Endgame and Achievements.

Endgame and Achievements.

in Guild Wars 2 Discussion

Posted by: Konoh.9246

Konoh.9246

As a player that doesn’t see the use of running 8+ charactures (leveling really is a chore) I spend a ton of time on individual ones, which means I max out pretty fast. As of now Im just sinking gold into 2 legendarys (lets be honest, until those things have different stats than exotics, there isnt any point to rush) but for the sake of it here are some ideas id love to see implimented:

UW and FoW (Underworld and Fissure of Woe)
These things were FREAKING AWESOME in gw1. I can’t begin to say how much time i spent in these two instances. To see these things back and revamped to meet gw2 standards would be absolutely amazing. You could also see this as a chance to introduce some new weapon/armor skins (lets be honest[again] there are far to many people running around in the same armor.)
Bigger, Better, and Harder dungeons
Can we please get some new dungeons? Some that are of emense size and that can be ran with more than 5 people? While the Guild Missions are awesome in all there glory, it would be even better to see some actual dungeons… maybe with different floors or even a difficulty setting? (You could even add even more titles for completions and such… and new armor/weapons)
PvP
While I sorta like PvP, it needs a little change. An addition of some larger PvP maps for more people would be nice. Im not saying go all WvW on the PvP aspect of the game… but some 15v15 action on some maps that aren’t build for 5v5 would be nice. Maybe actually seperate CTF from Domination?

Titles
Im not really sure what happened in the transition between gw1 and 2, but the amount of titles that we could work toward went in the trash. The ones we do have, at least the ones that are of any actual effort, are ridiculous. (IE the WvW titles. Im not sure ill ever use 2.5m supplys [10 at a time] to ever build/repair anything ever.) Maybe some racial titles or an addition of area hardmode for the vanquishing title tracks? Survivor would be a nice one to see again (but make that **** harder than it currently is) Divide out the explorer title so that there is some kind of milestones.
As far as that Legendary Collector achievement track, there really should be a title for that… seriously.

Reanjah – [TG] Terror
Lv80 Thief (R.I.P sword)
] _________

(edited by Konoh.9246)

Endgame and Achievements.

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

There are A FEW THINGS from GW that should have been implemented into GW2.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Endgame and Achievements.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Strange, but as much as some people love the challenge, one of the least challenging places in Guild Wars 1 was also one of the most popular. I’m referring to Pre-Searing Ascalon. It was small. Not a lot of content. Not much to do once you had the Defender of Ascalon title. And yet it had it’s own webpage, it had it’s own dedicated fan base. It had it’s own community.

Much like the community that tends to exist in Wayfarer Foothills and Queensdale today.

Yes, challenge is nice. But it’s not for everyone. Yes I did FoW a couple of times, and it was fun…but I’d probably rather have stayed in Pre or the open world generally.

I do agree there should be more titles in this game. And I think that the game wouldn’t be hurt if they introduced some large areas that had some challenge, but this game is many times bigger than Prophecies was at launch, and in time to come it will get bigger still.

Anet decided to make the “pre” portion of the game bigger and the challenge at launch smaller.

They did add fractals which you can level up through and it gets challenging. And Arah can be pretty challenging too.

But beyond that, there’s not a huge amount of challenge in the game (though running WvW with small groups can be a total blast).

Edit: And yeah the game needs more titles.