Q:
Expecting changes to Trait & Weapon System
A:
Well, the idea behind the traits is to make it like a quest. You see a trait you like, you want to use it, so you go on a little quest thingy to go unlock it :-). The skill point/gold method is a shortcut, a way out, so you’re not forced to go do this, but the original idea is that you go find your traits in the world, rather than buy them. I’m pretty glad with this system – it encourages exploring the world of Tyria, and it also adds a few extra things to do. You’ll undoubtably run across a few hearts on the way there, so you can gain some experience on the way, and its fun content to do while you’re lower level :-).
Im a bit disstatisfied with the new weapon system though. I tried introducing my brother to Guild Wars 2 again during the free week, and frankly i realised that the game was a bit dull during the earlier levels. I think it was a better idea to give people the weapon skills as they learn to use a weapon, so they have time to get accustomed to them. The way it stands, you have to wait a pretty long time to get to use your weapon skill 5 even if you’ve been using that weapon for a long time, while you could also suddenly have a whole weapon of new skills if you decide to switch after that without it introducing you one by one.