Engi and Dungeons
whoever said engies were bad outright lied to you
It used to be that way about a year ago, but it was mainly out of ignorance. Since then Engi’s have received a small buff which got a lot more people to look at them, and such people found they were quite good. They aren’t your meta profession for a perfect run, but they are more than ok and excel in some areas that are quite nice to have and really good on a few encounters.
As a new player you’ll do much better with a profession you know than one you don’t so might as well start with that. And again, engi is nothing to scoff at.
I haven’t heard that at all, I play with engies often..
Don’t worry about people falling behind. If you dont join LFGs that request specific armor you do not have, and contribute a moderate amount of dps you should be fine.
Engies aren’t bad at dungeons; disregard whoever mentioned that.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
No, I don’t think engis get kicked or are not wanted. A good engi is a great asset to any team. And you use the smoke bomb/invis the same way you would to stack might. To stack might, you’d drop your bomb that’s a fire field, and then have all your blast finishers (or a lot of them) go off on top of it. You do the same thing with your smoke bomb to do the group invisibility.
Drop your healing turret but don’t activate the cleansing, drop your big ol bomb, then drop a smoke bomb, wait for the smoke bomb to explode, detonate your healing turret and your big ol bomb will explode, this will give you 2 stacks of stealth for total of 6s, you can also toss in other blasts like Acid Bomb (Elixir Gun) Flame Blast (Flamethrower) Thumper Turret (rumble toolkit, or all 3) Shield4. Though often you’ll rely on your group to toss a few blasts in as well, if everyone tosses in 1 blast into a smoke field then you max your 5 stacks (15s).
You can pull off any dungeon in this game with any combination of classes. However, if you’re looking to get fast and easy PUG runs, be prepared to roll a meta build.
If you want to run dungeons with people interested in playing characters they like and still completing content, consider joining/forming a guild with other like minded folks to do content with.
People will tell you, for example, necros are worthless in dungeons. Those people are wrong. Necros are just fine, as is every other class, as long as you build those classes to work well as a group.
So, if you want to get easy groups, do PUG speedruns, etc. then be prepared to roll one of a few very specific builds. If you want to have fun on characters you like, and get runs done slightly less quickly, play what you like and find people that compliment you to do dungeons regularly with.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
That’s the thing, Engi is a completely viable profession if they run the meta build (or one of it’s variations, but basically 660XX with nade/elixir gun/X)
It simply isn’t meta for record times, though they’re right up there and a great profession to bring to a dungeon tour.
Necros are useless in dungeons, they bring absolutely nothing unique and nothing that can’t be done better by other professions. I can stack vuln better on my engi while doing more damage. I can do the same with warrior. I can stack might, vuln and bring more dps with my Ele, ohh and perma fury. Necros are quite literally the only profession that doesn’t have some niche they can fill that would make them a nice addition to a group. It’s unfortunate but true, here’s hoping for the specialization to turn out well with HoT.
And I run what I like, personally I love 66002 Nade/EG/FT Engi
Engineers are one of the best at dungeons and fractals! People often do not realize their usefulness! They stack invulnerability like no ones business, and can provide moderate to high damage granted you spec right. They heal and remove awful conditions with the heal turret and that elite support package is amazing for tight situations. As a “new” 80 engineer, you need to work on kits and kit rotation to maximize your effectiveness. Once you master, your mechanical abilities of your fingers will be of great envy of other players.
Don’t pug! Get friends or whatever. The quality of pugs in NA is pure kitten. On EU there are still some decent ones but rather scarce.
Quite honestly I find necro to be among the top of best class for pug. Just because it never die.
With other class, you actually need skill to carry a bunch of inexperienced player. With necro or guardian, you can have the reflect of a grand mother like me, and have no problem running through dungeon quickly with a bunch of new players.
The only bad response I ever got from dungeon runners while playing an Engie was “Stupid Engie, should be healing the team” when we had a water-attuned elementalist and a guardian with us.
I still have no idea what they meant…
That’s the thing, Engi is a completely viable profession if they run the meta build (or one of it’s variations, but basically 660XX with nade/elixir gun/X)
It simply isn’t meta for record times, though they’re right up there and a great profession to bring to a dungeon tour.
Necros are useless in dungeons, they bring absolutely nothing unique and nothing that can’t be done better by other professions. I can stack vuln better on my engi while doing more damage. I can do the same with warrior. I can stack might, vuln and bring more dps with my Ele, ohh and perma fury. Necros are quite literally the only profession that doesn’t have some niche they can fill that would make them a nice addition to a group. It’s unfortunate but true, here’s hoping for the specialization to turn out well with HoT.
And I run what I like, personally I love 66002 Nade/EG/FT Engi
Consider This:
If you have a necro stacking vuln and blinds, perhaps you don’t need to run those traits and specs on other party members.
Our party runs a condi/well necro specifically because it allows other off-meta builds to function.
Yes, I could spam blinds on my thief. I really could. That’s the meta build for a reason. however, having my necro buddy tossing out an endless supply of dark fields means I can actually play my off-meta unicorn/lifeleech build, and handle an obscene amount of aggro due to the extra healing resulting from the combos. This also allows our mace/shield/hammer warrior to effectively use his favored skillset and lock out the most problematic foes, our staff ele to build less for water fields and more for bringing the pain, and our fifth member to still play whatever the heck they want to.
Non-meta builds are only useless in meta parties. Meta parties exist because of efficiency, not viability. If you’re not concerned with efficiency, but simply concerned with completion, there’s no reason to run the meta. Dungeon meta exists specifically for speed runs. For some people, churning through content as quickly as possible is where the fun is. For others, completing content while using builds they like is where the fun is.
No class is truly useless in a dungeon, it’s just a matter of building a party that synergizes well internally. Sometimes the less efficient non-meta parties are easier to run, or more fun, or just plain more forgiving of mistakes.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ