(edited by Wulgare.1372)
Eviscerate Max Dmg? Please Calculate
Sorry I Forgot To Add +85% Dmg.
(edited by Wulgare.1372)
The coefficient for Eviscerate is 3.0 not 1008.
I Have been Trying to Calculate My Max Dmg on Perfect Eviscerate Hit to Me, But It Just Ain’t Working, Can Somebody Please Help Me, Thank you!
Base Damage Of Level 3 Eviscerate : 1,008
Base Power : 3,985
Base Critical Damage : 128%
Might : 25x
Superior Sigil Of Bloodlust : 25x
Axe Strenght : 900-1100
—————- SKILL NOW = 5,757
Banner Of Discipline : 15% Crit Dmg
Banner Of Strenght : +170 Power
Max Adrenaline : +15% Dmg
Axe Mastery : +10% Crit Dmg
Stick And Move : +3% Dmg
Destruction Of the Empowered: 9x3%= +27% Dmg
Burst Mastery : +10% Crit Dmg
Superior Sigil Of Impact: +20% Dmg
Desperate Power: +20% Dmg To Half Health Enemies
—————— Totals
+85% Dmg
+35% Crit Dmg +128% = 163% Critical Damage + 150%(Base Critical Dmg)= 313% CRITICAL DMG
+170 Power +3,985 = 4,255 POWER
——————- How To Calculate Max Dmg
Damage:
Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor)
1,100 * 4,255 * 1,008 / 2,127 (My Armor) = 2,218,121 ?
Critical Hit:
2,218,121 * 3,1417 = 6,968,670.7457 ? This Can’t Be True ~ 7 milj. Dmg?!??
——————— Info
Weapon Strength: a uniformly distributed random number taken from the range of weapon strength of the equipped weapon. The weapon strength used for a skill will typically be that of the weapon associated with that skill; utility and elite skills are typically not affected by weapon strength and use a range based on the player’s level.
Power: The current power as listed on the Hero tab.
Armor: The current armor as listed on the Hero tab. Armor is the sum of defense and Toughness.
Skill coefficient: Every skill has a unique coefficient used to calculate damage inflicted. Listed by the () after tool tip listed on wiki pages, not shown in-game however.
Critical Hit:
The expected total damage is determined by the following formula:
Average damage = Base damage * ( 1 – Critical Chance ) + Base damage * ( Critical Chance * (Critical Damage + 1.5) )
Average damage = Base damage * ( 1 – Critical Chance + Critical Chance * (Critical Damage + 1.5) )
Average damage = Base damage * ( 1 + Critical Chance * ( Critical Damage + 0.5) )
For example, the average damage with a 25% critical chance and +30% critical damage is 20% greater than normal:
Average damage = base * ( 1 + 0.25 * ( 0.3 + 0.5 ) )
= base * ( 1 + 0.25 * 0.8 )
= base * 1.2
(edited by Wulgare.1372)
Sorry I Forgot To Add +85% Dmg.
(edited by Wulgare.1372)
The coefficient for Eviscerate is 3.0 not 1008.
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