Endgame needs ..something.. extremely bored.

Endgame needs ..something.. extremely bored.

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Posted by: War Siren.2346

War Siren.2346

Hello,

Let me start by saying that I do not hate this game. I actually like it a lot. I’ve come here to maybe vent my frustration and boredom I’m currently experiencing with the game.
Frankly I’ll be blunt.. Endgame sucks. Okay that 500lb Undead Orrian Gorilla is out of the room let’s go into why I feel this way and what I feel can be done to make things better.

1.) Dungeons.
The Problems, I’ll be frank again they aren’t rewarding enough. there’s no rare drop exclusive to X Dungeon that looks so amazing I have to have it. The reward vs Time spent has gotten horrible, every patch it gets worse. To much emphasis on high Damage, not enough emphasis on tactics or intriguing game play.

How I would fix these issues?
*Add rare dungeon exclusive Skins to every Dungeon, Skins you can only possibly get by beating X boss Dungeon. Give us a reason to be excited about Boss kills. But make them armor and weapon skins. This way it’s all about looking cooler, not having better gear. People love to look cooler.

*Readjust the money earned from dungeons.. raise it back up, make our time worth it. Stop nerfing dungeons monetary gain, and we’ll stop looking for cheap ways to break them to get more money.

*It seems your main mechanic in this game is spike damage… it gets old fast and makes playing melee more of a liability to your party. (Pro-Tip some people hate playing ranged, and 90% of the time in dungeons we are FORCED to do so.) How about making interesting mechanics ones that may require a teammate or two to go do something else while three others keep a boss Busy, etc. Spike Damage does not have to be the go to mechanic to make things challenging. Neither does making Melee a Liability. Come on guys… Better more interesting Boss mechanics that require more thought provoking and FUN play.. not you have to go ranged or die play.

2.) WvW is NOT fun. It’s simply a numbers game. You’re not going to properly defend a Tower against a Zerg with your small Guild… Zerg vs Zerg combat is not fun. WvW really needs looked at.

How to fix.
Simple go play DAoC copy paste. Increase the map size, add more space between towers and Keeps. Make Guards scale depending on how many attackers vs How many defender (example 30 attacks vs 5 Defender – Guards are all upgraded to Champion Level Keep Lord is legendary.) Make all Guards attacks AoE.. Make them a Threat! Make claiming and defending a Tower or Keep more worth a guilds time.

3.) Large Scale organized PvE Content aka Raids.
Seriously we need them. Not world Dragons that cause Culling hell… Instanced 10-20 man raids taking on Dragon LTs. etc. Have previously mentioned Cool Item skins drop.

4.) Dailies.. seriously Not fun.
I really don’t think I need to explain why.. That’s kind of self explanatory… You make us grins X amount of X things every day. Hows about adding Mini-Games for the Daily something fun.. not go in the world and grind.

I mean these are some of my issues with end game. C’mon Anet, Make me want to keep playing as it is.. I’m starting to not want to. Which makes me sad as I have dropped a lot of money into this game so far.

I think this game has an OMFG amazing foundation.. but we need more, and it’s just coming way to slowly.

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Posted by: Heijincks.9267

Heijincks.9267

1. Dungeons have tokens which fulfill what you’re asking. Every dungeon has its own exclusive set of skins. Also, dungeons make more money than anything else already *cough*CoF*cough*

2. Get yourself a group and get coordinated. I’ve seen 10 man groups hold towers against huge zergs.

3. I won’t say it’s “needed” in the sense that we don’t need “WoW influence” in this game. If it ever comes as content, I’d welcome it, but I wouldn’t put it on the top of my list.

4. Agreed. Dailies could be a little more versatile, but not necessarily easier. That said though, the dailies are easy enough as they are.

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Posted by: War Siren.2346

War Siren.2346

1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.

Adding non-bound skins will not only help add that sense of reward but can also help boost the economy.

As for CoF if you’re not a Zerker Mesmer or Warrior.. those groups are tough to get into and .. I’m sorry that’s not fun. I should be able to run any dungeon because I want variety and make bank.

2.) Only if you’re in a bad tier that crap isn’t happening in T1 or T2.

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Posted by: Sarrs.4831

Sarrs.4831

2.) Only if you’re in a bad tier that crap isn’t happening in T1 or T2.

So there’s an environment with the gameplay that you want
But you don’t want to go there because it’s “crap”.

Nalhadia – Kaineng

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Posted by: thisolderhead.5127

thisolderhead.5127

1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.

Do you miss your Thunderfury bro? The legendary weapon is the item you want, but it sounds like it might be too big an investment of time as it doesn’t just drop once every million times….

Adding non-bound skins will not only help add that sense of reward but can also help boost the economy.

As for CoF if you’re not a Zerker Mesmer or Warrior.. those groups are tough to get into and .. I’m sorry that’s not fun. I should be able to run any dungeon because I want variety and make bank.

Run with guild, friends, or create your own – really this is entirely just the way you are looking at the problem, it has multiple solutions.

2.) Only if you’re in a bad tier that crap isn’t happening in T1 or T2.

[/quote]
I’m seeing a choice here – looks like you’ve made one and need to stand by it or reconsider.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: War Siren.2346

War Siren.2346

No WvW is poorly designed compared to DAoC.. I’m not even saying clone it completely just do the things DAoC did to discourage Zergs and some of the most fun I’ve had was Holding my Guilds claimed keep for Hours with only 10 of us agsints a Hibernia Zerg.. There are a lot of things wrong with WvW, the siege system, The Guard system etc etc.

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Posted by: War Siren.2346

War Siren.2346

1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.

Do you miss your Thunderfury bro? The legendary weapon is the item you want, but it sounds like it might be too big an investment of time as it doesn’t just drop once every million times….

Adding non-bound skins will not only help add that sense of reward but can also help boost the economy.

As for CoF if you’re not a Zerker Mesmer or Warrior.. those groups are tough to get into and .. I’m sorry that’s not fun. I should be able to run any dungeon because I want variety and make bank.

Run with guild, friends, or create your own – really this is entirely just the way you are looking at the problem, it has multiple solutions.

2.) Only if you’re in a bad tier that crap isn’t happening in T1 or T2.

I’m seeing a choice here – looks like you’ve made one and need to stand by it or reconsider.[/quote]

What’s the matter were you never good enough to get one “bro” again, you’re not getting it. It’s about adding Oh forget it… I’ll comment when some intelligent posters reply and not fanbois. Not one of you have made a valid argument, for or against what I suggested. People like you are the ones that eventually hurt games.

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Posted by: Sarrs.4831

Sarrs.4831

What’s the matter were you never good enough to get one “bro” again, you’re not getting it. It’s about adding Oh forget it… I’ll comment when some intelligent posters reply and not fanbois. Not one of you have made a valid argument, for or against what I suggested. People like you are the ones that eventually hurt games.

You’re not likely to get many intelligent responses when you’re flinging mud at people so early in the thread.

For what it’s worth, I mostly agree with you, to differing extents. More stuff in dungeons, of pretty much any kind, would be great, and they need balance tuneups something fierce. WvWvW could use some more depth. Raids would be… Ehhh, but challenging content with large numbers of players would be nice to have, better than the mind-numbing fests that are standing dragon fights. Laurels are green, artfully arranged pieces of time gating and I can’t think of anyone who thinks the current model of getting Ascended gear from them is a good idea.

Nalhadia – Kaineng

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Posted by: thisolderhead.5127

thisolderhead.5127

The OP is actually quite on the ball, knows their stuff reasonably well and has some OK points, they didn’t start “slinging” – I think they took it seriously first while my tongue was still in cheek…

The issue is that comparing matured games, that started out much like GW2 – somewhat incomplete, to a baby that hasn’t evolved or been shaped much yet is going to be an issue.

DAOC was not the worst game, but frankly rose coloured glasses are in play here and anyone who really loved 25, 30, 40, 50, whatever man content obviously never had a leading or organising role in their guild.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Zepidel.5349

Zepidel.5349

DAoC was the best PvP MMO ever created, and why those hacks that worked on warhammer couldn’t make it half as good idk. But ya anet should build a time machine and go play some daoc for a week then come back and fix WvWvW from musical objectives to something worth playing.

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Posted by: emikochan.8504

emikochan.8504

The dungeon token system is better than rng imo. There’s already enough rng. At least I know If I do x number of runs I can get that dungeon skinned item I want.

If you want the nice item from the dungeon itself, just pretend it dropped on your last run lol.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: thisolderhead.5127

thisolderhead.5127

DAoC was the best PvP MMO ever created, and why those hacks that worked on warhammer couldn’t make it half as good idk. But ya anet should build a time machine and go play some daoc for a week then come back and fix WvWvW from musical objectives to something worth playing.

I’d love to see DAoC released today… as I said it was a great game but there is a lot of nostalgia, and was far “perfect”.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

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Posted by: Vayne.8563

Vayne.8563

I really REALLY hope they don’t add those random drops to dungeons. If I wanted to play WoW, I’d play it. That’s the kind of RNG I hate the most.

Basically, if RNG is something I can get anywhere, I can do what I want. Being forced to do one dungeon over and over to get something I want is not what I want in a game, and not why I play this game.

I think people who think this game has no end game are missing a vital point. They are using what they’ve previously seen as end game as end game. But before games had end games, they were just fun.

What’s the end game of Dragon Age or Skyrim. Nothing. They’re just fun to play. The fact is some people are trained to need an end game, because they don’t know how to make their own fun. They need to be spoodfed entertainment, because that’s all they’ve experienced.

I find it sad.

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Posted by: emikochan.8504

emikochan.8504

I really REALLY hope they don’t add those random drops to dungeons. If I wanted to play WoW, I’d play it. That’s the kind of RNG I hate the most.

Basically, if RNG is something I can get anywhere, I can do what I want. Being forced to do one dungeon over and over to get something I want is not what I want in a game, and not why I play this game.

I think people who think this game has no end game are missing a vital point. They are using what they’ve previously seen as end game as end game. But before games had end games, they were just fun.

What’s the end game of Dragon Age or Skyrim. Nothing. They’re just fun to play. The fact is some people are trained to need an end game, because they don’t know how to make their own fun. They need to be spoodfed entertainment, because that’s all they’ve experienced.

I find it sad.

So much this.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Baeyne.9584

Baeyne.9584

I really REALLY hope they don’t add those random drops to dungeons. If I wanted to play WoW, I’d play it. That’s the kind of…

-snip-

I find it sad.

This.

I know where the OP is coming from and God knows that was how i felt when i first reached level 80. I also agree that GW2 can still improve.

That being said, Anet should REFRAIN from adding content that is very similar to WoW. This is Gw2 and the features that are currently in place are unique to it and i love GW2 because of it.

If you left WoW or any other game for GW2, why then do you want to change it into the game you just left?

I know how you feel OP, I played the other game for nearly 5 years and i can tell you, I have not had so much freedom in any other game than in GW2.

Advice: Make you own end game!

Edit: Grammar.

“If you keep getting hit, you’re playing the Thief wrong!” -Bassman

(edited by Baeyne.9584)

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Posted by: BadHabitZz.1856

BadHabitZz.1856

Tbh i feel extremly bored too, dailys are not fun, looking forever for group that isnt looking for zerker warrior istn fun too (this has spread out to other dungeons not just CoF) and yes iam using gwlfg sites (both of them).
So ill describe you my day in GW2…..so first log in, choose some silly tasks to get my daily check if some normal group wants to go fractals of cof…usually no so ill just do taht stupid daily and exit game. Thers literlly nothing left to do if you dont like meaningless events in 50ppl with huuuuge lags and culling everywhere. PvP for me is out of table i worked hard for my gear and i absolutly refuse play PvP just to get gear so i dont look like ive just installed the game (hint…MAKE DUELS AVAILABLE!).
This is a little bit OT i would like to ask if its efficient to just kill mobs somewher and get mats and items from them iam asking because legendary is only thing left for me in this game so runing some dungeons “just for fun” isnt really fun for me i need to get something back from the time i put in, not 4 blue items and some tokens i dont need for anything and i would like to make some gold atleas since iam sick of FotM and CoF runs and i really dont know how else to make some gold…

(edited by BadHabitZz.1856)

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Posted by: Vayne.8563

Vayne.8563

See I’m not particularly sad that a certain type of player is bored with this game, like the poster just above me. I’m sort of happy.
-
The very things that make this a boring game to such posters and the OP is the very thing that makes this a great game for people like me. The day I have to log into a game to wait for a dungeon group or to get bored doing dailies and log off is the day I know a game isn’t for me. And you see that’s good, because then I can find a game that is.

Because I belong to a guild of like-minded individuals, I never have to worry about using LFG.com to find a group that will accept a character that’s not a zerker warrior. But, in fact, much of my guild is just is happy romping around in the open world as they are doing a dungeon. Not the ten guys you can get rewards from. Not the dungeons for their rewards. Just enjoying the game.

When I run dungeons I don’t run them for the chests or the rewards. I run them to have fun with people I enjoy playing with. But I’d prefer not running them.

Those who play for rewards and nothing else are probably coming from other games with existing expectations about how an MMO should be. Of course they’re bored. There’s no canned content to keep them playing endlessly. Such players don’t take responsibility for their own entertainment. Everything has to be wrapped up in shiny paper for it to be passable.

Anet recently up the rewards of certain events and a percentage of people farm those events. I’m not, and will never be one of them. Because there are a lot of players who simply don’t care about phat lootz or being “rewarded” through a drop, as nice as that could sometimes be. They’re the “other” kind of player.

There are a million games for you guys. Go play one. Leave the game alone for the rest of us who are enjoying it. Thanks.

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Posted by: Aegis.9724

Aegis.9724

I agree with the OP on dungeons/rewards.
You’ll be probably be bashed to death by the “RNG stole my wife!” legion, and theorically tokens COULD work just as well, but the point is, tokens are NOT FUN. They’re not exciting, there is thrill killing the boss waiting for the drops, and sense of accomplishment when you finally get it.
It’s just a slow, steady advance towards a weapon you know exactly you’ll “drop” in 3 runs. Dulls down the whole experience.

And stop with that “GO BACK TO WOW” nonsense, turn on your brains, think for a minute: We’re talking SKINS here!.
Do you really think everyone deserves to get all skins with minimal effort, and know exactly how much time that will need? The whole point of looking different is having more rare, harder to obtain skins, to work towards and wear proudly in the crowd as a badge for your efforts.
Take that psychological element out and all the reward system goes south, starts feeling shallow and boring

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Posted by: BadHabitZz.1856

BadHabitZz.1856

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me, suddenly Iam some kind of horrible person who ruins GW2 and needs to GTFO….

(edited by BadHabitZz.1856)

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Posted by: Vayne.8563

Vayne.8563

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

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Posted by: Drew.1865

Drew.1865

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

If they didn’t want people farming and grinding for a specific thing then why did they create charged loadstones and why would someone need 250 of an item for a gift.

Any player that wants a legendary will hit DR at some point and will have to farm and grind for it. This game is just as grindy if not more than any other mmo.

Also people are leaving the game because of bad decisions the devs have made and continue to make and those decisions are not caused by players they are caused by Anet wanting to make $$.

Is GW2 a game or a virtual casino?

(edited by Drew.1865)

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Posted by: Jordo.5913

Jordo.5913

the fact that people don’t want exclusive skin drops of X boss is ridiculous….do you realize that if you just randomly get any of them , you will probably sell it on the AH for crap loads of gold, and be able to buy a skin that you’ve wanted for a long time

they already have these exclusive skins for world bosses, i don’t know why they aren’t in the dungeons….for example Final Rest on Shadow Behemoth….

the good thing about the tokens…is that if RNG is failing you…there is a backup plan to hold you over until that rare skin finally drops for you

and if you call yourselves “diehard” fans…GW1 DID have this…chaos axes, dryad bow, violet edge, saurian scythe……were all skins that you got after completing the dungeons of Eye of the North

i can’t tell you how many times i ran the Rragar’s Menagerie dungeon in GW1 trying to get that kitten Dryad Bow….which is now a Hall of Monument achievement for this game

but really, i didn’t care that it wasn’t dropping…i always had something to do in the game every day i logged in…i knew i was about to run Rragar’s, and if it would have ever dropped…i probably would have kitten my britches….i would run other dungeons hoping to get that rare skin so i could even trade for the dryad bow….i had something to work towards

and don’t tell me to go waste 7 months farming a kitten legendary that doesn’t look cool, nor could i care about effects….i want a cool looking, plausible skin for my character, not a kitten unicorn shortbow that shoots rainbows

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Posted by: Snow White.9680

Snow White.9680

+1 to the OP.

Some really great ideas in this thread.

I really think dungeons need to drop exclusive skins as well. Maybe town clothes skins too! There’s hardly any incentive to do them if you hate the set bought with tokens.

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Posted by: Zen.1740

Zen.1740

What, you don’t want to gear your dozens of level 80 characters up by running a single dungeon (Fractals) 10,000 times? Sounds like you hate MMOs.

“We just don’t want players to grind in Guild Wars 2,
no one enjoys that, no one finds it fun.” – Colin Johanson
R.I.P. in piece, Guild Wars 2, August 2012 – September 2012

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Posted by: BadHabitZz.1856

BadHabitZz.1856

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

Dude i dont want some drastic changes just that dungeons are equally efficient in therms of reward so ppl would be motivated to accually play them and implenting duels or maybe let me use my look from PvE in PvP.
I mean there are some things which i dont like but i can live with them (downed mechanic for an example) but i love farming skins, dynamic combat and i see great potential in WvW unfortunatly since Guild missions and laurels came all my friends left the game because they have said: “This is why i hated WoW letting me do things once per day, i dont wanna be part of this”. Currently they play PoE or LoL and since i hate LoL i play my old love Dota 2 atm, but i would like to get back to GW2 and every next patch makes it harder to come back. I dont have high hopes for tomorrow but maybe iam gonna be surprised…

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Posted by: Doggie.3184

Doggie.3184

1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.
.

The token system exists cuz RNG drops like that are frustrating and annoying and make every failed attempt feel like you made no progress at all. I wish I could buy Fractal Dagger with relics, even if it’s like 5000 relics I’d still get it sooner than I would from RNG I’m sure.
Though I’d allow it if they flooded the game with tons of RNG hat skins. .-.
Gotta have hats, bro.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: PainShot.7154

PainShot.7154

Make Guards scale depending on how many attackers vs How many defender (example 30 attacks vs 5 Defender – Guards are all upgraded to Champion Level Keep Lord is legendary.) Make all Guards attacks AoE.. Make them a Threat! Make claiming and defending a Tower or Keep more worth a guilds time.

I totaly agree with that. Right now wvw its just “zerg or die” thing for the 99% of players (the other 1% have a wvw dedicated guild, are hardores, have at least 20 people in wvw at same time and can win 5-30 fights easly. Not the general rule probably…).
The game need to put mechanics to punish zerg (and specialy “zerg vs little defense/atack groups”) and reward coordinate play of 5-10 groups.

Zerg its not fun. As simple as that.

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Posted by: OscarKitteh.7198

OscarKitteh.7198

1.) I don’t think you quite understood what I meant. I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now. The sense of reward in this game is non-existent almost. The Tokens aren’t worth the time.
.

The token system exists cuz RNG drops like that are frustrating and annoying and make every failed attempt feel like you made no progress at all. I wish I could buy Fractal Dagger with relics, even if it’s like 5000 relics I’d still get it sooner than I would from RNG I’m sure.
Though I’d allow it if they flooded the game with tons of RNG hat skins. .-.
Gotta have hats, bro.

Yes. This. I remember in gw1 the amount of times you would have to run a dungeon for a specific skin…. and the randomness was awfully frustrating. Hundreds of runs of a single dungeon and never got certain skins to drop.
There are some exclusive drops in dungeons (recipes, some exotics I think) but nothing so spectacular that you have to waste hours and hours grinding and then maybe get lucky.
Also for CoF you don’t need to be a zerk warrior, those are speed runs. Plenty of people do regular runs. Can’t stand playing zerk, don’t have a war, and still manage to get stacks of CoF tokens.

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Posted by: Vayne.8563

Vayne.8563

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

If they didn’t want people farming and grinding for a specific thing then why did they create charged loadstones and why would someone need 250 of an item for a gift.

Any player that wants a legendary will hit DR at some point and will have to farm and grind for it. This game is just as grindy if not more than any other mmo.

Also people are leaving the game because of bad decisions the devs have made and continue to make and those decisions are not caused by players they are caused by Anet wanting to make $$.

I don’t farm for my lodestones. I play the game and get money by playing, however I happen to be playing. I know I’ll take a long time to get what I need. At the moment I have 37 Onyx lodestones that I need for my legendary. I buy some, I get a few here and there from drops.

Only if you need it NOW, or TODAY do you worry about such things. They put DR in because it’s not in their vision for legendaries to be a short term gold. The shorter you want to make it, the more it will cost you.

I call that making a choice.

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Posted by: Draknar.5748

Draknar.5748

Each dungeon nets tokens to be used for gear exclusive for that dungeon. That’s the whole point of running explorable dungeons. That said, I wouldn’t hate it if there was also a chance off of each boss for a unique skin. That would motivate me a bit more I’d say.

WvW is subject to the zerg, that’s very true. I would also like to see the guards beef up based on how many people are attacking/defending. I came from Aion before this and the guards that defend the fortresses were beasts. You literally need a zerg just to get through them, and then to burn down the fortress general was a raid fight in itself that sometimes took 10-15min of fighting, all the while your enemy is attacking you as well. Made for epic fights. Unfortunately if you get a zerg big enough you could just walk all over that as well. In the end I think that a giant zerg will always win, but at least making stronger guards would stop the medium sized zergs (30-50 people).

World bosses are kind of a joke right now. They are so farmed it’s not even a challenge. You just show up, mash your skills then move on to the next one.

I think they should be more like that Southsun Karka event. An epic battle, lots of movement— not a monster standing still while getting its face punched in. I want to FEEL the power of these bosses.

It’s so lame when someone in guild links a WP and says “X event just started!” and I’m all like “heck yea!” then I drop the 2.5s to port over and by the time I show up……….it’s dead and everyone is linking their terrible drops. And that one guy is linking his exotic item.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Iruwen.3164

Iruwen.3164

I’m talking exclusive skins that drop from the dungeon.. like some form of RNG to make you keep going after that one boss over and over again, so when you get it.. you mentally hold it up like the Tri-Force triumphantly. This game lacks that a lot right now.

RNG is the worst game mechanic in existence, it encourages heavy grind and advantages people with too much time on their hands. There’s already way too much of this in GW2. There’s nothing endgame about RNG, it’s more like the end of a game in terms of a deadlock.

Anet wanting to make $$.

It’s not that unusual to be paid for your work you know.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: deathklock.4961

deathklock.4961

They dont want you to make money, they want you to buy there stupid gems, thats the point to all monetary nerfs.

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Posted by: DrixTrix.7168

DrixTrix.7168

I personally see no problem with RNG but there is a way to go about this while retaining the current system too;

Keep the RNG as it is now – no change, no ones put out.

Bosses: give them there own loot table with a couple of unique skins sure make them a low drop rate but have the kill earn you 1 drop out of there unique loot table and the rest of the items be RNG so you have a chance at getting that X item you want from X boss thus encouraging certain dungeons but while retaining the current system.

2 birds with one stone surely.

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Posted by: Iruwen.3164

Iruwen.3164

They dont want you to make money, they want you to buy there stupid gems, thats the point to all monetary nerfs.

Ever heard of inflation? What will you do with all of your money when it’s worth nothing? Buy NPC vendor items? Because that’s all you’ll be able to afford because these prices are static.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: deathklock.4961

deathklock.4961

They dont want you to make money, they want you to buy there stupid gems, thats the point to all monetary nerfs.

Ever heard of inflation? What will you do with all of your money when it’s worth nothing? Buy NPC vendor items? Because that’s all you’ll be able to afford because these prices are static.

This is the worse game economy i have ever played in bye leaps and bounds, and almost every person i have talked to in game/vent ect agrees, the only people that i have found that dont care are the people that buy gold.

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Posted by: Adry.7512

Adry.7512

end game= endgame. its the end.

do WvW or go to the mists, get a legendary. make a powerful guild to own with. do guild events. make money by merchanting. eventually new content will come, also with this update u can have a unique server depending o choices u make. wat more do u want? a unique server based on decisions u made has never happened in an mmorpg, enjoy it. your opinion is welcomedbut how about u play what the game has to offer. also wait for the next patch ^^.

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Posted by: TooBz.3065

TooBz.3065

I hate these topics. The last time there was a flood of topics like this we got ascended gear. Which, to me, is nothing more than a directive to spend a time doing stuff I don’t want to do in order to get back to where I was before ascended was introduced.

I think that everything that’’s not the story is intended to be end game. World completion, WvW, explorable dungeons, fractals, and flame and frost. If that’s not enough to hold your interest, maybe you’ve won the game. Congratulations, watch the credits and find another game.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Adry.7512

Adry.7512

wow this must be one of the most senseless threads so far, but ok. i might be able to agree with a sentence, then the rest is….no. the game is good, if its too hard for you…o well. if its not REWARDING enough lul o well. games arent suppose to be easy like for example WoW, that deadend game has added so manyyyyyy player-friendly things to make the game “more rewarding” and “less difficult” that i wouldnt even make a free character using my friend’s account. thats how much garbage WoW is nowadays. sorry, but your thread is pointless to me.

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Posted by: War Siren.2346

War Siren.2346

Again so many of you are misunderstanding me. about what I want from dungeon drops.

I don’t want them to to remove the tokens or the sets from tokens those are fine as they are, what I want is an additional set of skins (like the Christmas, and Halloween skins) No stats, can’t be used without applying over an existing weapon. To drop randomly from Bosses in Dungeons. These are not things that effect Game play, but add an extra fun surprise to doing dungeons, and gives another way for the economy to grow. Afraid people will turn it into a Farm? They already do that anyways.. but you can make it so you can only Obtain 1 skin per boss a day. (I personally think that’s a horrible Idea… But that’s just me daily content has always been a horrible Idea.)

So stop getting bent out of shape I’m not saying add exotics to the Loot table just unique skins (outside of the ones you get from Tokens, and that act like the skins from the Holiday events) to Dungeon bosses to add that “Hooray I got that Skin I thought was cool” Feeling.

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Posted by: Kilger.5490

Kilger.5490

Loved DAOC but GW2 improves on it in almost every way (needs realm ranks though). Maybe some rose tinted glasses there. I look forward to my fix of “rvr” pretty much every night, just like the good ol’ days! Cant please everybody all the time. It may get boring eventually but that hasnt happened yet, and they keep introducing new stuff.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Ashabhi.1365

Ashabhi.1365

War Siren, I understand what you want.

I agree to a point, but look at Aion. The RNG there was sooooooo bad at one time that people were literally giving up because they couldn’t get Shiney X.

I wouldn’t want that to happen to GW2.

I do agree that there needs to be some armor that is difficult to get and relatively rare. Right now, EVERYONE can get the highest level gear with minimum effort, even me, and I am definitely NOT a grinder… I would also say that whatever they would introduce to fill that void be BoP so that if you get it, you can’t sell it for unreasonable sums.

I like skins, and I see what you’re getting at, but the more skins that are out there, the more homogenized the population becomes. I would rather see something rare but OBTAINABLE that would show the world that you put in the effort needed to get it, rather than showing everyone how much gold you have in the bank. It’s not a challenge to buy gems, convert it to gold, and then buy an uber skin.

I would rather see something else for “end game”…

A couple of ideas:

1. Instanced scaling raids for guilds. If you have 5 or if you have 30, the whole guild can participate at the same time. They would scale in difficulty according to how many of your guildies you could round up for a run. Bump everyone to the same level (as is being done already for PvP ) and let her rip, so to speak. Only 2 of you? No problem! 150 of you? Still not a problem. With the technology out there, I think it would be doable. Better than having to say to a guildie, “Sorry, there’s already a whole 5 of us. You’re out of luck…”

2. Institute GvG. It’s the one aspect of PvP that I truly miss from GW1.

3. Cross-zone objectives. Once you have finished your own PS, there’s nothing going on. I would love to come across an NPC that says something like (for instance) “Hey, I found an entry in this book that references a treasure…” and launches you on a worldwide hunt for clues. One of the most fun things I did in GW1 was look for all the ingredients for the mini moa. Yes, I could have bought one, but it was so much more fun to look for it, and run around the entire world, across all the chapters and EOTN to get it.

4. Dueling and arenas… I miss being able to grab a guildie and fight each other to hone my abilities. Besides, it’s just fun to 1v1 sometimes. sPvP is close, but not so much.

TLDR;
Just my opinions and nothing more. It’s not the skins that are important, it’s the journey to get them. Being results oriented will only frustrate and anger you.

Cheers from the Old Lady!

Level 80 Elementalist

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Posted by: Beliskner.5039

Beliskner.5039

Some of these points are valid and some are not. Dueling would be nice for most, and it has been stated it will be added, just be patient.
As for raids and arenas, thats a no go, we dont need another WoW clone, but GvG yes it would be nice to bring that back from GW1.

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Posted by: marnick.4305

marnick.4305

End-game is the point where one of the teams has definitively won, and the game merely has to be played out. it is common courtesy in games like Chess, Starcraft and Magic the Gathering to simply give up once a decisive endgame has been reached.

In MMO games the meaning is changed to repeating the same content ad nauseam in the vain hope to get that 1% drop. If that would be the case, the endgame would be extremely boring.

GW2 has traditional endgame. It’s called alting. It also has MMO endgame in the precursor hunt. Pick your choice.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Iruwen.3164

Iruwen.3164

They dont want you to make money, they want you to buy there stupid gems, thats the point to all monetary nerfs.

Ever heard of inflation? What will you do with all of your money when it’s worth nothing? Buy NPC vendor items? Because that’s all you’ll be able to afford because these prices are static.

This is the worse game economy i have ever played in bye leaps and bounds, and almost every person i have talked to in game/vent ect agrees, the only people that i have found that dont care are the people that buy gold.

Just because you don’t get the difference between an auction house and the trading post doesn’t make it a bad economy. It works fine for everybody who’s intelligent enough to use use it properly. Unfortunately, as in the real world, it requires a mass of dumb sheep to take full advantage of the system. Fortunately, there are enough.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: Dante.1763

Dante.1763

i was actually surprised at the lack of unique drops from dungeons.

GW1 had plenty, the Voltaic spear, The emerald blade, the frog scepter, etc etc…

why didnt they pull peoples favorite skins from the dungeons in GW1 and add them in to GW2? i spent days farming slavers exile for a Voltaic spear. here i dont see the need to do dungeons unless i want free armor

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

If they added an envoy scythe that ended up being far harder to get than any legendary I’d keep playing just for nostalgia sake.

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Posted by: War Siren.2346

War Siren.2346

I still feel this post stands, I havn’t logged in for a week now, because I feel there’s no reason to. I’m sick of leveling alts, I’m sick of Zerg vs Zerg… oh sorry WvW.. rolls eyes I’m sick of the Glass Cannon or GTFO mentality that has taken over the game in the dungeon scene (and really Anet designing content for full Glass Cannon groups didn’t help!)

They need to add something to up replay value that isn’t a Token grind of some sort. Token grinds are boring, there’s no excitement. You don’t hold that neat piece of armor you token grinded for over your head like the Tri-Force mentally.. cause you knew you were going to get it in X amount of runs….

Seriously Anet your end game needs stuff, that isn’t pointless Token grinds!!!

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Posted by: Nightarch.2943

Nightarch.2943

Extraordinary post, I agree completely. On an unrelated note, I would like to see town clothes removed. I feel as if they would do this they would actually make some money with the holiday clothes and open up a new window of opportunity for themselves like in the original Guild Wars.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: Seveleniumus.5973

Seveleniumus.5973

It seems you need a longer break.