Exotic Berserker vs Ascend Knight

Exotic Berserker vs Ascend Knight

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Posted by: Nuno.7458

Nuno.7458

Which one would deal the highest damage output? (axe for example)

lets assume we have 50% crit chance

Ascend knight axe:

Strength 900 – 1,100
+94 Toughness
+67 Power
+67 Precision

Exotic axe:

Strength 847 – 1,048
+90 Power
+64 Precision
+5% critical damage

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Posted by: Zhaitan.2578

Zhaitan.2578

Hint: the one that doesn’t give survivability deals more damage.

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Posted by: Ulion.5476

Ulion.5476

The ascended Knights will do slightly more damage. I tested with fully pvt and glass cannon. http://gw2buildcraft.com/

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Xenos.1072

Xenos.1072

The higher base damage of the Ascended might make it higher per normal hit then the Exotic. Im not sure how Base damage works vs power though!

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Posted by: Big Tower.5423

Big Tower.5423

Power is THE base damage…

7800 hours ingame, and counting.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

D’oh.

Replacement equation:

Midnight + Booze + Math = Fail

(edited by IndigoSundown.5419)

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Posted by: BlueZone.4236

BlueZone.4236

Power is THE base damage…

Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor)

http://wiki.guildwars2.com/wiki/Damage

Power is only one part of a tripartite equation.

Assuming the same coefficient:

1100 * 67 * X vs. 1048 * 90 * X
73700 * X vs. 94320 * X

Not quite correct.
You’re forgetting the power contribution from your class and other gear.
My poorly equipped ranger has about 1800 power (traited + defense gear, exclude weapon)
Therefore (also, I use average damage since it’s more common).
Ascended (900 – 1,100)
1,000 * (1,800 + 67) * X = 1,867,000 * X
Exotic (857 – 1,048) OP has the incorrect damage range?
952.5 * (1,800 + 90) * X = 1,800,225 * X

The ascended weapon base provides a straight forward ~5% damage increase.
This applies to the normal damage therefore follows through to the critical damage.
The loss in damage due to loss in power depends on all your existing power contribution plus the weapon’s power.
In my example you lose only ~1.2% damage due to loss in power so you still get an increase in damage output overall (~3.7% or 3.8%).

Anyone is free to point out any mistakes I’ve made.

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Posted by: Ensign.2189

Ensign.2189

The additional base 5% damage and infusion slot are huge. For a one handed weapon, pretty much any ascended weapon you get is preferable to your exotics; you have to have very, very narrow stat preferences for that not to be the case. It would have to be, like, a Settler’s weapon for me to want to stick with the exotic Berserker’s.

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Posted by: Nuno.7458

Nuno.7458

yeah, according to that formula knight ascend is better i did the calculations myself.

Thanks!

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Very interesting!

However: though getting Ascended Knights gear would be an improvement over your current Exotic Zerker gear, you have to consider power creep.

Content will eventually have to be made harder as more people have better gear (and it naturally gets harder in WvW as other players gear up with Ascended). Your Ascended Knights gear won’t cut it compared to Ascended Zerker gear.

Having to do the unholy grind for Zerker after having done it for Knights is an awful thought — so may as well get Zerker gear now.

Exotic Berserker vs Ascend Knight

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Posted by: Nuno.7458

Nuno.7458

i got this from fractals so i cant really choose which weapon stats i want, obviously if i had 500 weaponsmith i would rather make ascend zerker stuff

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Posted by: Bismuth.3165

Bismuth.3165

full exotic berserker probably does more damage than full ascended knight.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over