Expansions and such

Expansions and such

in Guild Wars 2 Discussion

Posted by: DistantStatic.6098

DistantStatic.6098

A few quick questions…

- What will the expansions consist of? (i.e. small explorable areas or actual continents)

- Are the difficulty of the bosses in general going to be increased? All that they are right now (except for a few like the fire elemental in the Asuran area) is just as easy as the Shadow Behemoth which is just a joke. There is almost no dodging involved; just avoid some simple attacks, kill portals, auto attack the boss and inflict conditions.

- When will the other areas of Kryta be explorable (i.e. Isles of Janthir, Magus Falls, Unending Ocean, the tengu city, etc..) ? Or are they going to be the expansions?

I would just like to state before hand that if the expansion packs we have to pay for are these little rectangular squares of areas, I will not be pleased and will not be buying them. It’s just ridiculous. Continent expansions as such that Guild Wars 1 had, I will gladly shell out cash for, especially Cantha. I grew up on Guild Wars Factions. I got that when I was in middle school 9 years ago.

lvl80 Guardian lvl80 Ranger lvl80 Elementalist lvl80 Thief …. Why do I list these anymore?
Toyota Car Dealers [TCD]

Expansions and such

in Guild Wars 2 Discussion

Posted by: Licht.5168

Licht.5168

I imagine expansions will actually work like Nightfall and Factions did in Guild Wars. And I imagine that the Krytan start point for one of the expansions will be the gate right outside of Ebonhawke, leading south into the Crystal Desert.

However, the areas you have listed are most likely to be content patches. Once enough people have completed the available content, and that it’s been polish shined so that it doesn’t break as much (hopefully not at all), they’ll expand the story into those zones mentioned.

Xarinn – Warrior L80 – 400AS/400WS
Sanctum of Rall
“Quaggan’s a piwate! Yarr!” – “Pirate”

Expansions and such

in Guild Wars 2 Discussion

Posted by: DistantStatic.6098

DistantStatic.6098

I hope so. Though it seems rather strange that they have not opened them up to us because they seem to be mostly gathered around level 30-60 areas. Not stuff out of our range. They should be level 80 areas though, there is no point in adding low level areas when the game is supposed to be based off of end game like in the original Guild Wars.

lvl80 Guardian lvl80 Ranger lvl80 Elementalist lvl80 Thief …. Why do I list these anymore?
Toyota Car Dealers [TCD]

Expansions and such

in Guild Wars 2 Discussion

Posted by: Licht.5168

Licht.5168

Well, there is also the fact that they could make the zones not strictly L80, because of the whole deleveling feature that they worked on. This way, mid-level players can choose to help finish off the current cause (Zhaitan), or help with the new cause, whatever it’s chosen to be.

Also, rumor has it that they are intending to increase the level cap, meaning that some of the new content that they release for the expansions may make use of the new cap.

Xarinn – Warrior L80 – 400AS/400WS
Sanctum of Rall
“Quaggan’s a piwate! Yarr!” – “Pirate”

Expansions and such

in Guild Wars 2 Discussion

Posted by: Raist.9364

Raist.9364

I’m not exactly sure if you’ve gotten to higher levels yet. I’ve found that even the event in the starting Norn area (the jormag minion summoning thing, not the huge meta event) derails groups if they don’t pay attention and forget to dodge. As you go higher, it becomes imperative. I can’t name specific events, but there are lots of mobs/boss types that do immense PBAoE damage and other mechanics that require some form of teamwork and awareness.

Events in Orr make use of this, a lot, too. The temple events are actually more complex than previous zones. For example, in the Grenth battle, you have to maintain a certain buff to be able to kill the adds that are attacking NPCs. If you fail to keep them alive while killing Grenth’s champion, you fail the event and so on. The Balthazar event is quite a challenge as well.

I have been part of very few events recently where you could just stand in one spot and live.

As for expansions, ANet aren’t cheap. I don’t think they’ll release XPacs that are just “Map packs” or something. As you mentioned GW1, I’m sure they’ll go that route; they will also be able to add more weapons and variations in traits and utility skills (I just hope they don’t go TOO far.)

“There’s no justice in the world, and there never was.”

Expansions and such

in Guild Wars 2 Discussion

Posted by: DarthAcerbus.3647

DarthAcerbus.3647

We’ll likely get an expansion for each dragon (although Jormag and Primordus might get rolled into one as a Far North/Underground expansion, kinda like EotN) that will deal with one continent. These continents will come with new races, new classes, (hopefully) a new 1-80 story. So we’ll have Cantha likely dealing with Bubbles and the Dragon Empire, definitely with Tengu and maybe Naga as new races, the Elona for Kralkatorrik, with maybe centaurs and Joko undead, then a Far North/Underground for Jormag and Primordus, probably with Kodan and Dwarves (dare to dream!).