Event Chest Reward
Players are aware of the issue. Anet remains willfully oblivious to it, claiming there is nothing wrong.
Yeah, I’ve been in groups that have defeated him about 10 times this month alone, and ALWAYS, every chest, is pure greens. Someone might get a rare, but it’s only ever been one. But me, it’s always been greens.
I think because the loot is NOT shared that the overall rate loot drop for a higher tier item is lower.
You guys got two rares amongst the lot of you?
Man, you’re lucky. I’ve seen groups go without a single rare.
How’d that work out for us so far?
Now let’s try some ideas that will really work.
I’m happy with them, most events aren’t really hard enough to be worth more than already drops.
Though I’ve never worn magicfind, so whatevs :P
Think about this for a minute.
If you were locked out of doing the event for a week at a time, I could see them upping the drop rates on rares and exotics, but with the event resetting every couple hours it really doesn’t make sense.
There are lots of meta events with big chests – there are ~170 dragon events alone each week. If they all dropped rares and exotics for everyone we’d be vendoring them the way we do blues and greens now.
Maybe what we should be asking for is an event with a reaaaally long reset timer that drops better loot
Reset times shouldn’t matter, the OP’s point is that the loot chest, regardless of the event spawn time, should be consistent with the event itself, in this case, difficulty. Two weeks of greens doesn’t play, lol.
Players are aware of the issue. Anet remains willfully oblivious to it, claiming there is nothing wrong.
He’s preaching to the choir…
we been saying the loot drops are terrible for a good long while, they seem to brush it off.
In most MMO’s risk = reward. Here, risk > reward…….a lot > reward. I was grinding in Queensdale today on my level 80 doing my daily, and I had 2 rares drop from trash mobs within 20 mins. What’s the incentive to blow consumables and repair money when I get better loot killing level 5 mobs? Something is WAY off balance.
And i CAN understand why they did that – because if there’s too high a chance then Everyone could get an exotic/rare – and thats the problem,
I personally believe that instead of each individual having xx chance of exotic/rares it should be:
The Boss ‘Knows’ how many players are nearby. The amount of Players determines the amount of Bands. A certain amount of rares/exotics are available from each band – no more/ no less.
The amount of players needed for each band could be linear or scaled.
For example Every 10 players creates a band.
OR 1-10players =Band; 11-30 = Band; 31-60players=Band
Every band has 1 exotic and 2 rares available – Once these have been received from the chest, they are no longer available BUT if they have not been received By the time the last player from that band loots then that player will receive the items.
Of course the numbers used for players per band and the amount/quality of drops are only used for example.
At least this way you have a GUARANTEED chance of a ‘good’ loot. Especially for the smaller groups. At the moment (because of the way the rng is worked out) there is more chance of an exotic to drop for a large group (that defeated the Boss) than a small group. If you have an individual xx chance of getting good loot, then it will take xx people for that good loot to be probable within the whole group.
Heres a very simple fix . . . . Multiply the coin recieved by 10 That would be a start – Heck even an increase of x5 would be good.
And Obviously uniques/precursors still have a 0.0000000000000000000000000000000000000000000001% chance of being a reward
In most MMO’s risk = reward. Here, risk > reward…….a lot > reward. I was grinding in Queensdale today on my level 80 doing my daily, and I had 2 rares drop from trash mobs within 20 mins. What’s the incentive to blow consumables and repair money when I get better loot killing level 5 mobs? Something is WAY off balance.
Today: Had skritt (trash) drop 2 rares within half hour with only 20mf – after 2 deaths by the high wizard repair>reward thats why i’ve had to post- been on my mind for a looong time but that spatial surge was the one that broke the asurans back
Think about this for a minute.
If you were locked out of doing the event for a week at a time, I could see them upping the drop rates on rares and exotics, but with the event resetting every couple hours it really doesn’t make sense.
There are lots of meta events with big chests – there are ~170 dragon events alone each week. If they all dropped rares and exotics for everyone we’d be vendoring them the way we do blues and greens now.
Maybe what we should be asking for is an event with a reaaaally long reset timer that drops better loot
SEE my post 2 above – you’d see that just wouldnt be the case
WHEN you want rares/exotics where do you go? – Trash mobs
You sent a support ticket because you didn’t like the drops? Way to waste supports time. Unless you think this is a game bug, but since there are threads here analyzing the drop rate, all you’re doing is wasting supports time. Maybe a bug report, but a support ticket?
What do you think support can do for you? Give you a rare?
That’s just misuse of customer support.
Personally i think the big chests for those chain events should be upped by at least a factor of 20 if not 50 for the loot drops.
And then limit them to a once a 24 hour period, you can keep doing the events if you wish but limit the chest to redrop loot only every 24 hours per account.
This was if you fight your way thourgh a high level champion the loot drop will be worth it, and with a 24 hour chest reset people will be unable to farm them.
Abuse the system. Don’t participate until the last 1% and enjoy the same rewards as those who just spent all that time and effort completing the event.
Currently, time and effort isn’t rewarded at all and zerging actually increases the rewards you receive. Additionally, the more people in the zerg, the less effort each individual has to put in. You’re actually rewarded for not trying. It’s the flaw with the shared, everyone is equal, loot system.
I’d be happy with my endless run of green loot if I scored some high quality mats from the large chest as well. At least then I will get something useful for my time and effort.
+1
The big issue for me is i catch myself grinding trolls for dropping better loot, then going in with the group to kill champions or bosses.
Last time i bothered was this Champion Karka which took my party 20-30 min to kill and we all got 1 rare item out of it. Everyone was like “well this is bs”.
Please make some changes to the reward system, because people are starting to give up on challenging things and go for the easy tasks….
Seafarer’s Rest
I think the OVERALL drop rate is ok, it IS possible to make money and to drop exotics, it’s just the distribution of them that is absurd. It’s the fact that the effort of participating to big events or to kill bosses does not seem worth the investment as the average mob have seemingly almost the same loot tables.
Two days ago, I spent two hours in Orr. I do many different events including two temples and defend the gates of Arah. I get nothing from the bosses or chests, but I drop two or three yellows on trash during the events. But before logging out I just walk a bit here and there, in some lost corners of the map, and kill an undead eagle … and it drops me “Shield of the Wing”.
That is the problem. It’s almost like having a developer next to you telling you to let those kitten temples down and go hunt some undead eagles.
Think about this for a minute.
If you were locked out of doing the event for a week at a time, I could see them upping the drop rates on rares and exotics, but with the event resetting every couple hours it really doesn’t make sense.
There are lots of meta events with big chests – there are ~170 dragon events alone each week. If they all dropped rares and exotics for everyone we’d be vendoring them the way we do blues and greens now.
Maybe what we should be asking for is an event with a reaaaally long reset timer that drops better loot
THIS.
They can’t just make every chest spat out Rares and Exotics. There’s too much of them going on with a short and FIXED reset timer. Either they up the rewards BUT do something about how big world event chains reset or apply some sort of DR for every chest opened per day or per a certain time period OR they can even make these events more CHALLENGING and not predictable. And when I say challenging, I don’t mean a zerg which can totally ignore and make the mechanics of the boss fights obsolete and just spam auto attack on the target while watching the Grammy Awards.
I want an actual dragon fight. I don’t want just an eyecandy dragon that stands there waiting for me to shine up his shoes. Some sort of time limit in the event itself wherein if you fail to slay the dragon or prevent a dragon’s objectives, the Event actually FAILS. A much more engaging combat for a massive ZERG and not an event which only dynamically scale for 10 or 15 players.
Do you really think those dragon event’s wherein you pedicure the dragon’s foot for 5 to 10 minutes every 2 hours or so is worth an exotic gear? Seriously.. -_-
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
I have never gotten a rare from a chest, any rare, any chest.
The best I get is the occasional green.
Last time I killed the Shadow Behemoth I got 4 greens and I was so shocked I did a little dance.
The only rares I’ve gotten have been off random trash mobs, once I even got an exotic off a mosquito- man i was hunting mosquito’s there for a while!
I understand that if chests dropped rares and exotics they would be farmed to oblivion but really hard/long events chains like meta’s and Temple events should at least have a higher drop rate to be on par with the time invested and difficulty of the fight.
Open world PvE rewards are garbage across the board. I haven’t had 1 exotic drop in over 700 hours of play. It’s a joke – I don’t use anything I’m given, it’s all vendor/salvage trash. The rares I’ve had (very rarely) only ever come with common skins. Even map reward exotics have been under-leveled bland junk.
They might as well reduce everything down to gambling chips, to throw in the mystic toilet – it would be more honest.
The loot drops in general are among the lowest in the industry for time vs risk x reward. Look at the argument about champions, they claim to have ‘upped’ the loot, I killed two in the past hour and both dropped blues.
Get it taken down -
Do whatever it takes if you care about this game -
Think about this for a minute.
If you were locked out of doing the event for a week at a time, I could see them upping the drop rates on rares and exotics, but with the event resetting every couple hours it really doesn’t make sense.
There are lots of meta events with big chests – there are ~170 dragon events alone each week. If they all dropped rares and exotics for everyone we’d be vendoring them the way we do blues and greens now.
Maybe what we should be asking for is an event with a reaaaally long reset timer that drops better loot
THIS.
They can’t just make every chest spat out Rares and Exotics. There’s too much of them going on with a short and FIXED reset timer. Either they up the rewards BUT do something about how big world event chains reset or apply some sort of DR for every chest opened per day or per a certain time period OR they can even make these events more CHALLENGING and not predictable. And when I say challenging, I don’t mean a zerg which can totally ignore and make the mechanics of the boss fights obsolete and just spam auto attack on the target while watching the Grammy Awards.
I want an actual dragon fight. I don’t want just an eyecandy dragon that stands there waiting for me to shine up his shoes. Some sort of time limit in the event itself wherein if you fail to slay the dragon or prevent a dragon’s objectives, the Event actually FAILS. A much more engaging combat for a massive ZERG and not an event which only dynamically scale for 10 or 15 players.
Do you really think those dragon event’s wherein you pedicure the dragon’s foot for 5 to 10 minutes every 2 hours or so is worth an exotic gear? Seriously.. -_-
Gah, I hate this “You should have to WORK in a game” opinion.
It poisoned MMOs long ago.
If I want to be effective at trying different builds, it shouldn’t take me a week or more of grinding to get a full set of the relevant equipment. It should be darn well near instant.
The grind should be purely cosmetic.
This is how it was in the first Guild Wars where the wider MMO crowd had no influence, and it’s the way it should be here, but ArenaNet keep bowing to pressure from morons who think time played > skill.
Therefore I may take some time replying to you.
You sent a support ticket because you didn’t like the drops? Way to waste supports time. Unless you think this is a game bug, but since there are threads here analyzing the drop rate, all you’re doing is wasting supports time. Maybe a bug report, but a support ticket?
What do you think support can do for you? Give you a rare?
That’s just misuse of customer support.
I’ve sent two tickets to support about drops
First was a ticket about DR that got a quick response
The second ticket was about the loot drop from champions and how they’ve (quote) “the drops from champions have increased” BUT after after soloing 5 (onlevel) champs the best item i had was a blue sword the other 2 drops were grey worthless and two champs dropped nothing. . . surprisingly i’ve had no response to this ticket.
Any other tickets i’ve sent in regarding bugs have had a speedy response
Customer Support has two words: Customer (Thats me) & Support (Thats what i need) .