Every class but Warrior nerfed
1) 100k damage? I’m gonna take that to mean “over the span of a few minutes” which a lot of classes can say.
2) About every class:
Elementalist was not nerfed. It got some skills that weren’t working right (signets hitting things beyond range, etc) fixed.
Engineer was not nerfed at all. If anything, a slight buff.
Guardian was not nerfed. The only thing close to a nerf was teh activation time on Sig of Judgement.
EDIT: Upon closer read, the Guardian changes were more significant. Some nerfs, some buffs.
OK, Mesmer got nerfed to hell and back. I’ll accept that.
Necro not nerfed at all.
Ranger: Look, if a 40ms cast time increase is a nerf, you play on an entirely different level.
Thief: One nerf, one buff.
I don’t think I’ve ever played a MMO where there wasn’t at least one class that was perceived as the ‘best’ by many players whilst also getting a lot of love and attention from the developers.
The first major content patch is going to be the deciding factor as to whether I continue playing this game or not. It’s frustrating enough trying to find a niche I enjoy when it comes to the professions themselves without some being ridiculously better at doing pretty much anything.
For ranger, that crossfire skill is our short bow autoattack skill.
With Quickening Zephyr (2x fast for skills and actions), we could shoot about 3 arrows within a second. I believe this is the main burst output of rangers.
But after that increase of cast time, Quickening Zephyr seems useless now.
Slow as hell.
For ranger, that crossfire skill is our short bow autoattack skill.
With Quickening Zephyr (2x fast for skills and actions), we could shoot about 3 arrows within a second. I believe this is the main burst output of rangers.
But after that increase of cast time, Quickening Zephyr seems useless now.
Slow as hell.
You’re referring to the 40 MILLIseconds they added? Lol
And ele got nerfed as well
For ranger, that crossfire skill is our short bow autoattack skill.
With Quickening Zephyr (2x fast for skills and actions), we could shoot about 3 arrows within a second. I believe this is the main burst output of rangers.
But after that increase of cast time, Quickening Zephyr seems useless now.
Slow as hell.You’re referring to the 40 MILLIseconds they added? Lol
Go ask some rangers, idk how to say in your language.
1) 100k damage? I’m gonna take that to mean “over the span of a few minutes” which a lot of classes can say.
2) About every class:
Elementalist was not nerfed. It got some skills that weren’t working right (signets hitting things beyond range, etc) fixed.
Engineer was not nerfed at all. If anything, a slight buff.Guardian was not nerfed. The only thing close to a nerf was teh activation time on Sig of Judgement.
EDIT: Upon closer read, the Guardian changes were more significant. Some nerfs, some buffs.
OK, Mesmer got nerfed to hell and back. I’ll accept that.
Necro not nerfed at all.
Ranger: Look, if a 40ms cast time increase is a nerf, you play on an entirely different level.
Thief: One nerf, one buff.
With a lot of stacks of might (which warriors can give themselves with GS traits), and frenzy, I’ve seen warriors 100b for 100K+ in Arah on Champions. That is 100k in 1 skill.
I wouldn’t call the change to basilisk Venom a buff. part of why the skill was even remotely useful outside of venom sharing builds is that it couldn’t be purged.
Now that it can be purged, it’s only viable in 1 gimmicky build.
Pistol Whip is a sword/pistol thief’s ONLY damage skill.
By nerfing the damage from it by 15% , you nerf the entire thief’s damage by 15%.
The signet changes hurt a lot of casters, who have to kite to kill things, because they can’t just stand and face tank everything like warriors. A strategy they had was to run forward (the only way they get their movement speed buffs), face their camera backwards, and use signets and ground targeted spells to hit the mobs chasing them.
Besides, this is the guy who nerfed smiter’s boon so bad it was taken completely out of PVP play.
For ranger, that crossfire skill is our short bow autoattack skill.
With Quickening Zephyr (2x fast for skills and actions), we could shoot about 3 arrows within a second. I believe this is the main burst output of rangers.
But after that increase of cast time, Quickening Zephyr seems useless now.
Slow as hell.You’re referring to the 40 MILLIseconds they added? Lol
Seems like they messed up, there’s no way it’s 40 milliseconds
Its no where near 40 milliseconds. They were off by a decimal point at the very least. I thought it was placebo at first but im no longer able to get anywhere near the bleed stacks I used to and all I have been doing since the restart is testing it.
Ele got nerfed (whirlpool, our 1 dps abil in water was reduced in damage)… oh did i mention it was an elite spell too?
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
as someone who recently rolled a mesmer alt, im pretty upset..
And imps still hit too hard (one isn’t a problem they telegraph and you can dodge, it’s groups that are hard) in addition to other mobs. It looks like somethings on the battlefield remain sacred cows that the gods never nerf lol!
Seeing this topic I’m looking at the broken Hundred Blades, lol.
Yeah, I’m not even sure how pistol whip gets nerfed when Hundread Blades is allowed to exist as is.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
Even if it is adjusted, I get the feeling (judging by the handling of recent profession ‘fixes’) that warriors will still be in a very good position in both PvE and PvP. I keep seeing Arena Net claiming that they’re happy with warriors, so I’m struggling to understand why every other profession is nerfed even when they’re nowhere near as dangerous as a warrior is.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
The “1” at the end of the number is shoop’d.
While I think the warrior numbers are shopped, the fact that one of the most survivable classes also wins on burst vs everyone but thieves, out supports most classes and is the best ranged damage dealer with head shot is RIDICULOUS.
Don’t forget about mobs! Mobs, their strength and density of numbers always stays the same while players get weaker.
Edit: Some storymode boss was nerfed, but I mean out in the world.
(edited by Agemnon.4608)
You guys have no idea what you’re talking about, warrior is one of the least sought after professions on a good team in tpvp. Luckily this game isn’t balanced around carebear pve where anything works, or else warriors would be in really bad shape. Warriors need a buff if anything, if you don’t have at least 100 tournament games played please don’t bother trying to argue balance.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
that boss takes a lot of damage from any class… jesus my ranger could land a 150k on that guy.
it’s funny because you’re ranting about something you’re clueless about.
While I think the warrior numbers are shopped, the fact that one of the most survivable classes also wins on burst vs everyone but thieves, out supports most classes and is the best ranged damage dealer with head shot is RIDICULOUS.
Warrior bursts need 3 full second to be setup.
You have a long time to counter them with anything you like.
You know, I would be fine if they halved damage but also cast time.
Because let’s face it, people cry at big numbers but avoid talking how impossible it is to land said numbers on anything with half a brain.
If Warriors were OP they would be dominating sPvP, yet Thieves/Mesmers/Guardians are.
Ask yourself why.
Epic nerf on thief. You really think it’s a buff? My, my, my. I’ll probably mock you but that’s probably too harsh for ANet’s taste. An elite’s skill that CAN be countered by some traited skill is BULL KITTEN.
the dev in charge of balancing plays a warrior main, go figure…
Arenanet, please separate PvP and PvE.
Sincerely,
A concerned Mesmer
the dev in charge of balancing plays a warrior main, go figure…
Do you have a source for that? I’m not accusing you of lying, but I’d be very thankful to be able to use it to back up future debates. It’s worrying, especially since a certain other MMO suffers from class favouritism when it comes to mages and their damage output/survivability.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
This picture is a fake.
Hundred Blades is a channeled ability and each hit does slightly more damage than the previous. And the previous hit on the screenshot was 10k. No way the last hit would do 150k…
You do realize warrior still has almost half of its abilities and traits bugged right? I would love to see something being done with warrior…..ANYTHING would be nice.
Seeing this topic I’m looking at the broken Hundred Blades, lol.
Yeah, I’m not even sure how pistol whip gets nerfed when Hundread Blades is allowed to exist as is.
Hundred Blades was never any stronger then Pistol Whip. That said neither deserve/ed a nerf.
We are not friends.
Hyperbole aside, I just don’t understand why this is how they spend their first month live. This is when its most crucial to reinforce and build on their fanbase, but instead of doing things that would have people cheering them on, they’re busy throwing around these nitpicky nerfs.
You guys have no idea what you’re talking about, warrior is one of the least sought after professions on a good team in tpvp. Luckily this game isn’t balanced around carebear pve where anything works, or else warriors would be in really bad shape. Warriors need a buff if anything, if you don’t have at least 100 tournament games played please don’t bother trying to argue balance.
in PVE, groups are already saying warriors and guardians, other classes need not apply.
Both high end PVP and high end PVE require skill, generally different types of skill, so don’t claim that unless you’re doing high end PVP you don’t have the right to have an opinion.
Besides, they have the tech to split skills into PVE and PVP versions, just like they did in GW1.
They can balance for PVE AND PVP.
They’re just choosing not to right now, because the dev leading the team for skill balance LOVES his warriors and guardians.
They posted a while back (could have been as far back as bwe2/3) that the warrior was the only class the development team were completely happy with. If this is still the case, they might just use the warrior as the baseline class and buff/nerf everything around it.
Seeing this topic I’m looking at the broken Hundred Blades, lol.
Yeah, I’m not even sure how pistol whip gets nerfed when Hundread Blades is allowed to exist as is.
Hundred Blades was never any stronger then Pistol Whip. That said neither deserve/ed a nerf.
It always did double the damage of pistol whip if not more, and benefitted more from boons and quickness than pistol whip as well.
Slower base swing speed weapons always benefit more with % based speed increase buffs.
Now it does 3x the damage of pistol whip, and let’s not forget that the other skills on GS line also do thousands of damage, while pistol whip is the ONLY damage dealing skill for a S/P thief. Infiltrator’s strike = auto attack damage, head shot = 1/4 of an auto attack, black powder = 1/4 of an auto attack. Now these are great skills for utility but that really means once a S/P thief gets set up to where he is in melee range, and doesn’t need to blind or interrupt… they’re going to be spending most of their time pistol whipping, since it’s the only damage skill they have.
Just thought I’d cross link this image from the warrior thread.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/11247/lol_warriors.jpg
150k.
No other class can do that in a single ability with a less than 10s cooldown.
This screenshot is legitimate, however, that damage is intended. During the final boss fight of the Mursaat path in Arah Explorable Mode, you gain a ghost buff that increases your damage by ALOT (maybe 5-6 time more damage). I’ve personally hit close to 180k on my GS warrior on that fight.
I don’t think its fair to use that specific encounter to show warrior dps because outside of that specific fight, you will NEVER hit anywhere close to 100k in a single hit.
But aside from that, I’d have to agree that even outside of the final boss in Arah explorable, Hundred Blades is the highest damage per second ability in the game.
Thief: One nerf, one buff.
Nope, 2 nerfs to the thief. No buffs.
They made BV breakable by a stun break. Hardly a buff…
I’m not complaining, just wanted to correct that.
But aside from that, I’d have to agree that even outside of the final boss in Arah explorable, Hundred Blades is the highest damage per second ability in the game.
It also leaves you completely vulnerable, immobile, and its extremely easy to wiff.
Guardian was not nerfed. The only thing close to a nerf was teh activation time on Sig of Judgement.
EDIT: Upon closer read, the Guardian changes were more significant. Some nerfs, some buffs.
Guardian was pretty much 100% nerfed PvE wise. The only “buff” was 5s off our leap, which is fairly minor compared to 10s added on the symbol.
If you only PvP, this patch probably didn’t mean anything for Guardians beyond skills moving. If you’re primarily PvE, this screwed up one of our best weapons. Guardians didn’t exactly have great damage output in dungeons anyway, and this just further reduced it. I’m with other people on this — they could have just changed the boon type given by symbol of wrath instead of doubling the cooldown.
Paints the balance crew in an extremely bad light.
With a lot of stacks of might (which warriors can give themselves with GS traits), and frenzy, I’ve seen warriors 100b for 100K+ in Arah on Champions. That is 100k in 1 skill.
LOL. Oh my god, I can’t believe you just said that…
What are you fighting, tiny bunnies?!
POIDH and such.
Edit: Above was shown a picture of 150k shot, but as said, it would have hit around 15k on anything else.
(edited by Aristio.2784)
But aside from that, I’d have to agree that even outside of the final boss in Arah explorable, Hundred Blades is the highest damage per second ability in the game.
It also leaves you completely vulnerable, immobile, and its extremely easy to wiff.
Pistol whip does too, you gain some invincibility frames but you can get dropped during the first part of the skill and the invincibility frames don’t cover the whole animation.
Pistol whip is even easier to whiff because of the cast time before the stun.
You have to stun/immobilize a target to land the stun that leads into the hits.
Every thief who used pistol whip in PVP chained into it with either basilisk venom, devourerer venom, or infiltrator’s strike, otherwise it would never hit, and without quickness it still was dodged out of before all of the damage hit.
This nerf just makes sword/pistol less effective in PVE more than PVP.
You probably did something foolish like called them out or started a petition; or something else against the code of conduct.
Guess what Aristo, that’s still more damage than any other class can do in a single skill.
In the case of shortbow it’s not 40ms.. where as we could fire 25 arrows in 4 seconds with quickening, we can now shoot 13 arrows in that same time span. Without quickening the damage of shortbow crossfire (without bleeding) is cut by about 35% as well.
Whether it’s a bug or intended, we don’t know yet.
Right now rangers cannot be used for any content except downleveled solo pve. (lvl1-25 areas).. since we hit like a wet noodle, at around the level of elementalist staff water auto attack.
(edited by Zsymon.8457)
Nuther +1 for “why nerf mesmer” I love the mesmer and it is / was my main. After getting to 80 and realizing it’s very poor for Pve and DE’s; I decided to play another class. I can say, since I’m US on EU and play late (solo mostly in empty zones) mesmer was a bear to complete all areas. I’m very saddened that they further reduced mesmer in this patch. I guess my mes goes on a shelf as a collectible trinket now.
@Devildoc
And? Warrior’s are meant to do a healthy amount of burst damage. They even have it straight built into their profession mechanic. He’s clearly built as a Glass cannon as well, as he barely has 1.8k~ more HP than his profession’s base HP.
I also agree that warriors are a little too bursty with hundred blades, as it is they already have a lot going for them, High HP, Heavy Armor, and at least one skill that has ludecris amounts of damage compared to any other class. The game isn’t currently PvP only or PvE only it’s both, they are trying to do the impossible and balance for both at the same time. To balance for PvP and PvE they’d need to balance for PvP and then edit the PvE content around that balance which would make for a horrible game. They should go back to a split existence where being in PvP or PvE affects the effects of the skills that way they can balance around each individually. High end PvP and high end PvE doesn’t mean anything if in both of them you have people kittening and moaning about similar stuff. As a side note, WvWvW would need it’s own re-balanceing too for the people who care about that. Believe me, for every sPvP enthusiast there is a PvE enthusiast and there is a WvWvW enthusiast. Anet took on a big task that they are currently handling poorly, balancing three different game modes in one game.
Guardian was not nerfed. The only thing close to a nerf was teh activation time on Sig of Judgement.
EDIT: Upon closer read, the Guardian changes were more significant. Some nerfs, some buffs.
Guardian was pretty much 100% nerfed PvE wise. The only “buff” was 5s off our leap, which is fairly minor compared to 10s added on the symbol.
If you only PvP, this patch probably didn’t mean anything for Guardians beyond skills moving. If you’re primarily PvE, this screwed up one of our best weapons. Guardians didn’t exactly have great damage output in dungeons anyway, and this just further reduced it. I’m with other people on this — they could have just changed the boon type given by symbol of wrath instead of doubling the cooldown.
Paints the balance crew in an extremely bad light.
Have to agree with this. These classes didn’t need this level of nerfing at all. If they’re having problems with PvE vs PvP then start doing more splits or whatever. Stop the needless uncalled for nerfs.
Nuther +1 for “why nerf mesmer” I love the mesmer and it is / was my main. After getting to 80 and realizing it’s very poor for Pve and DE’s; I decided to play another class. I can say, since I’m US on EU and play late (solo mostly in empty zones) mesmer was a bear to complete all areas. I’m very saddened that they further reduced mesmer in this patch. I guess my mes goes on a shelf as a collectible trinket now.
Yes and it has to be stated again it seems to the dev team that Mesmers have issues in DEs where there are lots of mobs due to no real aoe damage powers except chaos storm and the Shatter mechanic is very poor in those situations because by the time you get a clone/phantasm out it’s instantly dead because the mob you targeted just died giving you no damage, no tagging and no experience/loot at all.
So Why the Mesmer Hate? You’re making the only aoe damage spell we have inconvenient and not fun to use. How about some buffs instead of nerfs. How about a utility aoe damaging spell for once.
(edited by Imaginos.3756)
another nerf to elementalist and thief…
as these classes were a remotely viable in WvWvW…
what do i need a “Glyph of renewal” for? if not for rezzing dead people? another useless skill in the elementalist arsenal.
nerfing whirlol? nobody cares because nobody use this skill out of the water (yes the only underwhater skill for elementalists is nerfed).
nerfing pistolwhip? the ‘trivial to dodge’ skill that roots you in place for like five seconds and makes you vulnerable to anything? thats just show arenanet cave in to the crying masses… what about “whirling axe” ? ah, this one is perfectly fine, yes?
you call this balance? this is a joke.
why dont you balance classes that have range, damage, roots and pets at the same time instead…
sometimes, it is better not to touch something that it is not broken.
What I’m wondering is, why is Izzy STILL BALANCING.
he was a joke, an absolute, no-holds-barred kittening joke in the community at how bad his “balances” actually were. And now, he gets to play favorites. Now, he gets to completely and utterly ruin gameplay for everyone BUT those who chose warrior.
Sword/Pistol support thief here, I’m furious. Allowing Izzy to do anything with this game is utterly ridiculous, and what’s more ridiculous is that they’re focusing on nerfs before they’ve even fixed major gameplay bugs. I can’t shut down the game client then launch it later without rebooting, and I went a week without being able to play before I eventually had to reinstall the game, and there’s hundreds of other issues that need to be addressed.
I would at least think that clipping wouldn’t have been as much of an issue, if not more of an issue in this game considering how rampant it was in the original, but I guess that doesn’t matter either.
I guess now I’ll have to go dagger/dagger to do any sort of reasonable damage to anything and have the survivability of a kitten rabbit instead of being able to do ample damage while still providing support for myself and anyone in my party.
https://www.youtube.com/watch?feature=player_embedded&v=3XgQhiYhkdY
here’s a good example of the damage output a warrior has.
Yes timewarp was up, but feel free to get this kind of damage with another proffesion.
Yeah im not happy with the SB nerf.