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Posted by: tornadokicks.3845

tornadokicks.3845

I’m starting this so that we can get an overall view of what everyone wants for end game. I just got my fist 80 as of yesterday so I feel I don’t have much say in this.

However, it would seem that one of the biggest complaints about the game is the lack of or perhaps tedious end game content. I’m aware of pvp and WvWvW but these are technically not end game since you can do both far before hitting 80.

The other 2 I am aware of are dungeons and fractals. I have no experience with fractals and barely any with dungeons. So, with that being said;

What do you think should be added, changed or removed for end game?

What happened to the suggestions section?

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Posted by: Naekuh.7925

Naekuh.7925

i thought in GW2 End Game => Fashion Wars 2.

Oh there is also TradePost Wars as ur constantly trying to undercut or offer higher on the trade post.

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Posted by: Vayne.8563

Vayne.8563

What this game lacks is traditional end game. It lacks of trail of dungeons leading to raids, which is end game in most MMOs. That is clearly missing from Guild Wars 2.

But since I never liked that end game to begin with and never really participated in it (okay I participated a bit when guildies twisted my arm in other games), I find this end game to be more my style.

But no one is going to tell you what your end game should be. For many, end game is simple as achievement hunting. For others end game becomes trying to get their dungeon master title, or a legendary. There are people who have the dungeon master title and then switch their end game to speed runs and trying to get the fastest speed on a dungeon clear they can. There are others who’s end game is finding new stuff in the world. I’m always finding new stuff.

You make your own end game in Guild Wars 2. Those who are looking for a specific end game provided by Anet are more likely to be disappointed than those who aren’t.

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Posted by: Casmurro.9046

Casmurro.9046

My endgame is keep trying to be more skilled with the professions i play. I like to try to solo dungeons and recently i finally learned how to solo lupicus with my warrior, i would like to be more skilled with my mesmer and elementalist too.

I’m also crafting an legendary focus, since the precursor for it is one of the cheapest, i have 100% world completition, dungeon master, 7 professions on lvl 80, and i’m leveling the last profession i’m missing.

Its what Vayne said, you make your own goals, you can lvl up your pvp rank, your wvw rank, you can farm gold to buy stuff. Since you already paid for the game you are not losing anything, gw2 is much better than any free to play mmo out there, and i personally like the combat system, i like being able to run while shooting or casting spells or swinging a sword.

(edited by Casmurro.9046)

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Posted by: tornadokicks.3845

tornadokicks.3845

I’m also crafting an legendary focus, since the precursor for it is one of the cheapest, i have 100% world completition, dungeon master, 7 professions on lvl 80, and i’m leveling the last profession i’m missing.

Is that technically even end game though, when your working on map completion, dungeons and other professions before you event hit 80? I was thinking endgame is events/quests/ect that are available but you MUST HAVE 80 in order to do them or have them available.

Otherwise, how do you call it end game if you’ve already being doing the same thing the rest of the game?

As far as the other classes or re-rolling, That’s kind of like playing halo (for example) from the beginning to the end and then playing it again and calling that end game.

What happened to the suggestions section?

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Posted by: Azreell.1568

Azreell.1568

The end game is the Gem shop.

Beyond that – not much else.

Azreell – Mesmer
Loyalty To None

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Posted by: Caedmon.6798

Caedmon.6798

End game is stale and boring,theres nothing really to look forward too,theres really nothing to “Go For”…Its doing the same thing each and every day hoping anet will finally start making their own game more interesting.

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Posted by: tornadokicks.3845

tornadokicks.3845

End game is stale and boring,theres nothing really to look forward too,theres really nothing to “Go For”…Its doing the same thing each and every day hoping anet will finally start making their own game more interesting.

Hence my original question to everyone:

What do you think should be added, changed or removed for end game?

What happened to the suggestions section?

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Posted by: Aeonblade.8709

Aeonblade.8709

End Game is the fashion grind, which believe it or not is intended. WvW is my end game, yea you can do it before 80, but you really do not reach full effectiveness until you actually are 80.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Junkpile.7439

Junkpile.7439

Ultimate dominator title is first end game goal. After that you can start to solo dungeons and dragons.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Vayne.8563

Vayne.8563

This game was designed not to have a “traditional” end game. Those who enjoy traditional end game, may or may not like this but there area whole of us out here who dislike traditional endgame immensely.

The few times I’ve raided, I didn’t particularly enjoy it. I don’t particularly enjoy running dungeons in this game. I’m not a huge fan of instanced content. Strangely enough, I like the Fractals quite a bit but I run them for fun, not because they’re “end game” content.

The point is many of us who this game was made for, those who are tired of MMO end game, are quite happy to not have an MMO end game, where as those who really enjoyed other MMOs find this game sort of directionless.

I think the idea that you do what you want is appealing to some people and not appealing to others.

People in threads across this forum keep talking about stuff like meaningful content. It’s a game. None of it is really meaningful in the greater sense of the word. Providing for your kids…that’s meaningful. Being a better person…that has some meaning.

Soloing Lupi….not so much. lol

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Posted by: Casmurro.9046

Casmurro.9046

I understand when i see veteran players saying that they got bored from the game, that after getting dungeon master title, fotm lvl 50 and being skilled in several professions of the game, i understand that after achieving all that there is no challenging content to do in the game.

But i see some people complaining about the lack of endgame without even finishing leveling their first character to lvl 80. I think what they want is to keep chasing a carrot on a treadmill, like farming a dungeon or a raid for weeks until you get a piece of gear that unlocks another dungeon or raid, where you will keep farming for more weeks until you get that BiS weapon, for then a new patch comes out making your weapon useless in pvp and pve, making you repeat all the carrot-chasing again.

GW2 started with the promisse with no gear treadmill, they broke that promisse with ascended gear but i believe they will not add any new stronger tier after that. But you need to understand that this is not WoW, you can’t play GW2 with a WoW mentality.

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Posted by: Azreell.1568

Azreell.1568

. But you need to understand that this is not WoW, you can’t play GW2 with a WoW mentality.

You mean we aren’t suppose to have fun?

Love it or hate it blizzard tends to give players what they want thus why the game is so popular.

I have yet to see Anet follow that model – We are playing the game the devs want us to play not the game we want to play.

Azreell – Mesmer
Loyalty To None

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Posted by: phys.7689

phys.7689

I dont think the game needs wow type raids, but it does need a series of difficult content with rewards that players who reached max level would be interesting in obtaining. It can be a variety of dynamic events, difficult achievements, new missions(like gw1) or whatever, but it does need those type of things. The things we have been doing for the last year or so, tend not to be that challenging or interesting after the 1000th time

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Posted by: Beldin.5498

Beldin.5498

You can make the traditional Endgame very easy yourself. Just farm Items and destroy them .. since that is what gear progression in other games more or less does. You farm items, then go next dungeon / raid to get better stuff, so you can delete your old stuff. And at some point when you have the best there comes a higher level cap and suddenly level 81 green armor is better than your level T20 80 raid armor for that you farmed so long and that you can destroy now.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: ellesee.8297

ellesee.8297

i got dungeon master over a year ago. reached fractal 50 twice. i don’t really pve anymore unless i need money. it’s just really boring now running the same content that i’ve beaten over and over and over and over. not all pvp balance fixes made it into wvwvw and there’s food buffs so i don’t do that much. so i just solo/team queue but nothing i did in pve made it over to the pvp side like my quip. meh

ps can’t do the living story because the overflow always separates me and my guild. and when i do make it in, the event bugs or i lag out continuously until the of is full when i log back in. sigh ):

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
http://www.twitch.tv/Livskis

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Posted by: TChalla.7146

TChalla.7146

An idea I’d been throwing around in my head when the CDI: Horizontal Progression topic was in full swing was:

Area Notoriety:

Basically, a player would find a zone that they really liked and would spend a lot of time there doing events, group events and meta events. Each time one of these events was completed, that character (as I think it should be per character and not per account) would get a certain amount of notoriety around that zone.

Now you might be asking “why would I want notoriety in an area?”

The higher the notoriety that character had, the more the NPCs in that area would respond to you. The notoriety could be tiered, so someone with notoriety of zero in an area would be known by any given NPC as “stranger.” As you progress in notoriety, the NPCs would begin to recognize that character, and the text from the NPCs would change according to that fame. Tier 1 Notoriety would maybe say “You’re [insert name], aren’t you?” Tier 2 Notoriety would be “Ahh… [insert name]! Good to see you!” Tier 3 would be more personal. Once you reached Tier 4 Notoriety, you could get the title of “Champion of [insert area name here].”

Well that’s all well and good, Mr. TChalla, but is that really good enough?

On top of actually having the NPCs respond to you favorably with words, perhaps it could also affect any costs of NPC goods in that area.

Tier 0: Cost Reduction of 0%.
Tier 1: Cost Reduction of 2.5%
Tier 2: Cost Reduction of 5.0%
Tier 3: Cost Reduction of 7.5%
Tier 4: Cost Reduction of 10.0%

This would be the cost of all NPC goods in that area only. It could also affect repair costs and waypoint costs in that area as well. TP costs wouldn’t be adjusted (for obvious reasons.) It could also be that anything sold to NPCs in that area would be bumped up by the same margin.

In looking at the numbers above, I don’t see that this would be too game-changing overall. But it’s a little something extra for going into zones not often touch once a character becomes level 80.

Speaking of level 80, notoriety within an area shouldn’t begin in an area unless a character is already level 80. This would help eliminate certain area champ trains from accumulating notoriety from leveling. It would strictly be end-game content… a little something extra for putting in the time/money/whatever to reach level 80.

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

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Posted by: phys.7689

phys.7689

An idea I’d been throwing around in my head when the CDI: Horizontal Progression topic was in full swing was:

Area Notoriety:

Basically, a player would find a zone that they really liked and would spend a lot of time there doing events, group events and meta events. Each time one of these events was completed, that character (as I think it should be per character and not per account) would get a certain amount of notoriety around that zone.

Now you might be asking “why would I want notoriety in an area?”

The higher the notoriety that character had, the more the NPCs in that area would respond to you. The notoriety could be tiered, so someone with notoriety of zero in an area would be known by any given NPC as “stranger.” As you progress in notoriety, the NPCs would begin to recognize that character, and the text from the NPCs would change according to that fame. Tier 1 Notoriety would maybe say “You’re [insert name], aren’t you?” Tier 2 Notoriety would be “Ahh… [insert name]! Good to see you!” Tier 3 would be more personal. Once you reached Tier 4 Notoriety, you could get the title of “Champion of [insert area name here].”

Well that’s all well and good, Mr. TChalla, but is that really good enough?

On top of actually having the NPCs respond to you favorably with words, perhaps it could also affect any costs of NPC goods in that area.

Tier 0: Cost Reduction of 0%.
Tier 1: Cost Reduction of 2.5%
Tier 2: Cost Reduction of 5.0%
Tier 3: Cost Reduction of 7.5%
Tier 4: Cost Reduction of 10.0%

This would be the cost of all NPC goods in that area only. It could also affect repair costs and waypoint costs in that area as well. TP costs wouldn’t be adjusted (for obvious reasons.) It could also be that anything sold to NPCs in that area would be bumped up by the same margin.

In looking at the numbers above, I don’t see that this would be too game-changing overall. But it’s a little something extra for going into zones not often touch once a character becomes level 80.

Speaking of level 80, notoriety within an area shouldn’t begin in an area unless a character is already level 80. This would help eliminate certain area champ trains from accumulating notoriety from leveling. It would strictly be end-game content… a little something extra for putting in the time/money/whatever to reach level 80.

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

this is an interesting aside, but its not something that someone who has reached max level and done most things would enjoy. Essentially endgame needs to be a little kittenallenging, fun, more epic, and have some type of rewards that high end players want to obtain. It can even be progressive. Say if you have to be one to have access to another, even if it isnt gear progressive.

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Posted by: Beldin.5498

Beldin.5498

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

Personally i have no problems with things like that, however i can already hear all those people crying : now we MUST GRIND even more for all those factions

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: TChalla.7146

TChalla.7146

An idea I’d been throwing around in my head when the CDI: Horizontal Progression topic was in full swing was:

Area Notoriety:

Basically, a player would find a zone that they really liked and would spend a lot of time there doing events, group events and meta events. Each time one of these events was completed, that character (as I think it should be per character and not per account) would get a certain amount of notoriety around that zone.

Now you might be asking “why would I want notoriety in an area?”

The higher the notoriety that character had, the more the NPCs in that area would respond to you. The notoriety could be tiered, so someone with notoriety of zero in an area would be known by any given NPC as “stranger.” As you progress in notoriety, the NPCs would begin to recognize that character, and the text from the NPCs would change according to that fame. Tier 1 Notoriety would maybe say “You’re [insert name], aren’t you?” Tier 2 Notoriety would be “Ahh… [insert name]! Good to see you!” Tier 3 would be more personal. Once you reached Tier 4 Notoriety, you could get the title of “Champion of [insert area name here].”

Well that’s all well and good, Mr. TChalla, but is that really good enough?

On top of actually having the NPCs respond to you favorably with words, perhaps it could also affect any costs of NPC goods in that area.

Tier 0: Cost Reduction of 0%.
Tier 1: Cost Reduction of 2.5%
Tier 2: Cost Reduction of 5.0%
Tier 3: Cost Reduction of 7.5%
Tier 4: Cost Reduction of 10.0%

This would be the cost of all NPC goods in that area only. It could also affect repair costs and waypoint costs in that area as well. TP costs wouldn’t be adjusted (for obvious reasons.) It could also be that anything sold to NPCs in that area would be bumped up by the same margin.

In looking at the numbers above, I don’t see that this would be too game-changing overall. But it’s a little something extra for going into zones not often touch once a character becomes level 80.

Speaking of level 80, notoriety within an area shouldn’t begin in an area unless a character is already level 80. This would help eliminate certain area champ trains from accumulating notoriety from leveling. It would strictly be end-game content… a little something extra for putting in the time/money/whatever to reach level 80.

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

this is an interesting aside, but its not something that someone who has reached max level and done most things would enjoy. Essentially endgame needs to be a little kittenallenging, fun, more epic, and have some type of rewards that high end players want to obtain. It can even be progressive. Say if you have to be one to have access to another, even if it isnt gear progressive.

Here’s the thing though…

Essentially what you’re saying is that people who have reached level 80 want vertical progression. However, in these forums, the opposite is being touted. My idea is horizontal progression really. It doesn’t affect the power of the character in question, apart from a slight monetary potential easement in that zone.

However, for the sake of argument, I suppose you could add in an “area skin” that you could apply to your weapon once you reached Tier 4 Notoriety. I don’t particularly care one way or another. I can hear the “grinding notoriety” cries already though, which is something I was trying to avoid with the idea.

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Posted by: Gbok.1039

Gbok.1039

. But you need to understand that this is not WoW, you can’t play GW2 with a WoW mentality.

You mean we aren’t suppose to have fun?

Love it or hate it blizzard tends to give players what they want thus why the game is so popular.

I have yet to see Anet follow that model – We are playing the game the devs want us to play not the game we want to play.

How about “we” stop speaking for everyone like we know what everyone wants out of this game.

I played WoW. I liked WoW. WoW is old and out dated in “my” eyes.

I enjoy GW2 how it is. I enjoy the new releases with the new bosses and get that new content is on the way.

I am playing the game I like to play. If you are playing a game you do not like, you may want to look into playing something else.

Fort AspenwoodSoul Exodus[Soul] Finxx – 80 Ranger

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Posted by: Straegen.2938

Straegen.2938

Much of the end game I believe was meant to be the vastness of the PvE environment. Doing all the quests in the game takes a player a couple hundred hours in most cases. The problem is there simply is few reasons to do all the open world PvE content. The fights are mostly boring since they are almost all solo affairs these days and the rewards aren’t even worth mentioning.

IMO they could solve this issue by giving out a token for each heart completed which could be used to unlock items in a similar fashion to dungeons. This would have a lot of players returning to the open world which would make the world feel a lot less empty as it does today.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Aeonblade.8709

Aeonblade.8709

Much of the end game I believe was meant to be the vastness of the PvE environment. Doing all the quests in the game takes a player a couple hundred hours in most cases. The problem is there simply is few reasons to do all the open world PvE content. The fights are mostly boring since they are almost all solo affairs these days and the rewards aren’t even worth mentioning.

IMO they could solve this issue by giving out a token for each heart completed which could be used to unlock items in a similar fashion to dungeons. This would have a lot of players returning to the open world which would make the world feel a lot less empty as it does today.

This is a good idea, It would get me to finish my map completion if I could save up Heart Tokens to use for skins or gear.

Another idea I had last year was tiered heart rewards i.e Bronze completion, Silver Completion, Gold Completion etc. With Gold Tier awarding a unique skin or fun item to play with

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: tornadokicks.3845

tornadokicks.3845

Having more experience with FFXI’s end game than Guild Wars 2, I have to say one thing I liked about FFXI was the merit system.

It allowed you to make small boost increments to each of your characters stats. Let me elaborate this would work in gw2:

1. When you hit 80, your experience needed to “level” is cut down to 75% of what it is now.
2. When you hit your “level” past 80, you don’t earn a level but you earn a ‘Special Point’
3. With the ‘Special Point’ you can spend it to upgrade a stat (power, precision, ect) or you can build up points to unlock a weapons skill, passive trait and so on…
4. Now you can use the xp earned from hearts and events to make your character a little better bit by bit.

This is a system I liked from FFXI but it’s not for everyone.

What happened to the suggestions section?

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Posted by: NetherDiver.6079

NetherDiver.6079

There are advantages and goals shown to you at level 80. You only receive ascended crafting materials at 80 and you receive higher level loot. The new TA path can only be done at 80, and you’re more efficient doing difficult lower level world bosses like Tequatl.

The ascended gear progression is open ended. Though you are forced to do specific content, you still have an option. When I worked toward my Ascended shield, I skipped dungeons entirely. I was burned out on them so I chose to do JPs instead. I was surprised at how many I haven’t done before. I didn’t farm for mats, I just did world events and farmed champs so I could buy them off the TP.

If you define Endgame as “Stuff you can ONLY do at level 80”, then Guild Wars 2 lacks that. Most of the content can be done at pre-level cap levels. One of my friends is new to Guild Wars 2. She’s only level 34 and we can fight the Marionette together. I think that’s extremely valuable.

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Posted by: tornadokicks.3845

tornadokicks.3845

There are advantages and goals shown to you at level 80. You only receive ascended crafting materials at 80 and you receive higher level loot. The new TA path can only be done at 80, and you’re more efficient doing difficult lower level world bosses like Tequatl.

The ascended gear progression is open ended. Though you are forced to do specific content, you still have an option. When I worked toward my Ascended shield, I skipped dungeons entirely. I was burned out on them so I chose to do JPs instead. I was surprised at how many I haven’t done before. I didn’t farm for mats, I just did world events and farmed champs so I could buy them off the TP.

If you define Endgame as “Stuff you can ONLY do at level 80”, then Guild Wars 2 lacks that. Most of the content can be done at pre-level cap levels. One of my friends is new to Guild Wars 2. She’s only level 34 and we can fight the Marionette together. I think that’s extremely valuable.

You make several great points;

I do love the auto level sync to play with everyone. I think I have an idea for new end game content;

more giant bosses and more difficult ones. Have them one a scale that player’s move up. This may already be something somewhat implemented already but stay with for a moment.

1. Giant bosses (similar to how the gods used to be in FFXI) that go from lvl 80-100 possibly higher. There will be several (one boss lvl 80, one level 85-90). The level 100 would have to be fast, powerful and only something the best of gw2 players could beat.

2. More coordination/teamwork involved (Have a new skill that grabs attention of an enemy, not to full on tank but just grab attention) with additional skills that control the fight more

3. more coordination/teamwork…Really, this game could use something somewhat like dungeons but with more planning and dark souls type ‘life or death’ combat.

What happened to the suggestions section?

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Posted by: laokoko.7403

laokoko.7403

I think you should take a game for what it is and not for what it’s not.

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Posted by: tornadokicks.3845

tornadokicks.3845

I’m not saying to change the game, it would be adding more to the game, making it bigger and more diverse.

Unless you want Guild Wars 2 to stay the same for the next 10 or 12 years. Maybe you should play normal games instead of mmos, cause they always stay the same.

MMOs are a contantly changing environment. To “take a game for what it is” isn’t an option for mmos when they change every so often.

What happened to the suggestions section?

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Posted by: tornadokicks.3845

tornadokicks.3845

I think you should take a game for what it is and not for what it’s not.

And another thing, there’d be no point to suggestions, ideas, updates, or expansions if everyone just “took the game for what it is.”

What happened to the suggestions section?

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Posted by: laokoko.7403

laokoko.7403

I think you should take a game for what it is and not for what it’s not.

And another thing, there’d be no point to suggestions, ideas, updates, or expansions if everyone just “took the game for what it is.”

It’s perfectly fine what you are doing.

I just don’t think you should expect too much.

Besides you don’t have to worry about everyone look the other way. This kind of topic have already been brought up and all the suggestion here have been talked about before.

Most of the times you’ll just quit before anything is changed, if anything ever changed.

Me personally, I really like some of the living story. Only if those are replayable. I hope they make the open world raid boss reward better for failing. The open world raid focus too heavy on if you get to the “good” instance. People might actually bother to just do them and have fun and not wait for one hour taxi into coordinate groups. Solo dungeon instance is also a good idea. Quite honestly GW2 have some of the best solo combat system(it just dont’ work too well for groups).

(edited by laokoko.7403)

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Posted by: Kevan.8912

Kevan.8912

I think you should take a game for what it is and not for what it’s not.

And another thing, there’d be no point to suggestions, ideas, updates, or expansions if everyone just “took the game for what it is.”

+1
it’s our right to give a feedback!

but if the game is not fun, the best thing to do is…uninstall.
i think that anet cares more about players ’numbers (and consequent microtransactions) than forum posts.

i think that they had enough quits in the first months, because of no endgame….many haters after the first ascended, and many many others after armor.
still, the only thing they said: the game is very healthy.

not a word. only CDIs whose results are unknown.
the path they’ll follow is a secret.

what i know for sure is my path… a path of exile (literally- away from gw…and ironically- poe)

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Posted by: George Steel.1804

George Steel.1804

Sorry to burst your newly formed bubble OP, but there really is no endgame in GW2. It’s pretty much WvW or sit in LA.

PvP balance is in complete shambles, the number of active players is lowering each week.

PvE will get dull and boring. It is fun for a bit, I admit, but once you start gearing right and getting groups you will soon cruise all of that pretty easily.

It’s a shame too because there is so much potential in this game, but a huge lack of incentive to play once you’ve been 80 for a while. I find myself playing less and less.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

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Posted by: tornadokicks.3845

tornadokicks.3845

I think you should take a game for what it is and not for what it’s not.

And another thing, there’d be no point to suggestions, ideas, updates, or expansions if everyone just “took the game for what it is.”

It’s perfectly fine what you are doing.

I just don’t think you should expect too much.

Besides you don’t have to worry about everyone look the other way. This kind of topic have already been brought up and all the suggestion here have been talked about before.

Most of the times you’ll just quit before anything is changed, if anything ever changed.

Me personally, I really like some of the living story. Only if those are replayable. I hope they make the open world raid boss reward better for failing. The open world raid focus too heavy on if you get to the “good” instance. People might actually bother to just do them and have fun and not wait for one hour taxi into coordinate groups. Solo dungeon instance is also a good idea. Quite honestly GW2 have some of the best solo combat system(it just dont’ work too well for groups).

Ok, this much I can level with you on. I would like replayability for everything, including hearts (even if they were on a timer).

As far the devs not responding/doing anything about suggestions, that’s just sad because it shows they don’t really care about what the people want.

The “wait for one hour taxi into coordinate groups” wouldn’t a be a problem with my idea because there still wouldn’t be defined roles. Everyone would have a ‘Attention get skill’ or as it’s called in FFXI “Provoke”. No one would be a full on tank and the skill wouldn’t drastically draw the monster’s attention but it would be enough to have it’s attention.

As you’ve said, the soloing is great in the game and solo dungeons are not a bad idea. I don’t want to change that, just end game events/add-ons that would require more planning/teamwork. Regular game wouldn’t be affected, just the addon.

What happened to the suggestions section?

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Posted by: tornadokicks.3845

tornadokicks.3845

Sorry to burst your newly formed bubble OP, but there really is no endgame in GW2. It’s pretty much WvW or sit in LA.

PvP balance is in complete shambles, the number of active players is lowering each week.

PvE will get dull and boring. It is fun for a bit, I admit, but once you start gearing right and getting groups you will soon cruise all of that pretty easily.

It’s a shame too because there is so much potential in this game, but a huge lack of incentive to play once you’ve been 80 for a while. I find myself playing less and less.

It’s that kind of feedback/thinking that makes me believe the end game needs to be revamped. Something where once you hit 80 you get that initial “Holy S#)! this is cool!” feeling you do when you first play the game for the first few days.

Not something that’s like “Well there’s pvp…done that already and WvW…done that…what is there for lvl 80’s again?”

What happened to the suggestions section?

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Posted by: laokoko.7403

laokoko.7403

I’m sure developer listens. It just take a while for them to implement things.

And not every suggestion will actually get implemented, for example you said yourself the skill point system you suggest isn’t for everyone.

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Posted by: tornadokicks.3845

tornadokicks.3845

I’m sure developer listens. It just take a while for them to implement things.

And not every suggestion will actually get implemented, for example you said yourself the skill point system you suggest isn’t for everyone.

Very true but (what I’m about to say is what I said in another topic) if we get together as a group and get a good idea of what most of the group wants and then TYPE LOUDLY ENOUGH I think they’ll consider implementing what we’ve come up with.

What happened to the suggestions section?

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Posted by: phys.7689

phys.7689

An idea I’d been throwing around in my head when the CDI: Horizontal Progression topic was in full swing was:

Area Notoriety:

Basically, a player would find a zone that they really liked and would spend a lot of time there doing events, group events and meta events. Each time one of these events was completed, that character (as I think it should be per character and not per account) would get a certain amount of notoriety around that zone.

Now you might be asking “why would I want notoriety in an area?”

The higher the notoriety that character had, the more the NPCs in that area would respond to you. The notoriety could be tiered, so someone with notoriety of zero in an area would be known by any given NPC as “stranger.” As you progress in notoriety, the NPCs would begin to recognize that character, and the text from the NPCs would change according to that fame. Tier 1 Notoriety would maybe say “You’re [insert name], aren’t you?” Tier 2 Notoriety would be “Ahh… [insert name]! Good to see you!” Tier 3 would be more personal. Once you reached Tier 4 Notoriety, you could get the title of “Champion of [insert area name here].”

Well that’s all well and good, Mr. TChalla, but is that really good enough?

On top of actually having the NPCs respond to you favorably with words, perhaps it could also affect any costs of NPC goods in that area.

Tier 0: Cost Reduction of 0%.
Tier 1: Cost Reduction of 2.5%
Tier 2: Cost Reduction of 5.0%
Tier 3: Cost Reduction of 7.5%
Tier 4: Cost Reduction of 10.0%

This would be the cost of all NPC goods in that area only. It could also affect repair costs and waypoint costs in that area as well. TP costs wouldn’t be adjusted (for obvious reasons.) It could also be that anything sold to NPCs in that area would be bumped up by the same margin.

In looking at the numbers above, I don’t see that this would be too game-changing overall. But it’s a little something extra for going into zones not often touch once a character becomes level 80.

Speaking of level 80, notoriety within an area shouldn’t begin in an area unless a character is already level 80. This would help eliminate certain area champ trains from accumulating notoriety from leveling. It would strictly be end-game content… a little something extra for putting in the time/money/whatever to reach level 80.

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

this is an interesting aside, but its not something that someone who has reached max level and done most things would enjoy. Essentially endgame needs to be a little kittenallenging, fun, more epic, and have some type of rewards that high end players want to obtain. It can even be progressive. Say if you have to be one to have access to another, even if it isnt gear progressive.

Here’s the thing though…

Essentially what you’re saying is that people who have reached level 80 want vertical progression. However, in these forums, the opposite is being touted. My idea is horizontal progression really. It doesn’t affect the power of the character in question, apart from a slight monetary potential easement in that zone.

However, for the sake of argument, I suppose you could add in an “area skin” that you could apply to your weapon once you reached Tier 4 Notoriety. I don’t particularly care one way or another. I can hear the “grinding notoriety” cries already though, which is something I was trying to avoid with the idea.

im not really talking about a treadmill for gear, there is other types of rewards, things people need for ascended or legendaries, that are tedious to get other ways. New gear, more skill points or whatever.
As far as like progressive content where you have to beat other content, i dont think people mind that, they just dont want to have to tediously gear up for something. After all beating something once is just playing the game.

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Posted by: tornadokicks.3845

tornadokicks.3845

An idea I’d been throwing around in my head when the CDI: Horizontal Progression topic was in full swing was:

Area Notoriety:

Basically, a player would find a zone that they really liked and would spend a lot of time there doing events, group events and meta events. Each time one of these events was completed, that character (as I think it should be per character and not per account) would get a certain amount of notoriety around that zone.

Now you might be asking “why would I want notoriety in an area?”

The higher the notoriety that character had, the more the NPCs in that area would respond to you. The notoriety could be tiered, so someone with notoriety of zero in an area would be known by any given NPC as “stranger.” As you progress in notoriety, the NPCs would begin to recognize that character, and the text from the NPCs would change according to that fame. Tier 1 Notoriety would maybe say “You’re [insert name], aren’t you?” Tier 2 Notoriety would be “Ahh… [insert name]! Good to see you!” Tier 3 would be more personal. Once you reached Tier 4 Notoriety, you could get the title of “Champion of [insert area name here].”

Well that’s all well and good, Mr. TChalla, but is that really good enough?

On top of actually having the NPCs respond to you favorably with words, perhaps it could also affect any costs of NPC goods in that area.

Tier 0: Cost Reduction of 0%.
Tier 1: Cost Reduction of 2.5%
Tier 2: Cost Reduction of 5.0%
Tier 3: Cost Reduction of 7.5%
Tier 4: Cost Reduction of 10.0%

This would be the cost of all NPC goods in that area only. It could also affect repair costs and waypoint costs in that area as well. TP costs wouldn’t be adjusted (for obvious reasons.) It could also be that anything sold to NPCs in that area would be bumped up by the same margin.

In looking at the numbers above, I don’t see that this would be too game-changing overall. But it’s a little something extra for going into zones not often touch once a character becomes level 80.

Speaking of level 80, notoriety within an area shouldn’t begin in an area unless a character is already level 80. This would help eliminate certain area champ trains from accumulating notoriety from leveling. It would strictly be end-game content… a little something extra for putting in the time/money/whatever to reach level 80.

As I said up front, it was just an idea I’d come up with. Feel free to tear it apart. Hehe

this is an interesting aside, but its not something that someone who has reached max level and done most things would enjoy. Essentially endgame needs to be a little kittenallenging, fun, more epic, and have some type of rewards that high end players want to obtain. It can even be progressive. Say if you have to be one to have access to another, even if it isnt gear progressive.

Here’s the thing though…

Essentially what you’re saying is that people who have reached level 80 want vertical progression. However, in these forums, the opposite is being touted. My idea is horizontal progression really. It doesn’t affect the power of the character in question, apart from a slight monetary potential easement in that zone.

However, for the sake of argument, I suppose you could add in an “area skin” that you could apply to your weapon once you reached Tier 4 Notoriety. I don’t particularly care one way or another. I can hear the “grinding notoriety” cries already though, which is something I was trying to avoid with the idea.

im not really talking about a treadmill for gear, there is other types of rewards, things people need for ascended or legendaries, that are tedious to get other ways. New gear, more skill points or whatever.
As far as like progressive content where you have to beat other content, i dont think people mind that, they just dont want to have to tediously gear up for something. After all beating something once is just playing the game.

I think I got another idea as far as tedious/difficult end game content:

Make another map/region that’s purely for end game.
The levels of everything will be 80-90 possibly to 100.
Lots of the creatures will require party’s or some will even require large zergs to kill.

The new area will basically be like gw2 on ‘Hard’ or ‘Insane’ mode.
Like devil may cry, ninja gaiden black, dark souls ect ect
A new area designed for the hardcore players.

I myself like a challenge, especially for end game. This would take away some focus from the normal game but I think 1-79 is amazing already, why not make some hardcore content for the 80’s?

What happened to the suggestions section?

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Posted by: Vayne.8563

Vayne.8563

. But you need to understand that this is not WoW, you can’t play GW2 with a WoW mentality.

You mean we aren’t suppose to have fun?

Love it or hate it blizzard tends to give players what they want thus why the game is so popular.

I have yet to see Anet follow that model – We are playing the game the devs want us to play not the game we want to play.

I was a WoW player and Blizzard didn’t give me what I want. It’s popular, at least in part, because it came out at a time when there was VERY little competition in that slot. People got invested in it and bought into it.

But for each person who got what they want, I believe there are 2 or 3 that disliked the game so much, it drove people in herds away from MMOs. It gave players like you what you wanted, maybe. That’s all it did.

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Posted by: phys.7689

phys.7689

im not really talking about a treadmill for gear, there is other types of rewards, things people need for ascended or legendaries, that are tedious to get other ways. New gear, more skill points or whatever.
As far as like progressive content where you have to beat other content, i dont think people mind that, they just dont want to have to tediously gear up for something. After all beating something once is just playing the game.

I think I got another idea as far as tedious/difficult end game content:

Make another map/region that’s purely for end game.
The levels of everything will be 80-90 possibly to 100.
Lots of the creatures will require party’s or some will even require large zergs to kill.

The new area will basically be like gw2 on ‘Hard’ or ‘Insane’ mode.
Like devil may cry, ninja gaiden black, dark souls ect ect
A new area designed for the hardcore players.

I myself like a challenge, especially for end game. This would take away some focus from the normal game but I think 1-79 is amazing already, why not make some hardcore content for the 80’s?

i think the game could benefit from a hard mode, though i think anet is opposed to it. They seem to be very concerned with people staying around low level areas. I think that trying to keep people playing the same low level areas over an over will not help keep things interesting though

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Posted by: tornadokicks.3845

tornadokicks.3845

im not really talking about a treadmill for gear, there is other types of rewards, things people need for ascended or legendaries, that are tedious to get other ways. New gear, more skill points or whatever.
As far as like progressive content where you have to beat other content, i dont think people mind that, they just dont want to have to tediously gear up for something. After all beating something once is just playing the game.

I think I got another idea as far as tedious/difficult end game content:

Make another map/region that’s purely for end game.
The levels of everything will be 80-90 possibly to 100.
Lots of the creatures will require party’s or some will even require large zergs to kill.

The new area will basically be like gw2 on ‘Hard’ or ‘Insane’ mode.
Like devil may cry, ninja gaiden black, dark souls ect ect
A new area designed for the hardcore players.

I myself like a challenge, especially for end game. This would take away some focus from the normal game but I think 1-79 is amazing already, why not make some hardcore content for the 80’s?

i think the game could benefit from a hard mode, though i think anet is opposed to it. They seem to be very concerned with people staying around low level areas. I think that trying to keep people playing the same low level areas over an over will not help keep things interesting though

Very true… I must say it seems like a good amount of us want some kind of change (whether minor or major). Which is a start, what I’d like to do is start narrowing down what exact changes most can agree on.

It may against what Anet wants but atleast we’ll know what we all want.

It’d really help if I could make a poll on a topic that way everyone could vote on different ideas and suggestions. We need to get 2-6 or so concepts together as a group and then figure out which one is wanted the most and try to push it at Anet.

What happened to the suggestions section?