Endgame Additions

Endgame Additions

in Guild Wars 2 Discussion

Posted by: Trytobite.2560

Trytobite.2560

While playing Guild Wars 2, I have greatly enjoyed the unique experience that this game offers. The personal story is an encapsulating experience that offers different methods of reaching a common goal. I am a big fan of the lore and stories of Tyria.

However, I feel that the endgame is a little lackluster. The amazing adventure in which you team up with a group and enter a Orr to slay Zhaitan made me excited of even greater things I could experience at level 80. I understand there are guild missions, fractals, and legendary weapons, and pvp (Including World vs. World), but I am not a fan of pvp and many of the pve experiences grew boring and repetitive. This leads to an unexciting endgame in my opinion.

Solution:

- Racial Missions (Not large events that are giant DPS parties)
For Example: Norn could be called upon to defend Hoelbrak from an icebrood
invasion.

- In their personal story the player either joins the Order of Whispers, the Vigil, or the Durmand Priory. There could be missions for these specific groups.

-In Heart of Thorns there could be a sylvari mission in which they fight a powerful minion of Mordremoth in their mind. If they defeat it they are not overcome by its influence. However, if they are defeated they are overcome, and there story missions all work towards assisting Mordremoth.

I enjoy Guild Wars 2 ankitten ot trying to disregard all the work that that ArenaNet has put into the game. I am simply trying to give ideas that will make Guild Wars 2 more fun to play.

Endgame Additions

in Guild Wars 2 Discussion

Posted by: Sparks The Rescue.5043

Sparks The Rescue.5043

Adding end-game content that is race-based will arbitrarily block content from players based on a non-game play and irreversible decision when they created their characters. Personally, I do not think this is a good idea. It pretty much means for ArenaNet that they have to create 5x the content divided for 1/5 of the players.

I do like the idea of order-specific missions and game play. I would really like to see ArenaNet separate the three orders from the Personal Story, and give more content to each- treating them like Factions in the game. In my own little dream world, I would really like to see Fortunes Vale brought back and instead of it being WvW zone – it could be given a huge raid instance for the Whispers / Vigil / Priory missions and it could rotate bosses in the Vale w/ different and unique rewards for each boss, similiar to Urgoz and the Deep w/the Luxon & Kurzick Factions in Guild Wars 1.

Personally, I think Fortunes Vale was a great idea and I hate to see that it was temporarily trashed. I think a multi-party raid-style map is exactly what a lot of players want, and the opportunities they create are enormous (guild missions, order missions, world raid missions, new additions to WvW, etc).

(edited by Sparks The Rescue.5043)

Endgame Additions

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

Adding end-game content that is race-based will arbitrarily block content from players based on a non-game play and irreversible decision when they created their characters. Personally, I do not think this is a good idea. It pretty much means for ArenaNet that they have to create 5x the content divided for 1/5 of the players.

Well if each race gets missions then it somewhat mitigates the feeling left out bit. If the missions are mostly similar then it’s not that bad.
Personally I like the idea of have racial and order mission, but primarily because it offers a wonderful way to explore the lore and the world of Tyria.

Endgame Additions

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t see ANet adding any content that can only be started by some characters. I also can’t see them adding new instanced content outside the context of the living story (including that added during an expansion).

I’m all for adding more things to the game, especially for those of us who have been around since launch. I just expect it to fit into the current pattern(s) rather than introducing new ones.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)