Event communication/OF's (future CDI?)

Event communication/OF's (future CDI?)

in Guild Wars 2 Discussion

Posted by: Kootje.9271

Kootje.9271

I’m hijacking the CDI-idea for something I think a lot of players have an opinion about.

As we have all seen, with mario and now with the knights en the holo’s, that a lot of players don’t really know what to do in some events, since this is an MMO we do it with all the players, it’s not something u do solo. This unavoidably means that the “better” players get hold back by the “lesser”, and vice versa. Which is really good, since it raises everyones skillcap.

Although I approve of the philosophy behind these “all-players-involved” events, the players that don’t know mechanics, or don’t read map chat contribute, unintentionally to the failure of the event.

Problems imo that cause a less than good event-experience are:

- The overflow problem, not being able to make good groups on the lesser populated servers/overflows, which coincides imo with the scaling of the events. I’ve been alone on an overflow with the blue knight, trying to kill it. I left after 5 minutes cuz it apparently didnt scale that wel.

- Communication problem, it seems not all ppl read mapchat or saychat, or don’t have it turned on or w/e. This makes it hard to communicate to all the ppl in the vicinity on mechanics etc.

What can be done:
- Overflow problem can be solved by better scaling, risk ofc is that it becomes to easy and ppl will abuse the overflowmechanism.

- About the communication, could it be an option that commanders have an option to talk in your screen? If they say something it pops up in the middle of your screen. This way all ppl can see what the commander say and it would add to the functionality of the commander. Also an important one for the ppl doing the holo fight for the first time.

Cuz i’m getting frustrated at failing these cool events for so many times due to the above. Mario was great! During the first few days, after that my server mostly failed.
Same with the knight/holo.

Anyone have opinions about how this communication could be improved? Especially for EU ppl like me, we also have the extra problem of the multiple languages on overflows, spanish, german, french, english. And some ppl aren’t able to comprehend english that good.

What can be done from playerside and Anetside to give us better tools, to succeed more in these events?

And the commanders might not be the solution, since not all ppl have a tag ( I don’t cuz I’m poor).

Proud member of Dutch-Finest Guild on Far Shiverpeaks.

If it ain’t dutch,… :P

(edited by Kootje.9271)

Event communication/OF's (future CDI?)

in Guild Wars 2 Discussion

Posted by: Kootje.9271

Kootje.9271

No one with ideas for improvement or any added communication tools?

Proud member of Dutch-Finest Guild on Far Shiverpeaks.

If it ain’t dutch,… :P

Event communication/OF's (future CDI?)

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I certainly hope they never allow some random person the ability to put messages across the center of my screen for the mere cost of 100G.

Other than out-of-game guides, I can’t see how they can teach mechanics for new encounters.