Even after all this time...
Haste: excessive speed or urgency of movement or action; hurry.
“working with feverish haste”
synonyms: speed, hastiness, hurriedness, swiftness, rapidity, quickness, briskness
They’re synonyms (noun. 1. a word having the same or nearly the same meaning as another in the language,) so I’m personally not going to worry about it.
ANet may give it to you.
Haste in the DnD sense is broken down into quickness and swiftness in GW2. I fail to see what the issue is. If we called it haste, it would irk people even more.
Words are words, they have to choose one. Why is [Might] not called [Strength]? Why is [Fury] not called [Anger]? And so on..
Also, there’s a thief skill already called [Haste].
When I described quickness to people I usually called it haste.
I got the same for Boons and Conditions. Why not call them the simple Bufs and Debuffs?
I was confused and found it silly for a while but I’m used to it now.
I got the same for Boons and Conditions. Why not call them the simple Bufs and Debuffs?
I was confused and found it silly for a while but I’m used to it now.
In this case I think it’s because the names were carried over from GW1 which had several different types of buffs and debuffs, each with their own effects. Boons and conditions were just two of those.
In GW2 they simplified the system a lot – for example in GW1 necromancers had very few skills that caused conditions, instead they cast hexes which had similar kinds of effects (but with some key differences). Skills that cured conditions wouldn’t affect hexes and vice versa. In GW2 it was all condensed down into 1 set of buffs and 1 set of debuffs, but I guess they wanted some continuity (or thought GW1 players would be more familiar with those terms).
“Life’s a journey, not a destination.”
It bugs me that quickness and other buffs can be perma aplied for the duration of the fight. It took all the planing and the idea that you keep importand cds for certain phases and threw ot out the window.
It bugs me when people do not make clear thread titles, and niggle about anet using whatever word(s) they want to describe “things” for their game.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
As a friend of mine used to say when we worked on site: “Less haste, more speed!”
Haste is a term defining excessive speed, whereas quickness defines the quality of doing something with speed or in a short time alone.
This is why:
Restore that which was lost. And all shall be as one.”
Haste is generic, and can apply equally to Swiftness and Quickness, while they’re separate boons. Swiftness implies a high movespeed, especially overland. Quickness implies rapid, energetic motion, such as fast attacks.
Or, as Cheetor (A cheetah with high running speed, obviously) explained it to Quickshot (A scorpion-snake capable of nearly-instant strikes) in Beast Wars “You’re quick, but you’re not fast”
I got the same for Boons and Conditions. Why not call them the simple Bufs and Debuffs?
I was confused and found it silly for a while but I’m used to it now.
^This.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Games, like pretty much every aspect of human life, have a lot of jargon. It’s best not to spend too much time worrying about what we think the words should mean and focus more about how ANet means them.
- Characters can be set on fire, but not objects in core Tyria.
- Not all that is projected is a projectile; some things that aren’t projected are.
- All that is gold does not glitter; that which glitters is not necessarily…. wait, get the shiny!!!!