Event credit for support changes?

Event credit for support changes?

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Posted by: Techstriker.4130

Techstriker.4130

As I understand it events mostly give credit for damaging the enemy (for the battle ones at least). However some of the new specializations and rev have very support oriented skill sets (Druid, Herald, and Centaur Stance, etc.). My friend’s got his druid healing 20k+ almost instantly, but has about 0 damage output, so has there been any word if event credit conditions are going to be updated to match the seeming slant toward adding support builds?

Event credit for support changes?

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Posted by: Wanze.8410

Wanze.8410

As Guild Wars 2 endgame has always been about style rather than skills, I think I should get event credit just for standing there and letting new players marvel at my veteran awesomeness and returning the occasional casual acknowledgement in map chat, while they compliment my slick fashion style and buy my fireworks off the tp to celebrate which, without a doubt, is quite certainly and most definately will be the most memorable moment of their lives.

I hope this gets added with the new pact commander mastery.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Event credit for support changes?

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Posted by: Techstriker.4130

Techstriker.4130

I don’t know about that, but healing an entire party on fire from nearly 0 to full in a few seconds seems worth rewarding when it’s traded for more damage…

Event credit for support changes?

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Posted by: JustTrogdor.7892

JustTrogdor.7892

That’s kind of a tough one and an issue the new for lack of a better word, healer, mechanic brings. On the one hand in raids I guess healing will be very appreciated, maybe needed and deserving of rewards. On the other hand it may encourage people to play that role in open world events where it really isn’t needed, sitting back, scaling up the event, not really contributing and “heal tagging” for easy loot. It would be worse than Guardian loot stick. So I am not sure where to go on this issue.

The Burninator

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Posted by: Wanze.8410

Wanze.8410

But I look so splendid, i dont take damage, so what do i need you for and why should you get credit for it?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Sizer.3987

Sizer.3987

That’s kind of a tough one and an issue the new for lack of a better word, healer, mechanic brings. On the one hand in raids I guess healing will be very appreciated, maybe needed and deserving of rewards. On the other hand it may encourage people to play that role in open world events where it really isn’t needed, sitting back, scaling up the event, not really contributing and “heal tagging” for easy loot. It would be worse than Guardian loot stick. So I am not sure where to go on this issue.

This is where the problem would be, but i think theres a way around it. Best example i can think of to deal with it is by thinking of a fight similar to teq, where there are frequent damage pits in where you stand to melee. So a fight could be either 100% dps classes, fighting mostly from range with each person doing 66% of their melee damage. OR, you could have 66% dps classes 33% healing, and those healing classes would let people melee all the time, doing full damage, so the fight would finish in the same amount of time both ways.

If the new events were balanced like the above then it would be fine. If not, the people healing would just be dead weight and shouldnt be getting rewards just for throwing out random heals and 0 damage.

Also in wvw this should happen all the time. Just in pve that its questionable.

80 Mesmer – Yaks Bend

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Posted by: imsoenthused.1634

imsoenthused.1634

I usually see lots of players go down at any world boss, even the easiest ones. If a few heal specced people keep all the newbies on their feet to enjoy the content without needing a revive afterwords what’s the harm in giving them credit? I’d bet it would actually increase the DPS of the zerg in aggregate. Sure the healers might be doing less damage, but if there are five other players still attacking at the end who would have been taking dirt naps in the first few seconds then the average DPS will probably work out ahead overall.

I’m all for giving event rewards to people in return for using control or support. You can’t go around saying you want rolls other than DPS to be viable if you then only reward DPS.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: JustTrogdor.7892

JustTrogdor.7892

I usually see lots of players go down at any world boss, even the easiest ones. If a few heal specced people keep all the newbies on their feet to enjoy the content without needing a revive afterwords what’s the harm in giving them credit? I’d bet it would actually increase the DPS of the zerg in aggregate. Sure the healers might be doing less damage, but if there are five other players still attacking at the end who would have been taking dirt naps in the first few seconds then the average DPS will probably work out ahead overall.

I’m all for giving event rewards to people in return for using control or support. You can’t go around saying you want rolls other than DPS to be viable if you then only reward DPS.

The problem is there are so many open world PvE events that do not require dedicated heals. All of them really. Sure some newbies might go down say fighting SB, the easiest boss. That is where they learn to mitigate their own damage, not stand on AOE circles and so forth. I’m all for newbie help but this isn’t the way to do it. Teaching them they can just go all Rambo mode because they will have a healer to save them is teaching bad, very bad open world PvE habits.

If suddenly healers start getting credit for doing nothing but heals in open world PvE there will be a lot, and I mean a lot of people standing back “heal tagging” for rewards during events where it is not needed. Why? Because it is easier and safe (unless the agro system makes mobs target healers). They will upscale the event without really contributing because healing isn’t needed in those events. It is bad enough in some cases with rangers pet tagging or as some call them pet botting. Throw in Guardian loot sticks and we have half the people trying and the other half just tagging for loot.

It is a very fine line. A line that needs to be considered carefully. I don’t know about anyone else but I don’t want to take part in an open world event, have it upscaled by people healing me when I don’t need it, 90% of the others don’t either, the other 10% get rezed quickly anyway or WP back fast, and dragging the event out so they can get loot.

As I said, it seems the support role may have a place in raids worthy of reward. I didn’t get a chance to do the beta raid before it closed so I don’t know.

The Burninator

(edited by JustTrogdor.7892)

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Posted by: imsoenthused.1634

imsoenthused.1634

Hardly anyone resurrects any of the dead players until the boss goes down in my experience. Also, healing is boring. I really don’t think you have to worry about some huge upscaling with 70% standing back and healing. If I’m wrong? You roll it back and do away with the new mechanics. What in the world would it possibly harm to give it a try? It hardly matters if the worst case scenario happens since the biggest repercussion is that a few world events take longer/fail for the week or so before you revert the changes. It would hardly ruin everything forever.

All morons hate it when you call them a moron. – J. D. Salinger