Exotic/Ascended Difference Upped 5% to 10%

Exotic/Ascended Difference Upped 5% to 10%

in Guild Wars 2 Discussion

Posted by: DroidDreamer.2861

DroidDreamer.2861

This site purports to have the June 23rd patch notes one of which is as follows:

—“The attribute difference between exotic and ascended gear has been changed from 5% to 10%”
Source: http://www.dragonseason.com/activity/390/

If true, I highly recommend against such change. The small difference between exotic and ascended is one of the reasons a gem-purchasing, comparatively casual player like me has loved this game. It is not hard at all to get in and play WvW without a high barrier to entry. Keeping the difference low is consistent with removing the WvW skill stacks to make it easier for new players. Keeping the difference between the top and second gear tiers makes this game more accessible and fun for relative casuals like me while still rewarding the dedication of players with far more game time.

Check out my Guardian WvW Mace/Shield & Staff Support Build:
http://goo.gl/VftpD3

Exotic/Ascended Difference Upped 5% to 10%

in Guild Wars 2 Discussion

Posted by: Kentaine.4692

Kentaine.4692

They’ve gotta do this though. They’re trying to be WoW, haven’t you seen the price for HoT yet? 6 months after HoT they’ll introduce Dragon Hunter Gear (it’s high concept) which is 5% better than Ascended and takes 10x the materials to make.

Exotic/Ascended Difference Upped 5% to 10%

in Guild Wars 2 Discussion

Posted by: DroidDreamer.2861

DroidDreamer.2861

No opposition to the gear grind, including the so-called treadmill of newer and newer tiers. That’s how MMOS work. It’s the difference between the second and top tiers that I recommend against changing. It’s been working just fine at 5%.

Check out my Guardian WvW Mace/Shield & Staff Support Build:
http://goo.gl/VftpD3