(edited by dadamowsky.4692)
With the daily focused on event hunting in particular areas the problem of event and mob taging spread from the Cursed Shores to entire Tyria. And IMO it should be finaly addressed.
Currently taging a single mob is beeing difficult, and on some occasions close to impossible, due to swarms of other players. The key goal of the game – other players presence beeing a welcomed sight not a nuissance – is fading away. For instance, I have literally landed no hit at all in many events with my GS mesmer as the time between the the skill activation animation and mobs beeing slained is simply too short. Classes with a non-instant spam (AoE) skill (projectile based, animation delay, anything) or simply people who has bad luck of firing in the exact window between mob spawn and death are missing entire events.
We could of course discuss the event/overleved_player scaling issue, or should there be more mobs spawning, but probably the amount of tweaks and variables would be too large to make a satisfactory conclusion anyway. So why not revise how are we beeing taged in the events at all? Since the solution should be quite simple and possible to implement – area based tag. If someone stands in the orange-event circle, he would be taged in the event by default.
The issue would of course be leechers, as there would be such obviously. But would it really hurt the experience? I believe not, with so many players doing events those few who simply stand around would not make a difference. Many world boss riders are slacking off anyway (ex. during the portal phase of Behemot, Taida’s gate or any pre to be frank), are world bosses not beeing slain?
I would even propose to introduce this solution to mob taging as well, which should fix the Cursed Shore (and alike) events but idk is it possible to implement this tag selectively (for PvE only, or non-players targets only for instace, as WvW players might not be happy with it).
What do you think?
(edited by dadamowsky.4692)
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