I wanted to start a thread on what we think will be included outside of obvious new world content like new dungeons (please god), new fractals (please oh please) and new zones (well duh). Also, I’m not all the interested in guessing on new professions or races. I think that’s its own topic (Go TENGU!).
This isn’t a wishlist, but rather it’s your best guess of what we can expect from an expansion in new content.
• New Legendary Season – I think this is a no brainer, legendaries are still the driving goal line for the people that feel they need to have one and a new season of legendaries would certainly make a lot of people start their grinding in preparation. The big question if season 2 of the legendaries would mean that season 1 is retired. I don’t know that Anet would do that, but it really would make legendaries continue to feel like special items. Sure there may be a ton of Sunrise & Twilights out there, but if you can’t make anymore wouldn’t that give people something to scramble on for the next six months? Lastly would now be the time that they introduce legendary trinkets or backpieces [spoiler=GW1 peeps – could this be our coveted capes?]
• New weapon types: Spreading the current weapons around the current professions is certain (and honestly I’ll start a thread on the best ways of spreading the current weapons around). More interestingly, I do think we are likely to see at least two new 2 handed weapons or 1 new 2 handed weapon and 2 one handed weapons introduced. I think the easy guess (considering it is so heavily featured in the trailer for the expansion) is the spear. I wouldn’t be surprised if a crossbow was brought to bear as well. If we end up seeing 2 one handed weapons my guess would be a fist weapon and a flail type weapon (morning star, nun chucks – it’s another “type” where many weapons are opened here). Other options that I think are less likely but I’ll keep an open mind: Blowgun (we have a jungle setting – its certainly a viable jungle oriented weapon), 2 Handed Axe (we are essentially fighting trees here), and Whip (clearly they already have plenty of the animations already done).
• New sPvP match types: Whether it’s finally implementing a flag capture type game or just out and out ripping off a Hutball type match (I hate to say it but really that was the most fun in structured MMO PvP I’ve had in forever) new sPvP matches can be crafted to put an emphasis on builds that are against current meta. Basically making stuns, and control king in a field that already has plenty of high damage types naturally occurring (shark pits, firewall, character catapults). The fun of these types of matches is really in their zaniness, but it also offers a completely different experience for those who are so inclined.
• Raid “Type” Content: ArenaNET hired a raid content director. To be honest I don’t see the game developing vanilla wow style 40 on 40 events. But let’s say they expand the commander system to coordinate four groups of 5 and introduce a queue type WvW map with strategic objectives that’s treated more like a combat game. That may even be inviting enough to bring in the more skilled and mature of the Military FPS types which would bring ANet their coveted new players.
• World Bosses: Not just new world bosses, but alternative even more challenging versions of all world bosses that can be instanced by guilds.