Exotic Item Placement.

Exotic Item Placement.

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Posted by: Fahranur.8613

Fahranur.8613

Q:

Why is it that high lvled rare and exotic items, which can ONLY be obtained by a high leveled character is placed, specifically, in a low leveled area? For example; the highly prized Dragonfury ( an Exotic spear) and Final Rest (an Exotic staff), which demands a RIDICULOUSLY high price in the Black Lion Trading Center can ONLY be obtained in Queensdale, at best a lvl 15 playing zone, and nowhere else in the game….Why!? Of what possible benefit is this placement to the lower leveled players? Moreover, there are ample locations in the game, where a prize is hard won and the reward is…meh A (very) common (and mostly worthless) blue or green item of no great significance to the individual(s), who undertook the often MUCH more difficult task of winning said prize, whatsoever. Where is the logic involved in this type of decision making??? It only serves to frustrate the players, who in turn scowl, heavily, at the lapse of logic in the developers of their game. How can this action be good for the overall game economy? Is not the honorarium, “Exotic”, meant to signify to the lower leveled players that the higher leveled holders of these particular items actually did something to have , somehow, EARNED them…?

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Posted by: kiba.2768

kiba.2768

how about bringing people back into lower level zones so they stay populated? otherwise queensdale would be a ghost town aside from the random dailies requiring 40 krytan kills or 4 events in kryta.

the whole point is to reward players for traveling to all the different zones in the game so not everyone is concentrated in orr, frostgorge or southsun

(edited by kiba.2768)

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Posted by: Tamaki Revolution.3548

Tamaki Revolution.3548

Also, both those weapons are cheap :P

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Posted by: anzenketh.3759

anzenketh.3759

Loot Scaling is also in effect. A lower level is not going to be able to get that level 80 Exotic. In addition to that any exotic dropping is a rare event. Unless you participate in a world event that drops a world chest.

A lot of MMO’s are barren at the lower level areas. If you want hard difficult content you will be rewarded for the play of hard difficult content in the higher level areas. However rewards may vary.

Lower level areas you get rewarded for helping out the lower new players and keep decent rewards.

I would agree however there are some areas that could use a better loot. More variety in the story dungeons would be a good example.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Randulf.7614

Randulf.7614

Exactly what Kiba said. The community itself has long been arguing for even more rewards like this to bring players back to other zones. You have to remember, you can’t think of it as a zone for just lvl 15 players. All zones are endgame, for the recommended lvl and above due to the scaling down. It doesn’t frustrate all the players, since this has been heralded so often as what many players want to see.

Also, they are sought after for skins, not stats. Therefore, low, high lvl doesn’t matter. It is the skin the player wants it for

Final Rest is 6g atm. For a weapon with a decent skin, that is extremely cheap (it used to be considerably more..considerably more..)

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Posted by: Danikat.8537

Danikat.8537

Actually a lot of people seemed quite happy at the guaranteed rares from boss chests. The people who weren’t happy were mainly complaining that for one reason or another they were unable to participate.

In fact the main complaint was that so many people were showing up to do these events that late comers ended up in the overflow and missed out. That’s stopped being an issue now the excitement has died down a bit (and other new content has come out since) but all the boss events are still quite popular.

As for the advantage for low level players as Kiba said these events were designed, and appear to have succeeded in, bringing people back to low level areas so they’re not virtually empty and populated only by new players (who at this point are the minority) and occasional people levelling an alt.

Sure some are ‘hardcore’ farmers who will waypoint in, do the event, and waypoint to the next one, but a lot stick around the zones to do other activities too.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Fahranur.8613

Fahranur.8613

Kiba, in so far as my query is concerned, your argument is invalid. Higher leveled characters revisit an area like Godslost Swamp for the meta event, and the reward(s) it offers, alone. Then they leave. They do not stay. The fact of the matter is that Queensdale has actually very little of any content apart from the meta event to offer any player, of any level. Oh, a couple of reknown heart quests and a couple pre-events that lead up to the meta event, but by and large nothing else. Most of the time when the Swamp is “dormant” the area itself is just as vacant as Times Square on 1st January at 3am… But Queensdale is only an example of where such faulty reward placement is taking place in game. I can think of at least a dozen jumping puzzles in the game where the reward is not commiserate to the challenge the player(s) must undertake to win access to them, either. The game does a wonderful job of scaling up difficulty to meet the demands of a greater amount of participants. But not nearly so well when the participants are far fewer in number; or a player is going it solo. S/he is scaled down, but the magnitude of the forces s/he must face in opposition does not scale down. Thus rendering it nigh impossible to procure the reward(s), at all. Or, if s/he, by great luck, does manage to reach the prize, s/he finds it was/is hardly worth the effort and or frustration endured. Moreover, the respawn rate of the foes found in these same problem areas in the game can prove quite insane….

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Posted by: Wukunlin.8461

Wukunlin.8461

RIDICULOUSLY high price?

Oceanic [LOD]

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Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Where do precursor knives drop btw? Not that I’ve seen -any- precursors at all anyway. :P

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Posted by: Fahranur.8613

Fahranur.8613

The prices of these Exotics might not be as “ridiculously high” as once they were, but this is owing to the influx of other players guesting from other worlds flooding the markets of the worlds in the which they “guest” and obtain these items. But that little quantifier does nothing to completely validate the incongruity of the misplacement and erroneous scaling of reward items. Not by a long shot. If the challenge is lacking, then the reward should reflect this. All too often in this game, it does not. If the challenge is significantly highly, then the reward(s) ought also to reflect this. Again, all too often, it does not. I fight a “Champion”, i, or anyone else, should rightly be rewarded in reflection to that level of difficulty. This rarely happens in this game. You want examples? Alright then, i name the Krait Bloodwitch in the Kessex Hills, in Kryta., the Champion Giant in the village of Nageling, in the Diessa Plateau, the three bandit chiefs in the Brisban Wildlands triad…Shall i go on? Or are the examples i have set forth sufficient to point how just how problematic loot scaling is in this game we all enjoy playing (for the most part), so much? Fix these things, Anet, THEN worry about adding additional content to your game….

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Posted by: TiF.6589

TiF.6589

I think they should make weapons like Final Rest a level 15 item instead. Since the skin is kind of nice, ppl still will pay high price (not so anymore) for it, and a level 15 char can use it.

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Posted by: Zaxares.5419

Zaxares.5419

The prices of these Exotics might not be as “ridiculously high” as once they were, but this is owing to the influx of other players guesting from other worlds flooding the markets of the worlds in the which they “guest” and obtain these items.

Just want to point out that the Trading Post is a GLOBAL market. Items found on one server can be sold to any player on any server once it is put on the Trading Post. Individual servers do not have their own separate markets.

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Posted by: tolunart.2095

tolunart.2095

The prices of these Exotics might not be as “ridiculously high” as once they were, but this is owing to the influx of other players guesting from other worlds flooding the markets of the worlds in the which they “guest” and obtain these items.

Just want to point out that the Trading Post is a GLOBAL market. Items found on one server can be sold to any player on any server once it is put on the Trading Post. Individual servers do not have their own separate markets.

This is the biggest benefit/drawback of the trading post. In Rift I could transfer a toon to a different server once a week. I made a lot of coin by buying items (mostly crafted bags and crafting mats) on one server where they were cheap, transferring and selling them on a different server where they were selling at 2x to 5x the price I bought them for. Here every item is available for sale on every server, so the prices are automatically set to the lowest price anywhere.

This is good for buyers, bad for sellers.

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Posted by: kiba.2768

kiba.2768

Kiba, in so far as my query is concerned, your argument is invalid. Higher leveled characters revisit an area like Godslost Swamp for the meta event, and the reward(s) it offers, alone. Then they leave. They do not stay. The fact of the matter is that Queensdale has actually very little of any content apart from the meta event to offer any player, of any level. Oh, a couple of reknown heart quests and a couple pre-events that lead up to the meta event, but by and large nothing else. Most of the time when the Swamp is “dormant” the area itself is just as vacant as Times Square on 1st January at 3am… But Queensdale is only an example of where such faulty reward placement is taking place in game. I can think of at least a dozen jumping puzzles in the game where the reward is not commiserate to the challenge the player(s) must undertake to win access to them, either. The game does a wonderful job of scaling up difficulty to meet the demands of a greater amount of participants. But not nearly so well when the participants are far fewer in number; or a player is going it solo. S/he is scaled down, but the magnitude of the forces s/he must face in opposition does not scale down. Thus rendering it nigh impossible to procure the reward(s), at all. Or, if s/he, by great luck, does manage to reach the prize, s/he finds it was/is hardly worth the effort and or frustration endured. Moreover, the respawn rate of the foes found in these same problem areas in the game can prove quite insane….

firstly, people are calling out troll, oak, wasp all the time in queens. spend some time there yourself if you haven’t. on ET, we do all of them and the attendance ranges from low to 80’s.

secondly, jumping puzzles are not for the reward at the end. chests give miserable loot in general. why expect an exotic or a rare at the end of the jp? those jp’s are meant to showcase some more hidden locales in the game and some of them are just spectacular(crystal caverns, cubular bells, branded mine, hexfoundry unhinged for example) and i have every single jp unlocked and revisit multiple times for the wow factor.

you seem to be under the assumption that loot = end game. if you are positing that as your argument, then it’s pointless to bring up jp’s as the loot is in general terrible.

your counter to my argument is as far as i’m concerned, invalid.

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Posted by: Danikat.8537

Danikat.8537

Have you spent much time in Queensdale?

On my server, and based on comments on the forum, Queensdale is one of the most popular areas for doing dailies for people of all levels. People are always calling out the various events, especially the ones with champions and will do whatever else they come across in between.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It seems you are complaining that some bosses are giving loot that is too good? Have to say it makes a change from many of the forum posts. I have no problem with exotic weapons dropping wherever, we do have transmutation stones. A lower-level character may want to use the skin now, instead of waiting until hitting 80. Leveling up doesn’t take too long, if you want to focus your attention on doing so.

(edited by Inculpatus cedo.9234)

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Posted by: Fahranur.8613

Fahranur.8613

Beg pardon. I said “Queensdale” didn’t have very much to offer any player of any level, when in fact i meant to have said, “Godslost Swamp does not….” That having been said, i still stand by my observation, that the loot scaling in the game is fundamentally skewed. You get a Rare or an Exotic item for defeating a low leveled boss or quite easily beaten foe (given the number of players, who typically join in on helping to obtain it), And, essentially, crap for winning a particularly hard fought battle against a virtually unbeatable foe or group of foes with few (or one) participant. Or for undertaking a particularly challenging jumping puzzle… How, exactly, is this not messed up??? The reward ought well be commiserate with the challenge. This is only common sense, itn’t it now? If an under-trained athlete is put into an athletic event against an Olympic decathlon winner, though the Olympian is handicapped by some distance, is somewhat hobbled or weighted down a bit, of what real edification is this to the under-trained athlete? Has s/he really accomplished anything worthwhile if the Olympian still comes out ahead in the end? I think not. So, yes, i do believe the reward of reaching a hard-to-reach chest in a jumping puzzle should be a Rare of Exotic. And, yes, i do believe an event over-teeming with participants should offer a lesser reward of some sort, because the way it works now is utterly ridiculous! The grand premise (and promise) of this otherwise fantastic game is all but completely lost in the insensibility of its reward system. That’s my opinion on the matter, and i’m bloody well entitled to voice it, aren’t i? My original query was not posed to you, my fellow ( and mostly uneducated) players, anyway. It was posed to the developers of this game. And not an one of them, as yet, has deigned to address it. I want (earnestly desire) the viewpoint of an expert in the structure of the game to answer my query. And NONE of you, who have bothered to respond to my query IS that. Are you? No. No, i think not.

(edited by Fahranur.8613)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

How odd to receive public posts on a public forum. What will they think of next? Hopefully, ArenaNet will send out a survey to only those ‘well-educated’, and you will have your chance to dazzle them with your views and responses. Until that time, I imagine they are interested in many views….even from those of us that are ‘uneducated’.

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Posted by: Fahranur.8613

Fahranur.8613

“Who are”, is, i believe, what you meant. Right? "Even from those of us who are “uneducated.’”? “That are”, implies that you (whomever “you” are) are an inanimate object. Your point is well taken. You are, indeed, “uneducated”, just as you have professed to being.

(edited by Fahranur.8613)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Thanks for the grammar lesson, li’l darlin’. I could point out that you should use a capital I and that is is ‘whoever you are’, but that would just be petty. Regardless, I hope you have a much better day now, and your thread prospers. Best of luck to ya!

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Posted by: Ping.5739

Ping.5739

new to the game?
final rest is expensive? you must be kidding me lol

This useless bar doesn’t make you awesome. However, stuff above does.

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Posted by: Afya.5842

Afya.5842

Remind me it’s the time to buy myself a final rest.

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Posted by: Phaedryn.3698

Phaedryn.3698

Why is it that high lvled rare and exotic items, which can ONLY be obtained by a high leveled character is placed, specifically, in a low leveled area? For example; the highly prized Dragonfury ( an Exotic spear) and Final Rest (an Exotic staff), which demands a RIDICULOUSLY high price in the Black Lion Trading Center can ONLY be obtained in Queensdale, at best a lvl 15 playing zone, and nowhere else in the game….Why!? Of what possible benefit is this placement to the lower leveled players? Moreover, there are ample locations in the game, where a prize is hard won and the reward is…meh A (very) common (and mostly worthless) blue or green item of no great significance to the individual(s), who undertook the often MUCH more difficult task of winning said prize, whatsoever. Where is the logic involved in this type of decision making??? It only serves to frustrate the players, who in turn scowl, heavily, at the lapse of logic in the developers of their game. How can this action be good for the overall game economy? Is not the honorarium, “Exotic”, meant to signify to the lower leveled players that the higher leveled holders of these particular items actually did something to have , somehow, EARNED them…?

You and I, apparently, have drastically different definitions for the word “ridiculously”.

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Posted by: Seras.5702

Seras.5702

how about bringing people back into lower level zones so they stay populated? otherwise queensdale would be a ghost town aside from the random dailies requiring 40 krytan kills or 4 events in kryta.

the whole point is to reward players for traveling to all the different zones in the game so not everyone is concentrated in orr, frostgorge or southsun

^this exactly. Loot scales so those fights benefit level 15s just as much as level 80s.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)