Event Scaling

Event Scaling

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

So, I agree with the concept of event scaling, whereas more players means more difficult.

But aren’t we going a little overboard there?

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Event Scaling

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

At first I thought you meant the moa.

I was going to say I think that’s the opposite problem – that the event has been running without players interrupting so the seekers were free to bring shards and power up the sheild with nothing reducing it.

Then I checked the wiki and found out that each shard only adds 10 to the shield strength. So if the cleric had been recieving 1 shard per second it would take 13.6 Years to build up that much.

I’m gonna go out on a limb and guess that it might be bugged.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Event Scaling

in Guild Wars 2 Discussion

Posted by: Vajra.3914

Vajra.3914

Apparently, instead losing the shield, she gaign it over time, no need of shards.