Expansion Woes

Expansion Woes

in Guild Wars 2 Discussion

Posted by: A bitz.3825

A bitz.3825

A portion of the player base seems to be absolutely starving for content in gw2. It’s really clear in the forums, and I’m not helping it at all by mentioning the sacred word that is “expansion” but oh my goodness what will happen to the community if one roles around with the typical stuff in it.

My inner hipster will die on this one. If it’s only ONE new class? We’ll have to rename the game Insert class name Wars 2. You can be certain that will be almost the only thing being played. Which is understandable, I’m desperate to play with new skills too but yikes it’ll be really funny in wvw with whole zergs as practically one class. Itll be that way for an extremely long time aswell in my opinion due to keeping a player base so starved for so long for something new to play. Id bet it’d be the fad for just as long as they been waiting for that content.

If it’s only new skills for each class might aswell consider all the old skills deleted for a large portion of the playerbase. Its fine but I believe that’s going to happen harder then usual because once again when you leave someone starving for so long they end up eating like a crazy monster when they actully get around to some food.

Expanded area’s, anything will completely dominate any of the old content they tried so hard to build on. How can they avoid this? Should they avoid this? Are these things happening to a community “bad”? If cursed shore was abandonded but the new area is great I guess thats ok right? So what everyones the same class, we would still win battles as usual right?

I’m curious really, can an expansion so late in the game be harmful to the community in anyway?

Expansion Woes

in Guild Wars 2 Discussion

Posted by: Lucius.2140

Lucius.2140

New Areas:

My small try of an analysis consider actual old maps features, not possible new ones, so lets begin lol.

Points to considerate:

- For sure a good portion of the game population will got to them, its a natural progression, still not all.

- After an expansion, part of the customers will return to play the game (and some will create alts, specially if theres a new class) and new ones will come with the marketing and that the game will be giving more content and features than the original release or even now. Thatas means not only a greater player base, but also more newbies that will stick to some old maps for a while.

- Map designs, map achivments, dungeon maps and world bosses: Maps like Drytop, Sylver Wastes, the ones with dungeons and the ones with world bosses will have more population than other old maps. Specially the first three cases, the world bosses maps will have some extra people plus “population spikes”.

Syntesis:

New maps will be more populated, but the bigger and renewed population will give more people to old maps than the % if the population didnt grow and got neebies or more alts for the old ones.

If we add the megaserver technology to the equation, we can supose that most old maps will have a medium-low but sane number and the rest of old maps will get more since they have differents features that make them more interesting to veteran players, achivment hunters, etc.

Expansion Woes

in Guild Wars 2 Discussion

Posted by: Leo G.4501

Leo G.4501

If it’s only new skills for each class might aswell consider all the old skills deleted for a large portion of the playerbase. Its fine but I believe that’s going to happen harder then usual because once again when you leave someone starving for so long they end up eating like a crazy monster when they actully get around to some food.

When we say skills, are we talking about weapon skills? If it’s weapon skills, I think the way the main/off-hand interacts is a large selling point of new weapons so you’d not only see a lot of the new weapon and it’s skills, but you’ll also see it paired with old skills in the other hand and the weapon swap.