Enough with the artificial rewards...
+1 to you sir, i wholeheartedly agree :>
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
I absolutely agree. The rewards are absolutely garbage and borderline worthless.
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
Do you want a precursor every kill? What do you actually expect?
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Those drops are worth silver and copper at that point, sell them on the TP or salvage them and sell the mats. They can’t just keep adding gold to the game.
Trash/nothing of value? Are we playing the same game? The items themselves aren’t worth much, but the materials from breaking them down add up fast. It’s ridiculously easy to make gold in this game. Unless your point is more to do with rewards not being flashy, in which case I completely agree.
However, the direction they’ve gone in is basically choose your own rewards by amassing currency. Map currencies are also very easy to get with the one exception being bloodstone rubies. Most maps only require one meta whilst opening various chests, pods, etc. along the way to afford just about anything in the map vendor’s inventories.
Which maps are you playing?
quite literally the last thing i need or want is more exp as a reward.
I’m being serious here. Experience is so stupidly easy to come by its not even a reward.
Trash/nothing of value? Are we playing the same game? The items themselves aren’t worth much, but the materials from breaking them down add up fast. It’s ridiculously easy to make gold in this game. Unless your point is more to do with rewards not being flashy, in which case I completely agree.
However, the direction they’ve gone in is basically choose your own rewards by amassing currency. Map currencies are also very easy to get with the one exception being bloodstone rubies. Most maps only require one meta whilst opening various chests, pods, etc. along the way to afford just about anything in the map vendor’s inventories.
Which maps are you playing?
HoT maps
Reward system is terrible on purpose. Like RedDeadFred said you are supposed to salvage all trash you getting and then buy yourself a reward from the market or convert gold to gems and buy some skins from gem store.
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
Do you want a precursor every kill? What do you actually expect?
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Those drops are worth silver and copper at that point, sell them on the TP or salvage them and sell the mats. They can’t just keep adding gold to the game.
Why not just handing out material bags or plain copper and silver? You have to spend on salvage kits, you won’t use those blues or greens, selling them as they are is much less proffitable than disarming them for materials and selling those anyways…
The rewards are consistent & constant, which is why they are ‘garbage’. That allows even the unlucky to afford shinies (if they are only a little careful with their spending & inventory management). In other games, it’s like I told you, only the lucky can play.
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
Do you want a precursor every kill? What do you actually expect?
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Those drops are worth silver and copper at that point, sell them on the TP or salvage them and sell the mats. They can’t just keep adding gold to the game.
Why not just handing out material bags or plain copper and silver? You have to spend on salvage kits, you won’t use those blues or greens, selling them as they are is much less proffitable than disarming them for materials and selling those anyways…
Infinite salvage tools and extra inventory space now on gem store!
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
Do you want a precursor every kill? What do you actually expect?
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Those drops are worth silver and copper at that point, sell them on the TP or salvage them and sell the mats. They can’t just keep adding gold to the game.
Last time I checked precursors aren’t the only exotic gear. Rather than over exaggerate I think we can come up with a middle ground. How about straight copper/silver, soulbound exotic gear that drops more often, crafting mats. If I spend an hour or more doing a meta and get rewarded with xp, and vendor trash IMO that’s hardly a reward considering the time and effort that went into it.
Trash/nothing of value? Are we playing the same game? The items themselves aren’t worth much, but the materials from breaking them down add up fast. It’s ridiculously easy to make gold in this game. Unless your point is more to do with rewards not being flashy, in which case I completely agree.
However, the direction they’ve gone in is basically choose your own rewards by amassing currency. Map currencies are also very easy to get with the one exception being bloodstone rubies. Most maps only require one meta whilst opening various chests, pods, etc. along the way to afford just about anything in the map vendor’s inventories.
Which maps are you playing?
HoT maps
Then I definitely stand by my points. HoT metas give tons of loot and the map currencies are earned very quickly.
To reiterate my question: are you talking more about rewards not being exciting? I do agree with that, but they’re plenty valuable.
The only reason we’re still getting tons of those useless “rewards” is the gem store:
- copper-fed salvage kit – 800 gems
- shared inventory slot – 700 gems each
- additional bag slot (soulbound) – 400 gems each
Otherwise, they could just give us bags that contain crafting materials and skip the unnecessary blue and green armor/weapons in lvl 80 zones.
The only reason we’re still getting tons of those useless “rewards” is the gem store:
- copper-fed salvage kit – 800 gems
- shared inventory slot – 700 gems each
- additional bag slot (soulbound) – 400 gems each
Otherwise, they could just give
us bags that containcrafting materials and skip the unnecessary blue and green armor/weapons in lvl 80 zones.
I feel it necessary to adjust this statement slightly. We get enough bags. Just go straight to the crafting mats or Exotic+ rewards.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Otherwise, they could just give
us bags that containcrafting materials and skip the unnecessary blue and green armor/weapons in lvl 80 zones.I feel it necessary to adjust this statement slightly. We get enough bags. Just go straight to the crafting mats or Exotic+ rewards.
Even better, seems like I couldn’t even imagine GW2 without bags
Otherwise, they could just give
us bags that containcrafting materials and skip the unnecessary blue and green armor/weapons in lvl 80 zones.I feel it necessary to adjust this statement slightly. We get enough bags. Just go straight to the crafting mats or Exotic+ rewards.
Even better, seems like I couldn’t even imagine GW2 without bags
And then, people would complain there are no actual item drops.
And then, people would complain there are no actual item drops.
I dont think anyone would miss thousands of bags that contained nothing but blues and greens which eventually cluttered your inventory just so you can salvage them to materials – when they could get the materials immediately instead. I wouldn’t mind if they started a survey.
We would still have exotic drops that may be more useful for alts or the trading post.
(edited by Tekey.7946)
Serious? This game has more rewards for doing nothing than anything I have experienced, it’s literally inventory filling with loot every 20 mins.
And items do not inflate currency, only coin rewards do that.
I think you just need to look into how you can take better advantage of the loot you are getting.
Yea it fills ur inventory with trash. Nothing of value or use
Do you want a precursor every kill? What do you actually expect?
If I’m in a level 80 zone I shouldn’t be getting a bunch of useless greens and blues, especially underleveled gear. Just give me silver and copper at that point. And the stupid chests around maps should actually have a chance for good drops, not a blue pair of gloves and 3 empyreal fragments.
Those drops are worth silver and copper at that point, sell them on the TP or salvage them and sell the mats. They can’t just keep adding gold to the game.
Why not just handing out material bags or plain copper and silver? You have to spend on salvage kits, you won’t use those blues or greens, selling them as they are is much less proffitable than disarming them for materials and selling those anyways…
We’ve been down this route before…… Firefall and the JC Penny effect. Being a fair system is less important then being a system that “feels” good. And for the majority of players, who are visually driven, they needs to SEE objects amassing in order to “feel” like they’re making progress. You could easily make a more efficient system, but doing so cuts out the strongest secondary indicators that wealth accumulation is taking place.
Sense of scale also factors heavily into a response….. which had a major impact on the perception of Karma, despite its high value in Core Tyria maps. After a certain point, we lose awareness of the scale, almost ignoring it in the process. You could, for instance, convert karma into gold by buying items and either selling or dropping them in the mystic toilet for TP valuable items. You’re still making money, but output rate of the conversion process was too small to “feel” being worth the effort. As such, karma was considered “worthless” outside of a few very highly karma priced items. Conversely, the new back packs for the Abaddon and (and lesser extent) Aurora collections consume huge amounts of Karma per back piece…. and somehow we no longer “have enough of this worthless karma to matter”.
Look at the huge arguments surrounding the “Unidentified items” in the PoF demo. There has no be objective attempts to figure out what the average conversion rates into rare/exotic gear are, which would immediately make its profitability clear. Instead, nearly all the arguments are solely fixated on how bad the ID process “Feels” because we can’t quickly identify if there is an exotic item or not at a glance. In terms of functionality, this is almost identical to salvaging for Ectos (there is a drop rate, and it may or may not pay off); yet that key difference of the system’s visual cues (giving a sense of agency) seems to make it the polar opposite of what that system does.