So when they announced legendary armor and how you could freely swap stats and runes, it got me thinking. What if that was just the standard way it worked for everyone? Kind of like how it is in PvP.
I understand this will probably never happen, as it would nullify a few systems that are already in place, plus it would require quite a lot of work. But an interesting thought at least.
The idea is that you remove all stats from armor/weapons, trinkets, and runes and then put all the different stat combos onto crests instead. Like how PvP amulets are. But instead of a single amulet, you would have multiple crest slots so you could still mix stats as you wish. And since crests already exist in game as an almost entirely unused item, it would bring a new use for them. I don’t know where the number balance lies on this to make it roughly equal to what it is currently though.
Armor/weapons would no longer have stats like power, toughness etc. attached to them except for the base defense stat. And with increased armor rarity you gain better crest slots for better rarity crests. This still gives meaning to increasing armor rarities, but for the most part makes armor purely cosmetic. So you wouldn’t need to have different versions of all the different skins in the game for every stat set, you would just need the crafting system to increase rarity.
Runes would also no longer have stat bonuses, they would just have their combat set bonuses. These would all need to be reworked to have proper bonuses obviously.
Trinkets would instead be used to add up your total agony resistance instead of sharing it with armor. However this would pretty much erase any need for different rarities or even different sets. You would just need a single set which was used to equip AR on.
And lastly, adding two slots for food so that you can map them to a hot key.
The goal behind this would be to simplify switching between builds. Instead of carrying around multiple sets of armor/weapons, taking up all of your bag space, you would only need to carry around the stacks of necessary crests and runes.
Additionally, this makes a lot of runes more desirable by removing stats from them. You’re no longer forced into taking stats you don’t care for just to gain certain combat bonuses. At the same time you can take the stats you do care for through crests.
I know that kind of takes away the QoL feeling of stat swapping from legendary items. But they would still have their unique animations and better crest slots, so I don’t really think they would become irrelevant.
I made a quick little picture so you could get an idea of what it might look like. What do you think? Would it work? Or do you prefer it the way it is now?
(edited by sgeisi.5981)