one and I can do my organizing without having to go to LA or The Grove (best capitol, there is no debate, Sylvari are superior to everyone)

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

It is almost 5 in the afternoon here :P
your point was what exactly?

Primetime! It’s not the same for everyone.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

FYI, they were as empty at 8PM EST last night too because I zoned into the same areas last night. Any any other night.

Lets not be too sarcastic.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: pupi.2465

pupi.2465

My suggestion to this, “If an Event has been failed for 30 min or more, and a Player Arrives, and save the village/npc/whatever, The Player earns a 2 champion bags and Gold.”

Done, tho, i would love to see open pvp in some maps (and yes, in Tyria). ^^

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

FYI, they were as empty at 8PM EST last night too because I zoned into the same areas last night. Any any other night.

Lets not be too sarcastic.

Then lets look at from another angle. If everyone was spread out equally it would appear that the entire server is empty instead of just the low reward zones.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

I’d say that in every MMO I’ve ever played with a large number of zones that are level restricted certain zones are just empty. That’s just part of MMOs. Starter zones will be highly populated, zones with the best farming will be highly populated, mid-range zones will be empty, zones with difficult mobs will be empty. This isn’t exclusive to GW2…

Part of the reason behind downleveling is to combat this, I thought? Yes, they wanted to enable you to play with low level friends, but they also wanted the zones to be still somewhat interesting and a small challenge. Unless they do indeed intend the zones to die. If thats the case, then the core concept of this game is dead to me and I’ll delete it today and look onto the next game completely. Im still holding out that one of their top priorities is making the entire world feel alive, which they have not done yet.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

I’d say that in every MMO I’ve ever played with a large number of zones that are level restricted certain zones are just empty. That’s just part of MMOs. Starter zones will be highly populated, zones with the best farming will be highly populated, mid-range zones will be empty, zones with difficult mobs will be empty. This isn’t exclusive to GW2…

Part of the reason behind downleveling is to combat this, I thought? Yes, they wanted to enable you to play with low level friends, but they also wanted the zones to be still somewhat interesting and a small challenge. Unless they do indeed intend the zones to die. If thats the case, then the core concept of this game is dead to me and I’ll delete it today and look onto the next game completely. Im still holding out that one of their top priorities is making the entire world feel alive, which they have not done yet.

This is indeed the idea behind down leveling and honestly to me that is one of the best features of the game.

I also think that it is indeed one of their top priorities to make the zones feel alive- but I am almost sure that they are not certain how to go about this.

As you know there was some very lengthy discussions about this in the CDI thread on living world/ living story.
It is clear that these are two very different things.

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

FYI, they were as empty at 8PM EST last night too because I zoned into the same areas last night. Any any other night.

Lets not be too sarcastic.

Then lets look at from another angle. If everyone was spread out equally it would appear that the entire server is empty instead of just the low reward zones.

How did you come to that conclusion? Because Lion’s Arch and Queensdale would have thinned out?
I might be running through fireheart rise and see a living soul every few minutes.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

FYI, they were as empty at 8PM EST last night too because I zoned into the same areas last night. Any any other night.

Lets not be too sarcastic.

Then lets look at from another angle. If everyone was spread out equally it would appear that the entire server is empty instead of just the low reward zones.

How did you come to that conclusion? Because Lion’s Arch and Queensdale would have thinned out?
I might be running through fireheart rise and see a living soul every few minutes.

How many people do you expect to see in fireheart rise? What reason do they have to be there? Maybe you misunderstood what I was trying to say.

Empty zones

in Guild Wars 2 Discussion

Posted by: Morrigan.2809

Morrigan.2809

Yeah, it’s amazing how empty zones are at 6am EST on a Friday morning! ANET has failed, the game is dead.

FYI, they were as empty at 8PM EST last night too because I zoned into the same areas last night. Any any other night.

Lets not be too sarcastic.

Then lets look at from another angle. If everyone was spread out equally it would appear that the entire server is empty instead of just the low reward zones.

How did you come to that conclusion? Because Lion’s Arch and Queensdale would have thinned out?
I might be running through fireheart rise and see a living soul every few minutes.

How many people do you expect to see in fireheart rise? What reason do they have to be there? Maybe you misunderstood what I was trying to say.

I love Fireheart Rise- I go there often, I do not need a reason.
Before people started clumping up like a bunch of lemmings people were indeed spread out all over the place- the thinning started tohappen when FOTM was introduced last Nov.

Gunnar’s Hold

Empty zones

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

After that, you get greatly reduced rewards. Ta-da — champion farming is fixed.

Too bad that it doesn’’t help any in the problem that OP posed, right? Nor does it “fix” anything else, really.

You need to put more, not less, options for people to go out somewhere.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

Empty zones

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

Part of the reason behind downleveling is to combat this, I thought? Yes, they wanted to enable you to play with low level friends, but they also wanted the zones to be still somewhat interesting and a small challenge. Unless they do indeed intend the zones to die. If thats the case, then the core concept of this game is dead to me and I’ll delete it today and look onto the next game completely. Im still holding out that one of their top priorities is making the entire world feel alive, which they have not done yet.

That is definitely what they intended for the game, and is a direct reason why QD is filled with level 80s. They can still get benefit from the zone. The problem is that there are lots of zones, and if you down-scale to each zone then really each zone you can consider to be equal: so if you have 20 different zones you can play (as a level 80 we are talking about of course), how can Anet ensure that all zones are played equally?

Each zone, although equal in the sense that it is accessible and beneficial to 80s, are unequal with their terrain, DEs, mobs, etc. Some will be considered better than others. I can tell you that I don’t like Dredgehaunt Cliffs, there are too many windy paths and mountain terrain I have to work around rather than big open spaces (other than the southern area). If I had the option I would choose something a little easier to traverse. Most feel this way as well. And since you gain rewards regardless of level, why wouldn’t someone just choose the lower level zones for faster killing since they tend to be easy to navigate and have lots of events to do?

The LS is their attempt at getting people into other zones they normally wouldn’t. Scarlet Invasions are a very specific example of their attempt at this. The only problem is the novelty has worn off and now no one can get enough people in the zone to actually finish fighting off each Wave. Have you ever seen the message "Scarlet’s minions are attacking XXXX " and thought to yourself “Eh, I don’t really like that zone” and then not gone? I know I have. Honestly when I see the message now I say “That’s still going on? I wonder how many people are even participating.”

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

After that, you get greatly reduced rewards. Ta-da — champion farming is fixed.

Too bad that it doesn’’t help any in the problem that OP posed, right? Nor does it “fix” anything else, really.

It absolutely does, by balancing rewards and providing an incentive for people to do a multitude of activities rather than just one.

Take just one simple change: each champion drops a bag only once per character per day. Immediately instead of having huge percentages of players farming two maps, you’d have players all over every map.

Now greatly increase the first-time rewards for doing hearts or DEs. Again, you will see a lot more people exploring and doing different things.

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

After that, you get greatly reduced rewards. Ta-da — champion farming is fixed.

Too bad that it doesn’’t help any in the problem that OP posed, right? Nor does it “fix” anything else, really.

It absolutely does, by balancing rewards and providing an incentive for people to do a multitude of activities rather than just one.

Take just one simple change: each champion drops a bag only once per character per day. Immediately instead of having huge percentages of players farming two maps, you’d have players all over every map.

Now greatly increase the first-time rewards for doing hearts or DEs. Again, you will see a lot more people exploring and doing different things.

What would actually happen is the complete abandonment of champion kills.

Empty zones

in Guild Wars 2 Discussion

Posted by: Zerole.7306

Zerole.7306

This issue is tough for me to understand, and I think it ties back to how people view guilds, especially in this game.

My guild is comprised of friends. We play together. whenever someone mentions doing something, we get it taken care of. So far, there is nothing my guild has not been able to do. For instance, last night was a hodge podge of stuff:

- a bit of time working map completion in cursed shore (skill points, a few DEs, and vistas)
- hit hotw p1 cuz someone said they felt like doing it
- did some costume brawling :p
- ran out to fireheart rise and did some Des while wrapping up the ascalon veteran killer daily achieve

That was two hours of time spent chatting with friends in voice chat and just playing the game.

Does no one else play this way?

Empty zones

in Guild Wars 2 Discussion

Posted by: jheryn.8390

jheryn.8390

I don’t know if anyone has ever suggested this or not, but in GW1 there were outposts in every zone and cities in many of them. We also had “city like” areas that were challenge/competitive areas like Fort Aspenwood and Remains of Sahlahja.

You didn’t always have to port back to one of the BIG cities to do most things like we do now. I know most of the content was instanced in GW1, but if we had some outposts in those areas, maybe it would encourage more people to stay in those zones.

I believe almost every zone has an outpost like you are describing where you can access TP, bank, crafting, etc. I can’t say every zone for sure, but I know a lot do because I’m always pleasantly surprised when I come up on one and I can do my organizing without having to go to LA or The Grove (best capitol, there is no debate, Sylvari are superior to everyone)

You are right, and I didn’t explain myself very well. I am talking about a place that you don’t have to worry about events popping around you or enemies popping in like you would in Hoelbrak, LA, or DR. A place that is in the zone but not affected by it. It would have portals to the zone like the big cities do.

Empty zones

in Guild Wars 2 Discussion

Posted by: jheryn.8390

jheryn.8390

Another thing they could do is maybe have certain bosses not just appear in one zone and in the same place. Why can’t the MAW or Shatterer event happen in any zone that is relevant to them. Why is the Shatterer restricted to Blazeridge. Is he blocked from Fireheart Rise. After the Shaman is defeated in Wayfarer’s, why not try it in Frostgorge? Spread the love! LOL

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

What would actually happen is the complete abandonment of champion kills.

Provide some actual evidence or reasoning to back up that claim, and I might consider it.

But you’re going against well-known human nature, which is pretty easy to predict, especially in areas such as gaming. Like water, the players flow through the path of least resistance. Given them a reason to do a variety of things across all maps, and they will do a variety of things across all maps. Right now they don’t have that incentive, so they just do the champion circle nonsense.

Empty zones

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This issue is tough for me to understand, and I think it ties back to how people view guilds, especially in this game.

My guild is comprised of friends. We play together. whenever someone mentions doing something, we get it taken care of. So far, there is nothing my guild has not been able to do. For instance, last night was a hodge podge of stuff:

- a bit of time working map completion in cursed shore (skill points, a few DEs, and vistas)
- hit hotw p1 cuz someone said they felt like doing it
- did some costume brawling :p
- ran out to fireheart rise and did some Des while wrapping up the ascalon veteran killer daily achieve

That was two hours of time spent chatting with friends in voice chat and just playing the game.

Does no one else play this way?

This sounds pretty much like my guild.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

After that, you get greatly reduced rewards. Ta-da — champion farming is fixed.

Too bad that it doesn’’t help any in the problem that OP posed, right? Nor does it “fix” anything else, really.

It absolutely does, by balancing rewards and providing an incentive for people to do a multitude of activities rather than just one.

Take just one simple change: each champion drops a bag only once per character per day. Immediately instead of having huge percentages of players farming two maps, you’d have players all over every map.

Now greatly increase the first-time rewards for doing hearts or DEs. Again, you will see a lot more people exploring and doing different things.

What would actually happen is the complete abandonment of champion kills.

And what is wrong with this?

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Or another solution that has been suggested time and time again on these forums is randomize the spawn timers of the champions in every zone.

I know the farmers hate the idea, as well as people trying to get the materials needed for ascended weapons and such, but zergs need to be broken up. Yes, its my opinion and countless others share it as well. But without zergs in one or two zones, we might have a population spread out a bit more throughout the world. I think that is a far better alternative.

Randomize the champ timers, and lengthen spawn times on a handful of them so that the zerg cannot bounce from one to the next to the next,etc.

Karma is as abundant as air, and as useless as the Kardashians.

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

I was just in the Straits trying to get to my next personal story checkpoint. Ended up doing the south path chain .. two or three other people joined in. It was great fun. If it had been myself I would have wiped; if it had been 10 people it would have been a snooze. We barely got the gate down, then the NPCs died on the last part and we had to fight our way to the mustering area ourselves.

You don’t need a lot of people to make the events fun. One friend and you can have a blast.

Randomizing timers is just another variation on what I said: make it so no particular part of the game is far more rewarding for the risk and effort involved. That is what balance is all about!

Empty zones

in Guild Wars 2 Discussion

Posted by: Henri Blanche.8276

Henri Blanche.8276

As a percentage of a server’s head count the zergs are a pittance. And at least they ADD to the population of a couple zones. If you really want to see more folks in zones we should remove all instanced content from the game. When you’re in an instanced area of the game you have removed yourself from any zone. First logical step is to expunge all dungeons and personal stories from the game. I mean, if your primary goal is to reduce empty zones this is a far more sensible approach than breaking up the zergs.

Empty zones

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

Give one reward chest once/event/day/account and remove all other boss chests

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

What would actually happen is the complete abandonment of champion kills.

Provide some actual evidence or reasoning to back up that claim, and I might consider it.

But you’re going against well-known human nature, which is pretty easy to predict, especially in areas such as gaming. Like water, the players flow through the path of least resistance. Given them a reason to do a variety of things across all maps, and they will do a variety of things across all maps. Right now they don’t have that incentive, so they just do the champion circle nonsense.

No, human nature will cause them to find the next easiest farm. If you need evidence, just open your eyes.

Empty zones

in Guild Wars 2 Discussion

Posted by: Phy.2913

Phy.2913

After that, you get greatly reduced rewards. Ta-da — champion farming is fixed.

Too bad that it doesn’’t help any in the problem that OP posed, right? Nor does it “fix” anything else, really.

It absolutely does, by balancing rewards and providing an incentive for people to do a multitude of activities rather than just one.

Take just one simple change: each champion drops a bag only once per character per day. Immediately instead of having huge percentages of players farming two maps, you’d have players all over every map.

Now greatly increase the first-time rewards for doing hearts or DEs. Again, you will see a lot more people exploring and doing different things.

What would actually happen is the complete abandonment of champion kills.

And what is wrong with this?

It doesn’t do anything to “fix” the problem.

Empty zones

in Guild Wars 2 Discussion

Posted by: Qaelyn.7612

Qaelyn.7612

No, human nature will cause them to find the next easiest farm. If you need evidence, just open your eyes.

Another non-response.

If something else gets farmed, you adjust that. You keep adjusting until people are doing a variety of things.

This isn’t difficult. It just requires a bit of time and attention.

Empty zones

in Guild Wars 2 Discussion

Posted by: Pariah.8506

Pariah.8506

No, human nature will cause them to find the next easiest farm. If you need evidence, just open your eyes.

Another non-response.

If something else gets farmed, you adjust that. You keep adjusting until people are doing a variety of things.

This isn’t difficult. It just requires a bit of time and attention.

I agree, let’s just abolish ALL drops.
Look who has the last laugh now farmers! ha!
What will you farm now eh? Thought so!