Enemy health restoration
This has happened to me several times. I think it’s a bug, but I don’t know what triggers it specifically. I notice it when kiting the mob and running / dodging circles around it to keep my health up. The last time I this happened that I distinctly remember was during an event at the sylvari location in Kessex Hills where the swamp is poisoned (sorry, the name escapes me). There was a veteran mob that attacked and I almost won except that he ran back and regenerated.
This is pretty much the same thing as the Invulnerable thing. Basically they added a range limit so that a monster wont chase you forever if you don’t want to fight it. Seems like you just ran too far from the Boar’s spawn point.
All I can suggest is to next time try and kite around it in a circle or just stand there and absorb the blows if you can (I can solo this Boar pretty easy and it takes no longer than 5 mins to die for me just standing still).
Mobs have a leash and if they stray to far from their point, they effectively leash and reset back (sometimes this can be interrupted). If not you could effectively pull a mob across the map. It can be a bit silly at times and absolutely kill your progress, but I think its a necessary evil of sorts. As previously mentioned, I highly recommend the circle kite around the mob which will minimalize the chance of leashing if you don’t circle too largely.
Not sure the specifics of the leash….but I’ve had some pretty bad situations where a mob or boss leashed and ruined all progress for what seemed no reason other than the leash
(edited by Alkron.1345)
It’s gotta be a bug Paulyntz, here’s why I think so. In my case the NPC was attacking the sylvari outpost at Lynchcroft Mere (I looked it up), just north of the waypoint across the swamp. It’s a fairly small outpost and I stayed inside the event zone the whole time. I had to defend it from waves of undead, and that boss was part of the last wave.
Edit: If it’s a leash, then it’s too short :P
I saw this behavior in the “Defeat the Risen Worshipers in King’s Passage” event. The Champion uses the new Risen Noble Mechanics. Its target would try to get away from the incessant teleport-symbol-pull/knockdown spam with each symbol tick doing 2-4K health. The mob would follow, so would the other players. Then it would leash, regenerating quickly to full.
This may be a “necessary evil.” However, if the mob is getting out-of-combat regen, why are the players still in combat? If it is truly leashing, why does it get to its leash area, then turn right around and come back? My money’s on a “necessary” mechanic with some bugs.
If it is truly leashing, why does it get to its leash area, then turn right around and come back?
Exactly!!
happens if you leave the area of the fight. You keep retreating, it resets. Nothing unusual. You would have to come up with real proof otherwise.