(edited by Pirhana.8935)
End Game Finally Gave me Purpose
the only thing i wish they would change is the upgrades on keeps/towers cost money. Alot people dont want to use their $ because they needed it for gear, crafting and other stuff. a pvp karma system for guilds would work alot better imo
“About 15 of us went after one of the towers close to the enemies port in. We took it and held it all night (our sides zerg saved us a few times.)”
What kind of rewards were given out for this? It seems to me the play mechanics are there, the reward system is what needs work…
I’m level 25 now and I’m saving the WvW part of the game for after I get to level 80 to have something to do when I get there. Your report made me feel like I’m doing the right thing.
Can’t wait to get there, but also I’m not rushing things.
If WvW was all guild wars 2 was about I would still buy the game to play it .. like you said, it can be amazing fun with some friends
im also “endgaming” in wvw. big reason why i bought the game. i cant imagine PVE grinding forever.
@ SamTheGuardian
“What kind of rewards were given out for this? It seems to me the play mechanics are there, the reward system is what needs work…”
“i had ALOT of fun all night.”
1. Read Post
2. Understand Post
3. ????
4. Profit
“About 15 of us went after one of the towers close to the enemies port in. We took it and held it all night (our sides zerg saved us a few times.)”
What kind of rewards were given out for this? It seems to me the play mechanics are there, the reward system is what needs work…
He got satisfaction out of it and had fun. He enjoyed himself and found a sense of purpose. To him, that was the reward.
also the better your sever dose the more lootz gold and mats you get just from standerd playing. Winning or not as long as your getting points
What kind of rewards were given out for this? It seems to me the play mechanics are there, the reward system is what needs work…
C’mon. Was that sarcastic or real? I can’t tell.
SOS Spy Team Commander [SPY]
When I looged to WvW first thing I do is look for the vets and follow their lead, have a blast storming keeps and defending towers. My guild is not WvW centric but we are very casual so not everyone is level 80 yet. (yes some people take their time enjoying the journey imagine that!) But we in GW! we had “events” to raid dungeons or vanquish so I can already see WvWW (World vs World Weekend) events thrown into the mix.
“About 15 of us went after one of the towers close to the enemies port in. We took it and held it all night (our sides zerg saved us a few times.)”
What kind of rewards were given out for this? It seems to me the play mechanics are there, the reward system is what needs work…
I watched a football game and my team won, the game was exciting I had a few beers and spent time with friends and other fans, I had a lot of fun, unfortunately afterwards I was not given a present. Therefore I must rate the whole experience a 1 out of 5.
“… I watched a football game and my team won, the game was exciting I had a few beers and spent time with friends and other fans, I had a lot of fun, unfortunately afterwards I was not given a present. Therefore I must rate the whole experience a 1 out of 5.”
Instead of attacking I just want you to think about what you wrote… Think about why you watch football. It’s not just about two teams facing off, it’s about one of those teams winning and progressing to the eventually finals.
Imagine the game of football if NFL existed without any long term goals or rewards. Teams just playing against one another for the kitten of it, without any long term goal. No finals. No Superbowl. Perhaps you would still be a fan? You get to a point in these sort of conversations where people just think differently and there is no more discussion to be had.
As a college football fan, I can say I’d still be a fan if there were no championships. Rivalry games are often far more fun and intense to watch over watching a bowl or even a championship game. Bragging rights go a long way for rewards, and in the WvWvW world that really ought to be a ‘thing’, in my opinion. It probably will be a thing, unless that whole ‘if you’re not from bg9 you aren’t a real pvp’er’ thing was just overblown hype.
3rd Flora Artillery Unit
The goal is to control everything on the map. How is this so hard for you to understand? The benefit is tons of buffs for the realm.
There’s your reward.
The goal is to control everything on the map. How is this so hard for you to understand? The benefit is tons of buffs for the realm.
There’s your reward.
I think it’s fun, but for longitivtiy it needs more. How man times can you really go through this cycle of holding keeps, protecting supply chains, doing repairs, etc… before it gets old without anything more than just “oh it’s fun”. It’s not just that there are no individual rewards, it’s that there is no scenario for a win (to be fair perhaps I’m missing it?).
Would you sit down in the middle of a game of chess and play for 5-6 turns, capture a few pawns and then drop off? With WvW that does seem to be how it works. You come into this never ending battle scenario.
I agree, I also would like to remind everyone “The whole game is endgame”-Anet
But yes @OP wvw is here to stay and offers so much for the long haul. Love it so much.
Yeah. There really is something special about the WvW.
Zerging really does not accomplish much. But when you claim, escort resources, fortify a place and hold it….Its like watching waves crash against rocks in the ocean.
I must admit though I really miss the GvG from GW1. Battle for the favor of the gods was pretty awesome at times too. Hopefully they will add those in at some point in the future.
The goal is to control everything on the map. How is this so hard for you to understand? The benefit is tons of buffs for the realm.
There’s your reward.
I think it’s fun, but for longitivtiy it needs more. How man times can you really go through this cycle of holding keeps, protecting supply chains, doing repairs, etc… before it gets old without anything more than just “oh it’s fun”. It’s not just that there are no individual rewards, it’s that there is no scenario for a win (to be fair perhaps I’m missing it?).
Would you sit down in the middle of a game of chess and play for 5-6 turns, capture a few pawns and then drop off? With WvW that does seem to be how it works. You come into this never ending battle scenario.
Yea, after months of this, I usually stop and think, “It would be great if all this effort got me a sword that does an extra +5 damage”.
Then it’s all worthwhile cuz I got me a shiny!
SOS Spy Team Commander [SPY]
The goal is to control everything on the map. How is this so hard for you to understand? The benefit is tons of buffs for the realm.
There’s your reward.
I think it’s fun, but for longitivtiy it needs more. How man times can you really go through this cycle of holding keeps, protecting supply chains, doing repairs, etc… before it gets old without anything more than just “oh it’s fun”. It’s not just that there are no individual rewards, it’s that there is no scenario for a win (to be fair perhaps I’m missing it?). I guess technically that’s not true since servers are ranked, but I question if that’s really enough.
Would you sit down in the middle of a game of chess and play for 5-6 turns, capture a few pawns and then drop off? With WvW that does seem to be how it works. You come into this never ending battle scenario.
Yea, after months of this, I usually stop and think, “It would be great if all this effort got me a sword that does an extra +5 damage”.
Then it’s all worthwhile cuz I got me a shiny!
So it’s Friday night. You sign in. You go into WvW. You’re coming into the middle of a never ending battle. It’s exactly the same thing you did last weekend when you played WvW. You’re capturing a few structures, protecting supply chains, etc.. all so they can only be captured again within a day or two (usually hours).
You mean to tell me you actually see yourself doing that over and over and over again with no real win scenario and no individual rewards “just for fun” as a good system for long term commitment. It’s really a form of grind with absolutely no reward outside the overall server benefits which you get little individual credit for.
You talk about a game (any game) at a fundamental level it’s about a series of challenges that you must overcome that lead to a win/loose scenario. In WvW I just think there needs to be some more tooling there. You can take these small victories as challenges won and create in your head your own win scenario. “yeah, we finally took the keep. We’re done, I’m off to bed”. But it doesn’t really work that way. At least not in my experience. Perhaps if the guild were organized around WvW exclusive play and my team had just accomplished it’s goal for the guild… that would make more sense.
Perhaps the experience in a WvW guild is a lot different. If you’re in a WvW guild I’d like to know more about the dynamic going on. Explain what you find fun about it, where the challenge is and how you get to a “win” scenario where you can leave WvW and feel like you accomplished something. Aren’t these fair questions?
Why do you assume my recommendation would be only in unique gear?
(edited by SamTheGuardian.2938)
I plan on doing the same thing. I’m level 43 now but wont enter PVP until 80. I’m enjoying every minute of this game.
i have been level 80 for a while and haven’t even touched any pvp as i’ve been having fun with the pve dungeons etc. When the time comes to run into wvw i see myself spending alot of time in it
[KICK] You’re out of the Guild
#beastgate