Exotic and legendary weapons perform the same

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Blacksarevok.8104

Blacksarevok.8104

Twilight
Weapon Power: 995 – 1100
+179 Power
+128 Toughness
+128 Vitality

Carrion Pearl Broadsword
Weapon Power: 995 – 1100
+179 Condition Damage
+128 Power
+128 Vitality

Stat allocation and damage ranges are exactly the same. Just wanted to bring this up because apparently a fair amount of people think there is a “gap” that needs to be filled between exotics and legendaries.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Thereon.3495

Thereon.3495

The misconception is in interpreting what ‘gap’ actually means- its a gap in effort/time/finances, not strength.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

The misconception is in interpreting what ‘gap’ actually means- its a gap in effort/time/finances, not strength.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Shindar the Reaver.2518

Shindar the Reaver.2518

Indeed. If any gap had to be filled, it was a rarity gap and NOT a stat gap. People need to see that this particular justification for increased stats is BS.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Blacksarevok.8104

Blacksarevok.8104

The misconception is in interpreting what ‘gap’ actually means- its a gap in effort/time/finances, not strength.

I know, but people are justifying the stat gap that is being introduced using the current effort gap. One gap is being filled but simultaneously another one is being created. It make’s no sense.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: cschwartzy.5360

cschwartzy.5360

The misconception is in interpreting what ‘gap’ actually means- its a gap in effort/time/finances, not strength.

So let’s add a stat gap because there is an effort gap? EDIT- Should say time gap. That makes 0 sense.

(edited by cschwartzy.5360)

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: axiology.5807

axiology.5807

And adding Ascended actually widens the effort gap, because now there’s another tier to work on.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: xarallei.4279

xarallei.4279

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: steelwolf.9864

steelwolf.9864

The misconception is in interpreting what ‘gap’ actually means- its a gap in effort/time/finances, not strength.

There are already items in the game that fill this gap, do you have Jormag’s Breath or Foefire’s Power? Look up these weapons and you’ll see they’re in between basic exotics and legendaries.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: warmonkey.8013

warmonkey.8013

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

if you say you’ll never do something,
and then do it,
what kind of person does it make me if I believe you when you immediately say you’ll never do that exact same thing again?

Frigi Dair — SoR Necro

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Revrak.8594

Revrak.8594

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

no, they only said they will not be adding new tiers every 3 months , they never said they wont do it ever again!.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: xarallei.4279

xarallei.4279

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

if you say you’ll never do something,
and then do it,
what kind of person does it make me if I believe you when you immediately say you’ll never do that exact same thing again?

This pretty much. I’m sorry I just don’t believe them anymore.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Plague.5329

Plague.5329

The thing about it being an “effort gap:”

Yes. Legendaries are hard to get. But they aren’t better weapons. Adding another rarity above Exotic then, is a waste of time. If you’re grinding a weapon or armor for its look or rarity and it has the same stats as Exotic, why would you waste your time on that new rarity? In fact, why even waste time on exotics? Just farm the legendaries, if they’re easier to obtain. Even if they aren’t, if Ascendent has the same stat values as Exotics, who would bother wasting time on them? Hence why I’m sure they felt the need to ruin the game by vomiting this new rarity into the mix.

It seems like exotics are just the new rares, and will be obsoleted in a few months because ANet retroactively decided people were getting them too easily, and they didn’t like that at all. Which is especially funny in a Guild Wars game, where you had your face shoved into a max stat vendor area as soon as you hit max level, to make sure you were completely outfitted for the rest of the game. In GW1, achieving max stats was never important. In GW2, it’s now the dev’s primary obsession.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

no, they only said they will not be adding new tiers every 3 months , they never said they wont do it ever again!.

well the games been out only about three months, and if taken in context i think he used it simply as a refference point to the concept many people have of this supposed encroaching “gear treadmill”

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Revrak.8594

Revrak.8594

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

no, they only said they will not be adding new tiers every 3 months , they never said they wont do it ever again!.

well the games been out only about three months, and if taken in context i think he used it simply as a refference point to the concept many people have of this supposed encroaching “gear treadmill”

there is no need to inflate stats, not now, not in 6 months, if they are doing this now, they will have the same motives to do it again in X months

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

This “gap” excuse is pretty lame. Adding stats is not necessary for filling up such a gap. Adding content is what is necessary.

From what i gathered, Ascended armor will replace exotics as the new cap standard, and they will not be releasing new tiers(probably more like adding in extra infusions to combat specific enemy types) and as they see the limited scope of Exotic gear and its overall use in pve they can boost stats on the “new standard” and then never again.

no, they only said they will not be adding new tiers every 3 months , they never said they wont do it ever again!.

well the games been out only about three months, and if taken in context i think he used it simply as a refference point to the concept many people have of this supposed encroaching “gear treadmill”

there is no need to inflate stats, not now, not in 6 months, if they are doing this now, they will have the same motives to do it again in X months

possibly, but who knows? maybe the infaltion of stats was to pull a little more cash shop money out of stat progressioners?

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: dirtyklingon.2918

dirtyklingon.2918

and they’ll certainly never ever do it again in three months from now when it’s convenient to do so again to avoid the effort of following through with their previously stated intentions based on player feedback less than a year after saying they’d never do it at all. PROMISE!

who doesn’t love wow clones?

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Webba.3071

Webba.3071

There are a disturbingly large number of people who think that atm legendaries have better stats than exotics. This thread is worth it just to correct them.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

There are a disturbingly large number of people who think that atm legendaries have better stats than exotics. This thread is worth it just to correct them.

yeah its sad most people dont know at least that simple fact about the game lol.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: warmonkey.8013

warmonkey.8013

There are a disturbingly large number of people who think that atm legendaries have better stats than exotics. This thread is worth it just to correct them.

yeah its sad most people dont know at least that simple fact about the game lol.

many people didn’t buy this game to buy this game

they bought this game because they wanted to play WoW
and they assume everything will be just like it was in WoW

soon they might be right :\

Frigi Dair — SoR Necro

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

There are a disturbingly large number of people who think that atm legendaries have better stats than exotics. This thread is worth it just to correct them.

yeah its sad most people dont know at least that simple fact about the game lol.

many people didn’t buy this game to buy this game

they bought this game because they wanted to play WoW
and they assume everything will be just like it was in WoW

soon they might be right :\

i bought this game after i quit wow after 4 years of playing it, i knew what i was getting into but hey, wow didnt make as muchas it did because it was a totally bad game.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Wendigo.7931

Wendigo.7931

Another thing to consider:

With the current setup, you can get a legendary and assign whatever stat allocation to it you want. Just use a transmutation stone.

By throwing up another tier, you can’t do that unless you lower the weapon’s power. That means that either a) some builds will be favored by having legendaries that complement them perfectly, while others will be disadvantaged or b) it now takes twice as long to get the legendary you really want, because you have to grind twice; once for the stat, the second for the skin.

Way to “fix” things.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Deth.4109

Deth.4109

Another thing to consider:

With the current setup, you can get a legendary and assign whatever stat allocation to it you want. Just use a transmutation stone.

By throwing up another tier, you can’t do that unless you lower the weapon’s power. That means that either a) some builds will be favored by having legendaries that complement them perfectly, while others will be disadvantaged or b) it now takes twice as long to get the legendary you really want, because you have to grind twice; once for the stat, the second for the skin.

Way to “fix” things.

i dont see this as an issue if they claim they are updating legendarries to be on par with Ascended gear.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Wendigo.7931

Wendigo.7931

i dont see this as an issue if they claim they are updating legendarries to be on par with Ascended gear.

Right now, if I decide I want to change the stats on my weapon, I can spend a couple gold, tops, craft what I want, and transmute. In the future if I want to change the stats on my weapon, I get to grind for the right Ascended piece. Yeah, no issue here.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Crater.1625

Crater.1625

i dont see this as an issue if they claim they are updating legendarries to be on par with Ascended gear.

Well it wouldn’t be an issue if they also updated Exotics to be on par with Ascended gear.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: piitb.7635

piitb.7635

Half the posts concerning legendaries is that other than the skin, the grind to get them is downright brutal and useless.

Legendaries should be better than you can outright buy on the TP for 1 gold, but should be inline with top end gear drops.

I think ascended fills that gap quite nicely. You still have to work for the gear and it will take effort, but that effort is paid off.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Hunterdan.4921

Hunterdan.4921

Half the posts concerning legendaries is that other than the skin, the grind to get them is downright brutal and useless.

Legendaries should be better than you can outright buy on the TP for 1 gold, but should be inline with top end gear drops.

I think ascended fills that gap quite nicely. You still have to work for the gear and it will take effort, but that effort is paid off.

I agree. I felt exotic gear was far too easy to obtain.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Leiloni.7951

Leiloni.7951

And adding Ascended actually widens the effort gap, because now there’s another tier to work on.

I think that may be the point. Legendaries were intended to be very long term goals that took legendary effort. People got to the point where they were ready to start on that journey (and many finished it) far faster than ANet anticipated. I’m guessing that screwed up their long term goal for the game, so they are trying to fix it.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Hunterdan.4921

Hunterdan.4921

And adding Ascended actually widens the effort gap, because now there’s another tier to work on.

I think that may be the point. Legendaries were intended to be very long term goals that took legendary effort. People got to the point where they were ready to start on that journey (and many finished it) far faster than ANet anticipated. I’m guessing that screwed up their long term goal for the game, so they are trying to fix it.

I could see this being rather true. I think the other end of the of the stick is that many players felt they had nothing else to work for. Legendaries were so far off and away from what many would want to go through to obtain. So, adding something in between is rather nice. I now have something I want to work towards.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Crater.1625

Crater.1625

But there is no effort gap, unless you forget the existence of every single Exotic that isn’t a crafted Pearl weapon. Exotics already cover the spectrum from Crafted pieces worth only 1-3g to dozens of ‘cool but attainable’ weapons in the 5g to 15g range, entire sets of weapons that linger in the 30g and the 60g range, along with a healthy number of Exotics that are worth 100-300g (note: I don’t mean precursors), and even a few that are worth upward of 500-600g.

Legendary weapons start in at about 800-1000g, and ArenaNet has already said that they’ll be taking steps to keep Legendary costs from spiraling too far out of control.

So where’s the gap, again?

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: Nachyochez.9758

Nachyochez.9758

Dear Chris Whiteside,

Firstly, thank you for the attempt at clarification on the current events surrounding our game. I say attempt because, contrary to your desires, the message you’ve left us with actually created more questions. Not the least of which is that if Legendary Gear posses the same statistics as the current max-level gear then what need was there to add a new tier of gear between those two and increase the power of the Legendary weapons to this previously non-existent tier?

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: drifter.8453

drifter.8453

Asended Weapons are just gonna be better then legendairies.

Exotic and legendary weapons perform the same

in Guild Wars 2 Discussion

Posted by: steelwolf.9864

steelwolf.9864

And adding Ascended actually widens the effort gap, because now there’s another tier to work on.

I think that may be the point. Legendaries were intended to be very long term goals that took legendary effort. People got to the point where they were ready to start on that journey (and many finished it) far faster than ANet anticipated. I’m guessing that screwed up their long term goal for the game, so they are trying to fix it.

Any veteran of MMOs knows that when a dev predicts a time until the first x, they need to half it to get what will really happen. There will always people that will spend every hour of the day to get something as fast as possible, trying to appease these people is a losing battle.

(edited by steelwolf.9864)