Enhanced summons - turrets, minions etc

Enhanced summons - turrets, minions etc

in Guild Wars 2 Discussion

Posted by: Phyrak.7260

Phyrak.7260

Hey there,

Toying with the summons of necro MM and reading through various ideas for conjure weapons, spirit weapons and things of that nature, my thoughts are thusly.

Should traits that effect summon be more visually stunning/ should you be able to tell someone who has the trait vs someone who doesn’t based on their summon?

Do traits effecting summons need a bit of a buff?

As I was saying earlier, I was playing as a MM necro.
Its good fun for leveling but the minions themselves need some tweaking – especially when it comes to the traits; flesh of the master should share boons/ % of stats to the minions, in turn minions gain a visual distinction. Eg. Bone fiend now gains an additional tail for extra ranged dps

This sort of idea can then be applied to other classes (with some tweaking)

Keep in mind that the tweaks are made under the idea of summons coming from the tool kit/minion baseline

Spirit weapons – now functioning akin to tool kits
Sword and shield; now combined to create a ‘trinity-esque’ tank, that of high DR, taunt etc

Spirits of rangers would now work like minions; giving various elemental boons and now being able to join in on the attack

How would you change summons and kits?

Do any of the above suggestions spark a liking?

Would you like summons to have visual changes based on traited skills?

Thank you for reading,

-Phyrak