Expansion non-story Content (Best Guesses)

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Posted by: PeskyJNixon.8236

PeskyJNixon.8236

I wanted to start a thread on what we think will be included outside of obvious new world content like new dungeons (please god), new fractals (please oh please) and new zones (well duh). Also, I’m not all the interested in guessing on new professions or races. I think that’s its own topic (Go TENGU!).

This isn’t a wishlist, but rather it’s your best guess of what we can expect from an expansion in new content.

New Legendary Season – I think this is a no brainer, legendaries are still the driving goal line for the people that feel they need to have one and a new season of legendaries would certainly make a lot of people start their grinding in preparation. The big question if season 2 of the legendaries would mean that season 1 is retired. I don’t know that Anet would do that, but it really would make legendaries continue to feel like special items. Sure there may be a ton of Sunrise & Twilights out there, but if you can’t make anymore wouldn’t that give people something to scramble on for the next six months? Lastly would now be the time that they introduce legendary trinkets or backpieces [spoiler=GW1 peeps – could this be our coveted capes?]

New weapon types: Spreading the current weapons around the current professions is certain (and honestly I’ll start a thread on the best ways of spreading the current weapons around). More interestingly, I do think we are likely to see at least two new 2 handed weapons or 1 new 2 handed weapon and 2 one handed weapons introduced. I think the easy guess (considering it is so heavily featured in the trailer for the expansion) is the spear. I wouldn’t be surprised if a crossbow was brought to bear as well. If we end up seeing 2 one handed weapons my guess would be a fist weapon and a flail type weapon (morning star, nun chucks – it’s another “type” where many weapons are opened here). Other options that I think are less likely but I’ll keep an open mind: Blowgun (we have a jungle setting – its certainly a viable jungle oriented weapon), 2 Handed Axe (we are essentially fighting trees here), and Whip (clearly they already have plenty of the animations already done).

New sPvP match types: Whether it’s finally implementing a flag capture type game or just out and out ripping off a Hutball type match (I hate to say it but really that was the most fun in structured MMO PvP I’ve had in forever) new sPvP matches can be crafted to put an emphasis on builds that are against current meta. Basically making stuns, and control king in a field that already has plenty of high damage types naturally occurring (shark pits, firewall, character catapults). The fun of these types of matches is really in their zaniness, but it also offers a completely different experience for those who are so inclined.

Raid “Type” Content: ArenaNET hired a raid content director. To be honest I don’t see the game developing vanilla wow style 40 on 40 events. But let’s say they expand the commander system to coordinate four groups of 5 and introduce a queue type WvW map with strategic objectives that’s treated more like a combat game. That may even be inviting enough to bring in the more skilled and mature of the Military FPS types which would bring ANet their coveted new players.

World Bosses: Not just new world bosses, but alternative even more challenging versions of all world bosses that can be instanced by guilds.

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Posted by: Diovid.9506

Diovid.9506

What I hope is something along the lines of the following:

- More weapon types for all professions, specifically:

Guardian: Longbow, Warhorn. No off-hand weapons for guardians please!
Warrior: None (of the current weapons types, I’d like them to have a polearm though).
Thief: Off-hand Sword, Rifle.
Ranger: Staff (for Druid-y skills).
Engineer: Hammer and/or main-hand mace.
Necromancer: Off-hand axe, maybe torch (for creepy light stuff)
Mesmer: Main-hand pistol, off-hand dagger.
Elementalist: Off-hand scepter.

- More traits for all professions.

- More skills for all professions so that every profession has one healing skill and one elite skills of all the utility skill types that profession has access to.

- One more utility skill of each utility skill type currently available.

- More ranger pets, specifically: Bats, Raptors, Skale, Skelk, Griffons and Crabs.

- A way to make all builds equally effective against objects. Builds that rely on critical hits and/or conditions (and/or certain skills such as marks) are disadvantaged right now.

- A way to deal with the condition cap in PvE.

- A way to give the ability to have a seperate build for land and underwater.

- A way to increase skill availability underwater.

- Make all stat combinations (both those already in the game and those not yet in the game) available for crafting.

- No new professions.

- No higher level cap.

- No equipment with better stats than ascended / legendary equipment.

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Posted by: PeskyJNixon.8236

PeskyJNixon.8236

Diovid, good ideas

Guardian: Longbow, Warhorn. No off-hand weapons for guardians please!

I would actually prefer to see the guardian with the rifle → a rifle that was heavy with AoE skills that run the gamut → heals, buffs, damage, and cc. Mechanically I would expect it to work like the necros staff. Basically making the game play be like the a general behind the lines directly and nudging his warriors.

Warrior: None (of the current weapons types, I’d like them to have a polearm though).

I think you can add the staff to be used like a bo for quick 360 degree low damage with skills that inflict blind, a knockback, and a leap I think.

Thief: Off-hand Sword, Rifle.
Ranger: Staff (for Druid-y skills).
Engineer: Hammer and/or main-hand mace.

We are in complete agreement on all of these, especially the engineer. I dislike that kits end up being necessary (really) to make the profession viable. I think you can also give the ranger a focus, and the engineer a warhorn.

Necromancer: Off-hand axe, maybe torch (for creepy light stuff)

This is where I think the new weapons would need to be implemented. The spear, whip, and flail all visually would be great for the necro and I feel like the necro needs a couple more options in play style for direct damage.

Mesmer: Main-hand pistol, off-hand dagger.

Warhorn would provide a nice AoE confusion, blind, knockback type or protection bubble.

Elementalist: Off-hand scepter.

How about a main hand focus where the skills make the elementalist fire beams of their attuned element at the enemy? Sort of classic magic user raising his hand and blasting you? I feel like we have a lot of AoEs as elementalists but piercing forward facing skills are minimal. The focus could be used as a way of achieving this.

- A way to deal with the condition cap in PvE.
- No new professions.
- No higher level cap.
- No equipment with better stats than ascended / legendary equipment.

We are in 100% agreement. I think, per my PvP comments, that you can utilize those game types to create a very different kind of meta. But even with Sinister stat gear, I think there needs to be rework of conditions where maybe they keep the 25 stack limit, but once its hit the DPS of the necro is increased as a bonus?

Thanks for the ideas!

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Posted by: Kantaris.4203

Kantaris.4203

New playable race: Skritt.
Do it Anet!

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Posted by: nGumball.1283

nGumball.1283

I want ’’peaceful’’ systems like fishing to be added. They add more depth to the game and give you something else to do other than using that rusty legendary sword of yours to kill some dragons.

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Posted by: SpyderBite.6274

SpyderBite.6274

New playable race: Skritt.
Do it Anet!

Best response I’ve read so far.

Rock, Paper, Scissors, Lizard, Spock.

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Posted by: PeskyJNixon.8236

PeskyJNixon.8236

I want ’’peaceful’’ systems like fishing to be added. They add more depth to the game and give you something else to do other than using that rusty legendary sword of yours to kill some dragons.

I like the idea, but can you think of something other than fishing? An agriculture sub-game to the WvW maybe?

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Posted by: PeskyJNixon.8236

PeskyJNixon.8236

New playable race: Skritt.
Do it Anet!

I’d be fascinated to see how they would implement the “You are stupid unless you are surrounded by other Scritt” mechanic.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I want ’’peaceful’’ systems like fishing to be added. They add more depth to the game and give you something else to do other than using that rusty legendary sword of yours to kill some dragons.

I like the idea, but can you think of something other than fishing? An agriculture sub-game to the WvW maybe?

Meh, this game already has way too much Farm Wars.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Inimicus.7162

Inimicus.7162

-Ele where i can finally bug zap people with ultra high single target air magic dps as guild wars 1… come on, aint no fire anywhere going to be hotter than the middle finger of dwayna (only one i recall being tied to air)
-Ele offhand scepter ofc (I’m looking at you hodgens)
-Ele Torch, even dual wielded. whats an ele do with water magic and torches? Steam, dehydration, some crock pot-style boiling… rest should be fairly self evident
-Spears and polearms on land all around… maybe javalins but the paragon’s throwing thing of gw1 always kinda made me cringe…. where did you keep all those voltaic spears? (rhetorical question, idunwannano)
-Something…anything that will take my beautiful necro off the meta-hate autokick list
-STAHP PUTTING GREATSWORDS ON NECRO NPCS IF I CANT HAVE ONE btw
-Non-gem store outfits that already exist in the game, Anise, the various norn shaman/havroun outfits espeically
-My mesmer needs that 20 clone spam thing that both anise and kasmeer can do
-STAHP PUTTING UBER VERSIONS OF PLAYER SKILLS ONTO NPCS IF I CANT HAVE THEM btw… especially those 2…they arent even legendary
-Use the FotM observatory to recreate old stuff that no longer exists (in it’s entirety…not some weird, sliced up version as normal fractals), easiest way i know of to bring back LS 1 things, or even pre-changed explorable zones (I’d like to see pre-tower kessex once again)
-Fix Lions Arch
-New dungeons ofc, many, many, many new dungeons
-Less reliance on elite/champ mobs for difficulty, plenty of mob skills in the game circa LS1 that could make some really nasty mob groups for difficulty, even without significant changes to AI (basically the mobs use them as they did in LS1, just mixed groups of those kinds of mechanics)
-Fewer “B.U.F.F” bosses, more boss fights consisting of fighting several lesser bad guys who are able to support eachother
-Better loot incentives in dungeons to kill things along the way rather than just passing it all by. A counter maybe, event trackers? something to say “yes, they took that extra bit of time and therefore get extra goodies for it” be it more rolls on the rng dice (extra drops) or some instance specific magic find buff (that skyrockets hard as you get near having done EVERYTHING available)for the final chest/tokens.
-Way more armor/weapon skins, preferably not gem store, but not as drawn out as carapace/luminescent was
-Dye for weapons/back items/aquabreathers (find me a pretty match for a yellow/black sylvari cause i cant)
-Ascended aquabreather crafting (exotic one in spvp right after your removed uw combat from spvp? rolled my eyes at that one guys)
-Underwold and Fissue of Woe!

Okay, this is more of a wishlist but I still hope a good bit of it finds it way into the expansion lol

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Posted by: Inimicus.7162

Inimicus.7162

I want ’’peaceful’’ systems like fishing to be added. They add more depth to the game and give you something else to do other than using that rusty legendary sword of yours to kill some dragons.

I like the idea, but can you think of something other than fishing? An agriculture sub-game to the WvW maybe?

Meh, this game already has way too much Farm Wars.

Minecraft wars? xP

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Posted by: Silvercyclone.1462

Silvercyclone.1462

I would like the skills to be split up between PvP style and PvE style like it was in GW1. This way in PvE the skills wont be balanced by how they work in PvP.

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Posted by: The Tee Why.4807

The Tee Why.4807

I wouldn’t mind some raiding type content

as long as there isnt like 20 minute long queues like in World of Warcraft

Leader of [iLL] iLLuminatriots. | Gate of Madness

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Posted by: Moldur.6275

Moldur.6275

Those who say you don’t want new classes, plz go away.
Those who say “staff for warrior”, “spear for necromancer”, “rifle for guardian”, plz go away.

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Posted by: Galphar.3901

Galphar.3901

GvG, HoH, Battle Ilses, FoW/UW.

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Posted by: Brahmincorle.1264

Brahmincorle.1264

- A lot of new jungle, probably with similar mechanics from silverwastes.

- New personal “part two” storry (not same length as the original one but hopefully less boring).

- CtF map fro sPvP

- more gray, blue and yellow loot to expand loot tables for RNG

- hopefully new dungeons (at least 3 pls) with just one path but somewhat long and with (gods pls help us) better bosses.

- trilion new jumping puzzles

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Posted by: MakubeC.3026

MakubeC.3026

I have observed almost all of the community agrees on the following:

  • New weapons
  • New skills (Utilities and weapons)
  • New traits

That being said, I’d like somekind of sub-classes as well. Balancing traits with accesability so they don’t go full OP, but for them to make builds like the Gunslinger become viable. What I mean is, more weapon or build oriented traits that blush build diversity.

That’s all I could wish for right now.

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Posted by: Shiro Tegachii.5619

Shiro Tegachii.5619

after the new announcement i accouly think its gonna be huge, new weapons new races new proffesions raid new maps new legendaries and some new way to play like PVX something

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Posted by: nGumball.1283

nGumball.1283

I have observed almost all of the community agrees on the following:

  • New weapons
  • New skills (Utilities and weapons)
  • New traits

That being said, I’d like somekind of sub-classes as well. Balancing traits with accesability so they don’t go full OP, but for them to make builds like the Gunslinger become viable. What I mean is, more weapon or build oriented traits that blush build diversity.

That’s all I could wish for right now.

Anet said that they were not going to implement the sub-class system in GW2.