Explain - zerker and active defenses?
4. Zerker do not mix with non-Zerker
To put it in simple terms: A Zerker expects the boss to die to a full Zerker team by the time they used up their 2nd dodge. You did not bring Zerker, therefore the boss did not die because you lacked damage. The Zerker dies as they did not have a 3rd dodge.
You blame the Zerker for dying and being a bad player. The Zerker blames you as they already calculated that they would not need a 3rd dodge if you had enough Damage in the first place. It is true that if you had brought Zerker, they would not have died(as they would never need a 3rd dodge). It is also true that if the players were not Zerker, they would not have died(but the fight would take longer). Therefore, Zerkers and non-Zerkers do not mix.So much this.
Nothing worse than a self-righteous non-zerker in a zerker team big noting themselves because they survived. Only to show their ignorance of how the mechanics work.
Yup. Exactly. The most important thing for the health of the dungeon community is letting these communities segregate themselves.
www.getunicorned.com / northernshiverpeaks.org
Nothing worse than a self-righteous non-zerker in a zerker team big noting themselves because they survived. Only to show their ignorance of how the mechanics work.
I think that a self-righteous zerker that blame their death on non-zerker because they can’t survive a fight without the team killing a boss quick enough is equally worse.
As a zerker you shouldn’t rely on your team killing stuff fast enough for you to survive, you should understand the encounter and survive the fight anyway.
Ordinary zerker with non-zerker die on the floor. Good zerker will finish the fight solo if they have too. I’m not saying that you should never die, but you shouldn’t blame it on the non-zerker.
I have a video going up on this very topic tomorrow. Extremely in-depth regarding the pve meta and the guild wars 2 trinity of damage, support and control. If this topic is still going I’ll post it here.
That would be an interesting video Hybrid – look forward to watching it.
Nothing worse than a self-righteous non-zerker in a zerker team big noting themselves because they survived. Only to show their ignorance of how the mechanics work.
I think that a self-righteous zerker that blame their death on non-zerker because they can’t survive a fight without the team killing a boss quick enough is equally worse.
As a zerker you shouldn’t rely on your team killing stuff fast enough for you to survive, you should understand the encounter and survive the fight anyway.
Ordinary zerker with non-zerker die on the floor. Good zerker will finish the fight solo if they have too. I’m not saying that you should never die, but you shouldn’t blame it on the non-zerker.
Maybe the downed zerker swapped a survival trait out for a damage trait because he expected the team to actually be zerker, thus was baited into a false sense of security.
Maybe the downed zerker swapped a survival trait out for a damage trait because he expected the team to actually be zerker, thus was baited into a false sense of security.
If you asked for full zerker in the LFG tools then you would be right. But the complain would be more about a guy not following your requirement.
enough! time to kill the zerker meta where it stands! one bullet into the head and one in the heart!
- nerf Ice Bow INTO THE GROUND, ice storm now functions more closely to ranger longbow barrage and applies chill
- Earth Elemental now scales with player stats with lower innate armor and health
- Giganticus Lupicus projectiles are no longer reflectable
- Mobs now move as they attack just like players and can strafe as well as back pedal, dodge roll, and use stun breakers
-Mobs in dungeons now have a full set of skills (5 weapon attack skills, 1 healing skill, 3 utilities, and 1 elite skill) and use them based on their build archetype
-Mobs can now use finishers to kill downed players
and that’s just the tip of the ice cream
enough! time to kill the zerker meta where it stands! one bullet into the head and one in the heart!
- nerf Ice Bow INTO THE GROUND, ice storm now functions more closely to ranger longbow barrage and applies chill
- Earth Elemental now scales with player stats with lower innate armor and health
- Giganticus Lupicus projectiles are no longer reflectable
- Mobs now move as they attack just like players and can strafe as well as back pedal, dodge roll, and use stun breakers
-Mobs in dungeons now have a full set of skills (5 weapon attack skills, 1 healing skill, 3 utilities, and 1 elite skill) and use them based on their build archetype
-Mobs can now use finishers to kill downed playersand that’s just the tip of the ice cream
Most of these ideas would be nice. I would like to run more challenging content with my meta zerker
enough! time to kill the zerker meta where it stands! one bullet into the head and one in the heart!
- nerf Ice Bow INTO THE GROUND, ice storm now functions more closely to ranger longbow barrage and applies chill
- Earth Elemental now scales with player stats with lower innate armor and health
- Giganticus Lupicus projectiles are no longer reflectable
- Mobs now move as they attack just like players and can strafe as well as back pedal, dodge roll, and use stun breakers
-Mobs in dungeons now have a full set of skills (5 weapon attack skills, 1 healing skill, 3 utilities, and 1 elite skill) and use them based on their build archetype
-Mobs can now use finishers to kill downed playersand that’s just the tip of the ice cream
I think it’s cute that you think this would change anything. I also think it’s cute you think Ice Storm is the problem with Ice Bow. This has been a fascinating insight into the perceptions of someone who doesn’t understand what good groups are actually doing.
enough! time to kill the zerker meta where it stands! one bullet into the head and one in the heart!
- nerf Ice Bow INTO THE GROUND, ice storm now functions more closely to ranger longbow barrage and applies chill
- Earth Elemental now scales with player stats with lower innate armor and health
- Giganticus Lupicus projectiles are no longer reflectable
- Mobs now move as they attack just like players and can strafe as well as back pedal, dodge roll, and use stun breakers
-Mobs in dungeons now have a full set of skills (5 weapon attack skills, 1 healing skill, 3 utilities, and 1 elite skill) and use them based on their build archetype
-Mobs can now use finishers to kill downed playersand that’s just the tip of the ice cream
Yes…lets nerf eles some more in pve why dont we…theyve been hit hard enough lately. Leave my ele alone!!!!
the rest of these though, those sound fun, my zerker would welcome something more challenging.
enough! time to kill the zerker meta where it stands! one bullet into the head and one in the heart!
- nerf Ice Bow INTO THE GROUND, ice storm now functions more closely to ranger longbow barrage and applies chill
- Earth Elemental now scales with player stats with lower innate armor and health
- Giganticus Lupicus projectiles are no longer reflectable
- Mobs now move as they attack just like players and can strafe as well as back pedal, dodge roll, and use stun breakers
-Mobs in dungeons now have a full set of skills (5 weapon attack skills, 1 healing skill, 3 utilities, and 1 elite skill) and use them based on their build archetype
-Mobs can now use finishers to kill downed playersand that’s just the tip of the ice cream
I think it’s cute that you think this would change anything. I also think it’s cute you think Ice Storm is the problem with Ice Bow. This has been a fascinating insight into the perceptions of someone who doesn’t understand what good groups are actually doing.
Are you talking about deep freeze? deep freeze is completely fine, the amount of shear damage you can land on a single target with ice bow is absurd. I’m also well aware of what “good groups” do.
They pull the thuamanova ooze out of his block state to continue dps, they pull the harpy destroyer into the pile of tar elements to cleave it all down at the same time, they’re taking moss man in straight melee and immobilizing him before he goes into stealth to keep him planted, They’re syncing dps rotations so that they can CC perfectly before a massive attack like the dual axes from Mossman so they don’t have to move out and lose DPS. I think I know what good groups do.
I think I know what good groups do.
But you still think that what you propose will change zerker meta? Ya we will adapt, we will change how we play a little. But most of use will be thrill to try those thing out in our zerker gear. It won’t change anything like you seem to think it would. Healing power will still be garbage, active defense will still be better than passsive defense (toughness/vitality) the optimal way to go will still be zerker gear with dps/support traits.
Ice Storm is only a DPS increase on a handful of bosses. Against human sized hit boxes it hits 6 or 7 on average which works out of be break even or a slight loss.
I’m glad you are aware of meta strategies. Doesn’t it sound fun? Sounds like skill intensive gameplay requiring a lot of coordination. A lot more fun than the headless chicken gameplay you seem to want.
Berserker stat’d gear is overrated IMO. It provides a slight increase in DPS for a huge lack of survivability. You’re not going to lose the dungeon or PVP simply because you have slightly less power.
Incorrect. You can totally lose a 1vs1 in spvp because you didn’t have that extra damage needed to take the other guy down before his heal/block/whatever went off cooldown. So you don’t get to cap the point, you don’t score for your team, you lose. There are countless moments in spvp when everything comes down to a 1vs1.
Of course, for some classes, going full zerk means that they will get downed by those pesky thieves or mesmers, so it’s not a viable build for all classes but, for some classes and certain roles, it is almost mandatory.
The only way to kill the idea of “meta” is to make player decisions not matter anymore.
The best active defense of full zerker group is time to kill. Full zerker group can usually kill something so fast that there is almost no chance of failure. Fast kills = smaller chance of someone running out of dodges, ssmaller chance of someone dying to DoTs, smaller chance of someone not moving out of AoE etc.
(edited by Brahmincorle.1264)
My new video describing the nuances of the PvE combat system and Guild Wars 2 Trinity as promised.
The amount of people baiting each other in this thread is hilarious.
My new video describing the nuances of the PvE combat system and Guild Wars 2 Trinity as promised.
This is an excellent video with clear explanations. While I doubt it will actually provide much of a bulwark against that “ocean of ignorance” about the PvE meta, it is a worthy effort. I suggest starting a new thread— another trinity post!— to ensure as many see it as possible.
My new video describing the nuances of the PvE combat system and Guild Wars 2 Trinity as promised.
Very nice video. I wish people would take it to heart and really understand it. If nothing else it’s a nice go to, just link it in every trinity thread and be done
My new video describing the nuances of the PvE combat system and Guild Wars 2 Trinity as promised.
Extremely well done, Thank you Nike.
I will never want to party with people that do what you do. Because at least with people who run cleric guardian etc, I can understand that they want a different playstyle, to support etc. When i hear people mixing valk with zerk, it really only screams “I cannot survive with zerker, so i am going to take valkyrie so i can make more mistake and not get punished”. Valk isn’t a different build, it plays out exactly the same way as a zerk build except you do less damage and thus conrtibue less to the team.
You realize that attitudes like yours are why there’s so much ‘zerker hate’ at all, right? Nobody hates a block of stats that just sits there being numbers. They hate the pointlessly elitist, self-aggrandizing arrogance of those that say things like…well, this which you said here, honestly.
I’d golf clap for you, but you wouldn’t get it.
I will never want to party with people that do what you do. Because at least with people who run cleric guardian etc, I can understand that they want a different playstyle, to support etc. When i hear people mixing valk with zerk, it really only screams “I cannot survive with zerker, so i am going to take valkyrie so i can make more mistake and not get punished”. Valk isn’t a different build, it plays out exactly the same way as a zerk build except you do less damage and thus conrtibue less to the team.
You realize that attitudes like yours are why there’s so much ‘zerker hate’ at all, right? Nobody hates a block of stats that just sits there being numbers. They hate the pointlessly elitist, self-aggrandizing arrogance of those that say things like…well, this which you said here, honestly.
I’d golf clap for you, but you wouldn’t get it.
And why should i care exactly?.. most of the toxicity that i have seen are from the “PHIW” people so i honestly couldn’t care less what they think about “elitest jerks”.
Thank you Nike – that video was awesome.
Really clear and well put together.
The primary problem with non-berserker gear is actually Healing Power, IMO. The secondary problem is that control and support effects (like healing) are are not significantly impacted by stats. The tertiary problem is condition capping.
Healing Power just simply does not scale well enough, which a.) makes support-heavy builds weaker than they should be relative to DPS builds, and b.) synergizes poorly with Vitality and makes that attribute weaker than it should be.
(edited by Einlanzer.1627)