Expansion Content

Expansion Content

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Now that it’s pretty certain an expansion is under development or at least being discussed, I just want to state my opinion here.

Please DO NOT do the typical MMO thing and raise the level cap while focusing all new content around the newly raised level cap. This is a terrible paradigm that would do more harm than good in this game. The Living Story does a great job of tightening narrative focus and bringing some direction into the game; other than that what we need is more horizontal content that will not trivialize or make obsolete what is in the game currently:

a.) Lots of new skins for weapons and armor
b.) New zones for various level ranges to provide alternate leveling areas that also have fun rewards for high level characters.
c.) New skills to find
d.) Guild halls/player housing
e.) Lots of polish and bug-fixes
f.) New dungeons with unique rewards
g.) Innovative new mechanics to add more depth to the current world/systems, such as an update to Crafting, Traits, etc. or perhaps a companion system or mounts.
h.) New playable races and classes
i.) New weapon types and more weapon options for all classes

(edited by Einlanzer.1627)

Expansion Content

in Guild Wars 2 Discussion

Posted by: Leachalc.7508

Leachalc.7508

100% agree. Ever increasing numbers in all areas is never a good system.

Expansion Content

in Guild Wars 2 Discussion

Posted by: Flash.6912

Flash.6912

End Game stuff, something like Underworld in GW1

R.I.P Kumu <3

Expansion Content

in Guild Wars 2 Discussion

Posted by: Artemis.6283

Artemis.6283

Don’t forget 1-2 new classes, new weapons for existing classes as well as new traits and utilities/elites

Expansion Content

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Don’t forget 1-2 new classes, new weapons for existing classes as well as new traits and utilities/elites

Yes, of course, although the ‘new skills’ implied it, it deserves to be spelled out.

Expansion Content

in Guild Wars 2 Discussion

Posted by: Xehanort.4589

Xehanort.4589

What’s the problem? If the downscaling works correctly you won’t feel OP in lower level zones anyway. Anyway in my opinion we need end game zones like gw1. I feel dumb killing easy enemies. We need an area filled with champions with a high chance of account bound loot (so the TP does not make it a joke to obtain) and with that buy prestige items.

(edited by Xehanort.4589)

Expansion Content

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

What’s the problem? If the downscaling works correctly you won’t feel OP in lower level zones anyway. Anyway in my opinion we need end game zones like gw1. I feel dumb killing easy enemies. We need an area filled with champions with a high chance of account bound loot (so the TP does not make it a joke to obtain) and with that buy prestige items.

You’re making a strawman argument, this is not what I’m saying. What I’m saying is that we don’t need 10 new levels and a bunch of new zones all pigeonholed into that 80-90 range.

80 needs to remain the level cap, and there should be new zones across the existing range, including new level 80 zone(s).