End game (you must unlearn what you have learned)
That’s just like your opinion man.
That’s just like your opinion man.
It looks like solid advice to me.
Getting there might be half the fun, the problem is there’s very little to do once you’ve got there.
Once I’ve got 100% in an area why would I ever go back?
They should add more stuff like yakkington from gw1, something to get people to go back and do things in areas they’ve done. Otherwise there really is no point. Sure, I could go do dynamic events in queensdale, redoing events I’ve done before, but why would I when I could do the same in orr with a chance of getting better loot. Not that I do either, I go play games that are fun instead.
Aank, promote GW2 all you like, I don’t mind that at all.
But what has WoW got to do with it?
I played woW since the start, and your view on it is rather biased. Much more biased than those WoW players coming to GW2 you speak of… Or just as biased, I don’t know them of course. I can only read your OP here.
I also played GW1, and maybe, just maybe, that influenced my expectations for GW2 more tha WoW did.
If i’m disapointed in GW2 with certain things, it’s because I compare with GW1… not with WoW.
Some points to consider if you’re discussing WoW here in your post (long read):
1. WoW leveling is simular to GW2 leveling. Both can be fun both can be boring.
GW2 doesn’t offer that much different: you complete a zone, you move on.
In each game you have a few options for each level bracket, once you did them all… it’s never going to be fresh again.
WoW had a major overhaul on the 1-60 in Cata by the way,refreshed it all (which was time to do).
Leveling in WoW goes too fast, that’s true. But just as in GW2 you can chose to move on or complete at the cost of leveling slower.
GW2 has downscaling, but hardly anyone uses it… that system looks great on paper but in reality it doesn’t change much.
You level up, you move on. You complete the map, you move on. At least for most.
GW2 leveling maps are as empty as WoW leveling zones can be. No difference there.
2. WoW has indeed become a numbers game. Which is inevitable in a game that has been played for so long.
Did you happen to miss the numbers in GW2? For every number or formula that is known, people have already made up theories about what works best and what not. Same principle, and that will only increase in GW2 as people discover more mechanics.
3. Raiding in WoW is what it is.
GW2 has no say in that, since it has nothing comparable.
WoW raiding is gradual by the way: you get the gear you need, as you go along the difficulty. This makes the grinding gear for stats part less bad as it seems.
In pvp you grind your basic set in less than a week, the better pvp gear you only need if you compete in arena seriously, which happens to be the fastest way to get that best gear.
Not as gradual as raiding, but not a too long grind either.
As for the grind here: GW2 doesn’t grind for stats, granted, but dam is this game promotong endless grinding…
It’s not ‘needed’ but it’s about the only thing you can achieve here: skins.
4. Which touches upon the rewarding system: aside the grinding I think WoW currently has more reward systems than GW2 which has only skins.
‘Fun’ is a factor in both games. People in WoW often have fun too, which seems to be a surprise for many people here.
5. I find many instances in WoW more boring than those in GW2, because you outgear them too easy and they aren’t a challenge.
Yet I also find many 5 man boss fights in WoW much more entertaining than GW2 bosfights, since here the only real mechanic is: avoid being one-shotted and grind his hp down.
Your whole argument is based on this raiding it seems, while it’s the one thing GW2 has nothing to put against.
You found WoW raiding boring, so for that reason people coming from WoW need to adjust their mind set?
Are you telling me I should find WoW raiding boring too, before i can appreciate GW2?
Many people enjoy WoW without serious raiding, some LFR at best. Ever thought of that?
Conclusion: I just don’t get this whole issue with comparing to WoW, and putting Wow down just to defend GW2 being good.
If GW2 can’t be good without the need to proof woW is bad, than the game is lacking self merrit.
I prefer GW2 over Wow for now.
But i’m not entirely sold yet.
Not because WoW is better, but simply because I find GW2 not to be what it was hyped to be.
I compare more with GW1, which i shouldn’t either.
(edited by Kimbald.2697)
I’m interested in what the first GW2 expansion does for the game regarding end game content. At the moment PvP and WvW are the saving grace for level 80’s in my opinion.
The game has been out over 2 months now, that’s plenty of time to get to 80, so it’s not really an issue of people powerlevelling. The problem is there just isn’t enough to do when you get there, without WvW there would be almost no reason to play.
Endgame is WvW: Just like in DAoC (there it was RvR).
Good call ArenaNet.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem
To all of the people stating that there is not enough to do at 80- this is your opinion and it is fine as such.
Just remember that there are those who do find a lot to do at 80 because they are enjoying the game for what it is.
So all those asking for the game to change so that they can be entertained, there are people who entertained already and maybe OP is making a point that it is the mindset of other games that ruins it for you.
Endgame is WvW: Just like in DAoC (there it was RvR).
Good call ArenaNet.
GW2 end game is running around taking towers without any reward ? Thats awesome what can i say.
@Morrigan
So tell us what are we missing , what is there on 80 lvl ?
@Morrigan
My point is that I find it too easy to claim that it’s the mind set of other games (WoW mostly) that is the reason why we don’t appreciate GW2 enough.
I even find that insulting: as if i’m not critical enough to judge GW2 for what it is, as if that WoW mindset is obscuring my vision…
I find GW2 lacking in many fields, and I find it great in other fields.
I can make that judgement without being brainwashed by another game, thank you.
Anet should change a lot of things…
Just to be clear… I hate WoW I quit it after one year of plaiyng (burning crusade time).
I am GW1 player… WAR, Rift, AoC, NwN, BdG (lol).
- First of all, 100g for the Raid token (25players)??
100g is too much.
I have a 40players guild… so we need 2 tokens… it is 2000gold!!
We can’t do that…
Right now we are doing WvWvW in small group of 5 and we are close to buy the first one… i’m scared to think that we need at least two. T_T
Make it 25gold… or 50gold.
- WvWvW queque is too much. I can’t whait one hour before join it…
What happen if I krash? Out… and let’s whait anther 1h!
So if I want change my equip, or I have one minute for help a guild mate… I can’t or I have to whait a lot befor join WvWvW again… oh yes, if you have a pary, you can’t join all together… -.-’
- WvWvW breaks your gear… (no comment on that)
- No arena… just stupid capture points.
- No mounts and no duel (i heard some rumors about it, but right now there is not)
- Completly wrong altristic healing mechanics (lots of topics about it)
- No raid dungeons.
- Useless events rewards.
(i’m lvl 80… why I should receive a 8 bag slot or a green chest??)
- Unbalance between classes…
and yes… agree with Stobor…
I hope things will change or i’ll quit. Let’s whait for the new expansion.
I expected the greatest MMORPG of all the times… but I bought a medioeval/fantasy FPS. :\
Yes… it is my personal opinion and I’m free to express it.
No point to make me notiche that. :P
(edited by Leeain.2431)
WvW, world completion, sPVP and tPVP. Alooooooot to do
@Morrigan
My point is that I find it too easy to claim that it’s the mind set of other games (WoW mostly) that is the reason why we don’t appreciate GW2 enough.
I even find that insulting: as if i’m not critical enough to judge GW2 for what it is, as if that WoW mindset is obscuring my vision…I find GW2 lacking in many fields, and I find it great in other fields.
I can make that judgement without being brainwashed by another game, thank you.
I never mentioned WOW in my post since I have never played it- I simply see that a lot of people who are disappointed in GW2 do compare it to other games, WOW just being one of them.
You yourself said that you compare it to GW1.
My point was that there are people who do enjoy the game for what it is- but the assumption on this forum seems to be that if you really enjoy GW2 than you are somehow lacking, either in skill, critical faculties or are not a lvl 80.
That is condescending to say the least.
GW2 does not play like other games, it caters to a different mindset and market, at least that is what I think.
There are a lot of people happily playing the game, exactly because it not like all the other MMO’s out there.
@ Stobor
Do you really want to know?
I play the game, I explore, I do events, I help my friends, I look for secrets, I love going into every cave I find just to see what’s there, I work on my gear steadily, I save up so I can play with MF recipes because you have awesome skins from the Forge.
I love following events to see what happens and if I can trigger something I haven’t seen before- often it does.
I love piecing together the interwoven story of the world by observing and participating in what is happening around me. I could go on but I guess that doesn’t sound endgame enough for you guys.
(edited by Morrigan.2809)
Endgame is WvW: Just like in DAoC (there it was RvR).
Good call ArenaNet.
GW2 end game is running around taking towers without any reward ? Thats awesome what can i say.
If you’re not getting any reward, you’re doing it wrong and/or don’t understand how the objectives work in WvW.
Looney vids at http://www.youtube.com/feed/UCRhCtfrF9GhxU1CoeZSN0kQ/u
Midnight Mayhem
I never mentioned WOW in my post since I have never played it- I simply see that a lot of people who are disappointed in GW2 do compare it to other games, WOW just being one of them.
You yourself said that you compare it to GW1.
My point was that there are people who do enjoy the game for what it is- but the assumption on this forum seems to be that if you really enjoy GW2 than you are somehow lacking, either in skill, critical faculties or are not a lvl 80.
That is condescending to say the least.
GW2 does not play like other games, it caters to a different mindset and market, at least that is what I think.
There are a lot of people happily playing the game, exactly because it not like all the other MMO’s out there.
My reaction was to your last sentence, where you enforced the OP’s statement about the mind set influencing our view.
You’re right that you din’t mention WoW, but you did mention the OP who did…
I’m perfectly fine with you enjoying the game as it is.
My personal reasons for being disapointed or not, have nothing to do with your reasons for enjoying it.
I wouldn’t generalise on what the assumption on these forums is
What you say i see in some posts, but in many others I don’t.
We all pick out those arguments we either strongly agree with, or that we strongly disagree with, or even feel attacked by.
You are right that the very arguments you mention are condescending.
I am not in favour of telling other people what they should think, I am happy with throwing what I think in everybodies faces
Personally i think I can see GW2 for what it is, by itself, standing alone as a game.
I don’t mind that it caters to amore specific mindset. It is that very mindset that drew me here, away from WoW.
But that doesn’t mean I’m not rather disapointed in the game, and the company, by now. Not because of any other game, just because of the promises that were made, and how I feel they aren’t fullfilled.
I can argue those reasons if you like, but not going there unless someone really wants to derail this thread to other discusions (pvp variety, downscaling, to name a few).
Not giving up yet, it might change for the better.
I’m still giving it a chance, which is why I’m on the forums so actively. I wouldn’t be if i had given up on the game, there would be no point giving feedback than (negative or not).
Morrigan, I didn’t mean to insult you, I just tried to argue against the things you mentioned. Or, as in this post: agree with you on other points.
@Morrigan
Seriously ? Type /age in game and tell me the number.
I don’t see you point but here is a screen for you.
I really do agree with Aank. Gw2 is a lot more fun to play then other MMOs. What I would add is that there is a lot of content when you reach level 80 – large scale events (some of them may be seen as some kind of raids), dungeons, mini dungeons or boss fights. What is lacking is the purpouse of playing the game after level 80. Rewords in gw2 are just not what people expect.
That’s just like your opinion man.
You’re out of your element Psilocin.
@Waar Kijk Je Naar
Lebowski fail…..for shame…
Sorry, what?
That’s just like your opinion man.
Of course it is. I hoping I didn’t come across like I was trying to pass a new law or something.
That’s just like your opinion man.
Of course it is. I hoping I didn’t come across like I was trying to pass a new law or something.
even though I started of by saying how I disagree with you on the main point, I also would like to say you brought up an interesting topic.
There is much to be said about player mentality in MMO’s, and how it indeed has changed over the years.
Just as the MMo’s have changed, and the companies making them.
The discusion has been healthy and civil for the larger part.
I enjoy reading the arguments from both sides, I don’t have to agree on everything to appreciate it.
These are the kind of threads I enjoy the most.
Anyway… I do apologize if I urked anyone referring to WoW but it is the only other game I’ve played so it’s the reference I have.
This is really only meant as a theory on things I’ve heard from other players but I think it can be agreed on some level that this game has it’s own style, it’s own pace, and point of view and is, maybe, best enjoyed when you come into to it with that in mind.
But you’re right. It’s just my opinion and that’s all it really was meant to be.
“But that doesn’t mean I’m not rather disapointed in the game, and the company, by now. Not because of any other game, just because of the promises that were made, and how I feel they aren’t fullfilled.”
This is my biggest grudge with the game. I sometimes find it difficult to look at it with “blank mind”, as I always remember why I have bought it – for the things developers announced.
Common argument against that is “you shouldn’t get overhyped”. But it really isn’t that. Overhyped means if, for example, devs announced there would be lots of dynamic events, I would perceive that as “omg there will be million events”, which is unrealistic assumption of someone who got carried away.
I havent done that. Instead, I carefully listened to developers’ promises, trying not to assume much. And yet, I got disappointed (not horribly, but still, disappointed) as you did too. Now, I wouldn’t say the devs where blatantly lying (maybe there is some ground for that, but ok), but there were some blatant misleading. Which I find not cool, as that could only be purposeful act, which at the same time allows devs to wash their hands and say “you misunderstood” and to actually be right.
For example, dynamic events. I was a bit suspicious when they were announced and presented and marketed as I thought along the lines of “that’s nearly impossible to do with current coding, state of games and computers and it demands an enormous amount of investment from the devs”. But then, I was absolutely convinced they will pull it off, because of the way they described them. Instead we got small-scale, simple chain scripts which are repeating in the exact same way in the exact same spots and in no way affect the world in a sense of actual affecting. And no, there is nothing I can say to the devs as dynamic events in gw2 are in no way clashing with what the devs were saying. But they are disappointing in their quality, when we look how they were marketed.
And while I can’t point the finger toward the devs (as technically, the marketed feature is indeed in the release), I can say that’s not cool, at least.
I feel like some kid who bought the model of a tank which was in a big box with beautiful photos and illustrations of a toy inside. And when the kid opened the box, there was another box, five times smaller than the packaging box, and in it was a tiny tank, molded from single piece of plastic, with flaws everywhere and with non-rotating turret and it was wrong color:)
So, that’s debatable. But spvp, that’s another thing, in my book. It’s flawed, it’s neglected in every way, it’s poor in terms of quality AND quantity, it’s simply something that belongs in an alpha release of a B grade game.
Of course, there are those who disagree and yes, as Lebowski says, this really is only my opinion, but I thought I could jump in and share my 2c.
(edited by Doolio.1865)
I think you’re incorrect OP Aank,
I’ve had an eye for games or particularly RPGs that tried to have deep meaningful character progression before WoW. The only thing I learned from these games I’ve liked in the past is that deeper or meaningful character progression equates to a more satisfying game to play.
This brings me to your fallacy that is “you have learned to like that entertainment and need to relearn to like this entertainment instead.”
When I hear an argument like that anymore in a mmo forum, I can’t help but think to myself that what they really mean is more along the lines of “Learn to like the methadone because nobody is making decent heroin now a days.”
No, I don’t need to “unlearn what I like” and “relearn what I should like” especially when to me that represents the difference between deep and shallow. I like GW2 for what it is but it will never keep me from trying new games in search of a more meaningful and satisfying RPG experience.
I expected the greatest MMORPG of all the times… but I bought a medioeval/fantasy FPS. :\
Except, it isn’t first person nor does it currently have the ability to go first person (Which is needed btw), and has no reticule shooting component in it. So in reality it has less to do with FPS than Star Trek online does.
Yes… it is my personal opinion and I’m free to express it.
No point to make me notiche that. :P
Except for when you state something blatantly wrong.
True, but even taking your time has it’s limits. You can only create so many characters and I must admit, the end game is fairly lacking.
Doing level 80 events and exploring would be fun, but because of the insane spawn rates and density of creatures, it’s just not much fun trying to do anything outside of a group.
PVP is fine, but it’s just not my thing, so nope there.
Fact remains is they need to address end game and soon.
@Dead.7385
Mine was a joke… -.-
I can’t get your point. You want be insulted by me creating an useless flame or what? o.O
People conflate endgame with things to go for at end game. This game has plenty of end game, and in my opinion it’s more fun and diverse than almost any game in existence as well as it being extremely fun.
25 paths essentially meaning 25 dungeons, 2 max level zones filled with tons of events and farming spots, 3 world bosses, S/TPvP, WvW, and then completionist stuff like achievements/maxing all crafting, and then more incentive to make alts because the 1-60 story will be dramatically different depending on race and all that. Even after you start the pact storyline you’ll experience tons of new stuff due to different choices.
So the game is not lacking in end game. The area of debate is more over things to go after and achieve at end game. Legendary is just so far out of reach for most people that they won’t even consider it. Getting all the skins you want, doing map completion, getting full exotics, that will take a month probably at most. After that, people are left wondering what to do. I myself have no problem in this regard. I’ve put in over 400 hours on my main character alone (and 45 hours on one single alt). Since it has popped up in this thread, yes I can provide screenshots.
So yeah, I think we need to stop confusing these two issues. But I also agree with the OP, if you approach this from a different angle, you may find yourself enjoying it more and for different reasons.
Darkhaven Commander
Co-leader of [Sold]
in my 12 years of playing MMOs, there has been precisely one game that had sufficient endgame content to meet player demands 2 months after launch. Thing was, that particular game, EverQuest, also took longer than almost every game to reach the level cap and required a group for pretty much everything after level 10.
Every single game since then with the possible exception of EVE (which doesn’t work the same way as other MMOs) have been lacking in endgame content at this point in the game’s life.
Why? Simple. People who hit the level cap 2 months after launch and finish everything are the minority. The fact that they complain on the forums the loudest and most often is a symptom of them having the time to be able to hit the level cap and 100% completion in 2 months.
Remember EverQuest i mentioned earlier? One of that game’s major problems was it had precisely zero story and very few quests that the average player would actually do (and most of them were repeatable and raised faction. I turned in soooo many orc belts and beer in my day…) and actually suffered from not having enough content to reach max level: people would sit around and camp a bard that would spawn in an inn for exp. They would then move on to camp a gnome guard. I don’t mean a bunch of bards or a bunch of guards…I mean ONE. Over and over. All day. This was a viable option for good exp that was less dangerous than running dungeons. Hell it was less dangerous than running TO dungeons…EQ1 zones were notoriously dangerous.
Games these days, including GW2, have the opposite problem: the game is full of fun stuff in the middle and has a TON of quests, but lacks in endgame content. Rather, endgame content is roughly the same as it was back in EQ, but it takes less time, less planning, and far fewer people to actually do.
Everything posted on these forums is an opinion. None are any less valid than others. OP is entitled to his/hers
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
Everything posted on these forums is an opinion. None are any less valid than others. OP is entitled to his/hers
and who said he wasn’t?
Pointing out that it’s only his opinion, is not the same as saying he’s not entitled to that opinion.
Anything you want to contribute yourself, or was that it?
I was going to type out a long dissertation regarding the state of MMO culture and its myopic focus on endgame.
But I’ll just say this, GW2 is the first MMO in a long time that I’ve found refreshing and is just plain fun to play.
As much as it’s players unlearning things, it’s also Anet relearning things that they’ve abandoned. Yes, they don’t want to be “traditional”, but rejecting “tradition” doesn’t mean not taking any lessons from the past.
Endgame is really all about pacing. Leveling is one way to pace a character, legit challenges are another; always having some flavor conflict also helps naturally drive the desire to keep going. Think of games with great endgame, PvE and/or PvP, and see how these themes exist within those game…. Then look at GW2 and observe the same themes. See how they’re different.
I think GW2 has a lot of the pieces, but they’re not necessarily put together in the best configuration.
Why no raiding?! The dungeons are all about raiding and DEs are also basically raids. You mean raiding as a guild? That would be a nice addition. But there is lots of raiding. The MK is also a raid.
Personally, I think there’s a brick wall of a lot of nothing to do at 80.
I look at what there is, and it’s all the same type of content. Want item X? What do I need? Tokens, mats, coin..? Doesn’t matter. It all leads to a singular behavior – farming.
Dungeons = Token farming
DE = karma farming
and so on. It’s dreadfully dull and I find it humorous to a point. I enjoy getting to 80 so much; that once there, it’s a shock. It is literally like “OK, game over now.” I’ve never had an MMORPG do that to me before.
I don’t like to make posts without giving an opinion on how I would like to see it made better; so here goes:
Dungeons: It’s great that we don’t rely on the RNG to get the dungeon armor. Key word there, “rely”. However, let’s see some of the dungeon specific gear added as drops to the bosses/chests (non-soul/account bound!). Then allow for token to buy those pieces that just wont drop.
Pieces that we don’t need we can send to friends or sell on the TP.
Why? Keep players playing, keep them interested. Keep them wanting to return to the dungeons.
What about playing for fun? This is always such a silly argument. I’m having fun when I am looting goodies I can either use or sell. I’m not having fun running dungeons or farming DEs for kitten I don’t need… that’s why I quit WoW. I got so sick of running dungeons/raids and not getting kitten I could even sell. So utterly boring!
Anyway, this was one of the types of things that kept my guild and I going back to Tombs, SF and so on for years in GW1. That chance at getting that skinned item that we wanted or one that sold well. – That would give players “something” to do at 80, and something that I know I personally expected to have carried over from GW1.
op has it right
Why no raiding?! The dungeons are all about raiding and DEs are also basically raids. You mean raiding as a guild? That would be a nice addition. But there is lots of raiding. The MK is also a raid.
Beren, no offence but when the word ‘raiding’ is used in an MMO, people usually refer to bigger groups than 5, and to instances that you do not complete in one night unless you’ve been there for months already.
Nothing wrong with you liking the things you listed, but GW2 does not have raiding, sorry.
They are ‘5 mans’ or ‘instances’ No one would refer to them as ‘raids’. Well, except you apparantly
This is just for clarity of the discusion: if we make seperate definitions of what ‘raiding’ could be, aside the common used one, than we’re bound to create misunderstandings.
not possible. we can change only what we know now & not what has been done in he past.
gw2 endgame doesn’t exist so you must uninstall what you’ve installed.
They just need to add some large, difficult dungeons for people to run and they’d be fine. Many MMO’s add this kind of thing after release, including vanilla WoW.
When WoW expands, it focuses ONLY on ten new levels (which are funneled) and raids. ANet just built a whole new game with a larger world than most MMOs at release. Give them a break and hopefully they roll something out soon.
one grind i do wish they would implement is factions. i think taking sides in a zone would make you feel more invested in what’s going on instead of just looking for an orange icon to go blow up
New dungeons isn’t the answer, the game already has several and people are not running them as much as they should. That is mostly Arena’s fault as they have made it overly difficult to find groups and actually complete them once you do.
Regardless throwing new dungeons or raids at people is not the answer. It’s what WoW does every expansion and it’s old and tired. If I wanted to raid I would go back to WoW.
We need fresh ideas for end game activity’s.
The problem is that, at endgame, all of your self-made goals for weapon/armor skins involve the Mystic Forge (or the TP), and all of them take massive amounts of materials that are impossible to simply farm due to all mobs having the same whacked base loot table (i.e., that’s why you get a white Chainmail Gloves off of a Champion Risen Abomination or whatever).
Because of that, the only viable way to get the materials you need is to farm gold and buy them.
Due to lower-level zones not dropping high level crafting materials and not dropping level 80 items (capped at 78), the only efficient place to grind gold is Cursed Shore.
I will say that people saying there isn’t any content to do at 80 are mistaken. There’s plenty of content, but due to the way the game is designed, it gives a massive disincentive to do that content (lower level drops, no high level crafting materials etc.) if you’re trying to meet a self-made goal (such as “Craft myself a Volcanus weapon” or whatnot).
There also is no method of really getting items you want from actually playing the game directly, due to the generally bad loot from veterans, champions and chests, and in general. That leaves a single option, which is to repeatedly farm Cursed Shore for gold and buy what you wanted.
Personally I don’t really find that super fun, as it’s not nearly as engaging as the systems other RPGs have in place for gaining cool items (such as fighting hard named bosses, doing special quest chains etc.). Instead of adventuring and doing those cool things to meet my goals, I’m forced to just grind gold in Cursed Shore.
That is the problem with the end game.
one grind i do wish they would implement is factions. i think taking sides in a zone would make you feel more invested in what’s going on instead of just looking for an orange icon to go blow up
The idea of taking sides is interesting (tho there is WvWvW) I pray they never do rep grinds. It’s quite tedious and one of the reasons I stopped playing til this came out. Plus it’s more a way to keep people putting in hours and paying a monthly subscription which is, thankfully, unnecessary here.
I was chatting with someone the other day and they had brought 15 guildies from WoW over to GW2 but many had already left because there is no raiding. Tho I disagree with this thinking, I can certainly understand it.
I only really played WoW for, maybe, a year and then some. It was long enough to max out characters of every roll and to do quite a bit of raiding with all of them. While raids can be fun I had come to a point when I realized the game wasn’t fun anymore. It was a numbers game, not an adventure.
So if you come into GW2 with a WoW outlook, it can be an adjustment. You’re used to power leveling thru repetitive and often empty, old content to get to the “fun”. You can’t look at this game that way. It actually is fun and full from lvl 1. I’ve only been playing a few weeks but still haven’t maxed my main and am in no hurry to do so.
If I had any advice for people who are used to WoW it would be to forget about power leveling and try and remember that getting there really is half the fun.
Well stated and very true. I recognize that for some people trying to see how fast they can cap level is fun for them, a mini contest or race they set for themselves which is perfectly fine if that’s what they wish to do.
Having said that, you are completely correct that this is so -not- WoW and that is, imo, a very very good thing. I certainly do not want to see it turn into a WoW lookalike at end game either where it’s all about having to have the best gear and be in a hard core raiding guild, where raiding is a responsibility akin to a job, in order to obtain said gear and without it you can’t even dream of doing “X” content or surviving “X” zones in new content patches, etc. If it ever becomes that kind of game, I’ll immediately do what I did when that became all there was to end game content in WoW…log off and never go back.
Funny, I’m looking to level and alt now and all I want is to “powerlevel him to the fun bit and ignore the boring content”.
Why would I want to do the same hearts/events all over again. z.z
For those of us who enjoy wvwvw, THAT is the endgame. Each match is different, and the strategies are becoming more complex.
This is all completely a matter of opinion. Many players feel the need to get to the end because the game has levels. Once you’re 80, you have reached the end and now you want to actually start playing the game. This is mentality fueled by a decade (or more) of gaming. Also, I feel like this game has no enjoyable endgame, for several reasons:
- Again, there are levels. This game was clearly designed to not have levels, but they were included so players can feel a sense of progression.
- Dungeons are tedious, involve only 5-man and are simply not epic in scale whatsoever.
- Dungeons reward horrible loot (getting fixed…hopefully).
- Returning to previous areas gives you bad loot.
For players that are centered on hard PvE content… Completion isn’t an opinion. I could care less about completion. I care about the challenge. And apparently so do my friends who played WoW pre-WotLK and GW.
PvE wise they could easily make the large scale events “raids” of some sort; all they would have to do is work on making their content scaling better…. and no I don’t mean just scale up defense, hp, nor the damage of the boss. They need to add in multiple new events as the original event scales up (all of which have major effects on the original events outcome).
Hay guys, though there are many points I agree with and many more that I dont, one of the important things to remember that guildwars 2 is only now taking it’s first few baby steps, developers are working hard, trait trees rebalenced and a major content update is on it’s way on 15 november which the developers say “more end game content is being worked on” all I’m saying is that the game hasn’t been cast in stone yet, it’s only been 2 months after release, and there is no doubt that great things are yet to come, wow has been running since 2004 and has had over 8 years to “perfect” it’s self =)
(edited by DigitalBAZOOKA.3940)