Hi guys! So I was interested in what people thought about their “Endgame” experience, so I designed my own little survey to find out! Big thank you to all those people who responded to my survey, a not so big thank you to those who responded but purposefully messed with me (you know who you are…), and a small apology to those people I ended up asking more than once!
MY METHOD
I stood on the bridge of Lion’s Arch (the one that goes over to the Asura Gates) and randomly sampled 58 level 80’s over the past month or so. My random sampling method consisted of me asking the first level 80 that walked past me after completing a survey.
This was my course of action:
1. Hi! I’m doing a quick survey about Endgame, do you mind answering some questions? (If asked, I defined “Endgame” as: any activity you’ve done since getting level 80).
2. If they agreed, I would proceed:
3. Great, first up: what have you spent the most time doing since getting level 80?
4. The following questions are on a satisfaction scale of 1-10.
5. What do you rate your Event experience so far?
6. What do you rate your Dungeon experience so far?
7. What do you rate your Exploration experience so far?
8. What would you rate your satisfaction if GW2 had 10-man content? (“You know how dungeons take 5 players? 10-man content is similar but requires up to 10 people instead of 5.”)
9. What would you rate your satisfaction if GW2 had statistical gear progression? (“A system where you play through tiers of harder PvE content to obtain gear with higher stats on it.")
10. What would you rate your overall Endgame experience in GW2 so far?
I had a response rate of about 50%, which isn’t too bad.
Before you say it, I know 58 samples aren’t that much… but seriously, it took ages to do all these surveys. I didn’t trust anyone else to help out, AND by doing it this way, I have random sampling, independent data and no problems with self-selection (all of which would be present if I had done this a faster way, like forums, etc). So I should be able to make reasonable inferences about the sample I have.
Also, I know my results are biased towards those people who are actually playing the game (since I only sampled people who are online).
MY RESULTS
Overall Mean Satisfaction Scores (out of 10):
1. Exploring: 8.5
2. Overall: 7.7
3. Having 10-man Content: 7.4
4. Events: 7.4
5. Dungeons: 6.9
6. Having Gear Progression: 5.4
Every category got at least one 10/10 score.
Only the Gear Progression category scored 0/10, and 19% of people gave this answer (despite me saying that the answers were to be given on a 1-10 scale)!
Having 10-man content got the most 10/10 scores, with 26% of people answering this way.
Exploring definitely shines as offering the most satisfying experience in GW2. People often said that Exploring was the best/their favourite part of the game.
Dungeons are a pretty mixed bag, with large proportions rating it both highly and poorly (reasons such as; bosses having too much health, being too hard, hard to find groups, etc).
Events seem to offer a pretty solid experience, the majority of people score it well, but very few people give it a 10. People did mention the influence of bugs which may be holding back the Event category from achieving 10’s.
(see Scatter Plot)
We have strong evidence that having high satisfaction in Dungeons, Events and Exploring combined (but not separately) leads to a higher overall satisfaction. This suggests that I have correctly identified Dungeons, Events and Exploring as being important components of Endgame in Guild Wars 2.
An interesting outlier: this person rated the combination of events (4/10), dungeons (6/10) and exploring (3/10), but scored his overall Endgame experience at 9/10. And despite rating his exploration experience at 3, they spent most of their time exploring!
The Pie Graph
This is a accumulation of all the things people said they have done most. “Other” included: fire elemental, gathering, gear grinding, non-dungeon looks, novelty items, pvp, shenanigans, and story).
Would the people I sampled be satisfied with 10-man content and/or statistical gear progression?
A rather large 90% of people would get some satisfaction from GW2 having 10-man content (90% of people rated this >5).
64% of people would get some satisfaction from GW2 having gear progression.
Only 8% did not want either of these contents (both rated<5).
About 20% of people did not really care (rating=5).
Having 10-man content actually decreased satisfaction by about 0.3. Which is interesting because this question scored the most 10’s. I suppose the people that award 10’s are happier people overall!
On average, having gear progression decreased satisfaction by a massive 2.3!
Constructive criticism is welcome, but I hope you found this interesting!