Endgame Sadness

Endgame Sadness

in Guild Wars 2 Discussion

Posted by: Conwolv.4329

Conwolv.4329

Let me begin by saying I love this game. Really, really love it. It’s almost everything I could ask for in an MMO and would love to keep playing it, and likely will from time to time.

I know this will likely get lots of GW and GW2 purists angry and yelling at me about how I’m missing the point or that my opinion is wrong, etc etc. So, you can be assured that those posts that do not offer any kind of intelligent discussion will be promptly ignored.

This game has nearly everything. What it does not have is real end-game content for guilds. It has 5 man content and open world content, but it has no raids. And while I appreciate the reasons that AN chose not to include raids, but I think the logic is flawed. They don’t want an end-game grind. No endless treadmill of grinding for gear. However, we already have this. There’s a gear-grind in getting ascended gear in fractals. There’s a gear grind in getting tokens for dungeon sets, etc.

Why couldn’t there be 10, 20 or 25 man dungeons with the same philosophy as the above? Gear doesn’t have to be better, so there’s no other reason other than to get tokens for nice looking gear.

Most guilds I have ever been with prefer the content over the gear. Gear is a way to get to better content in other games. GW2 is unique that it doesn’t have to be that way. All raids would be relevant and content challenging. There could even be a Story Mode and Explorable modes allowing most everyone access to the dungeons, like 5 man content.

ArenaNet seems to be willing to build their game for all types of players but the Raider. While we may not be popular with a lot of the die-hard Guild Wars 2 fans who want to keep the WoW elitists out, but I think with the current setup of dungeons being extended to larger group types, I think that the GW2 fans could see some pretty incredible content.

As it stands right now, there’s nothing aside from a WvW and open world zerging on Orr for guilds to organize to do together, above 5 players. And that’s very sad.

All of this is reasons why many of my friends from other MMOs stopped playing after 80. There’s only so many explorable dungeons with a few friends to do, only so many times you can level characters or do PVP (if you’re not a hard core PVPer) before the post-leveling experience gets stale.

I hope that AN would consider expanding the game to include larger group content in the future. Without the treadmill they see in other end game content, but all the wonderful content I know AN is able to put out.

Conwolv – Norn Warrior
Sorrow’s Furnace