Explain how guild wars 2 is innovative
It’s not, it’d be impossible to innovate because everything has been done already.
It’s evolutionary though, taking old concepts and making them better.
is a bit obvious to see that you have a negative idea about this game..
Make it easy, you know all the stuff this game have. tell us why not innovate
I will say I ran a dungeon with 2 eles, 2 mesmer, theif
Try doing a dungeon in EQ with 2 enchanters a rogue and 2 magicians
Obviously I could pick just about any game here but eq probably has more direct comp classes
Not innovative:
Everything is a grind
Exploring is akitten poor excuse for something to do in an MMO.
ZERG PVP, there is no skill requirement from players in the game. In WoW you can clearly tell a difference between skilled players and unskilled players.
DE’s are not innovative, its just a nice way to hide the usual questing mechanic. You are still killing x amount of this, or collecting y amount of that.
The big DE’s are so boring its sad. The Dragon/whatever sits there, does not move, is not difficult or rewarding to defeat. Simply lazy mechanics.
List goes on and on….
In no other MMO that I know there is a system like the dynamic events that change the world persistently for everyone.
In other MMOs you have phasing that players in different steps if a quest line will see the world differently.
This is one of its innovations.