Explorable world in square miles
definitely smaller than Daggerfall
(Buggerfall)
The mob has spoken and the turrets shall be burnt at the stake.
what game isn’t smaller then daggerfall?
but then again, most games have more unique content then daggerfall…
Oh nvm misread lol
Anyway, I’d say at least as large as ES:Oblivion. Maybe bigger.
(edited by Tolmos.8395)
It’d be nice to have a scale comparison to the real world. My human thief for example is slightly taller than the middle setting on the slider, so he’s probably 5’9"-5’10" given that the middle is probably 5’8". Keep in mind that the areas we explore in the game are tiny parts of those regions lorewise, and when you go through a portal you’re character is lorewise walking down a road, maybe taking a carriage, etc., to the border of the next zone. I’d say the playable part of Cursed Shore is maybe 10 square miles?
10 sq miles is a lot my friend, Skyrim is only 25sq miles and its certainly much much larger than 3 cursed shores
Yaks Bend
10 sq miles is a lot my friend, Skyrim is only 25sq miles and its certainly much much larger than 3 cursed shores
Ehh, true. But then again there’s no conversion from real world into game. But the lore Cursed Short is likely to be much bigger, since like I said we only explore a small part of each zone.
can“t be that big, it completely fits into my videocard
I am at work and can’t do this right now, but one possible way to “calculate” size would be using travel time. Estimating walking/jogging speed (several websites I checked suggest around 6 mile/hour) gives a way to convert time to distance.
For example it might (just guessing) take you 12 minutes to cross a map from north to south and 10 minutes from east to west. A speed of 6 miles per hour is .1 miles per minute. That would make that zone roughly 1.2 miles by 1 mile.
I think that is estimating somewhat high as I don’t think it takes 12 minutes to run across any map (if you don’t stop to fight or get crippled alot).
Because the run speed is such an important factor a much more accurate way to calculate run speed would be to derive it in-game.
Find a nice long straight spot (bridge, fence, etc.) and estimating your character height (I assume mine is around 6 feet) walk along the bridge or what ever in distances about your height and count them. If the bridge is 16 “me’s” long that would make it 96 feet. Then you run that distance a few times and time it. If it takes 6 seconds you now have a speed in feet per second, easily convertible to miles/hour.
Vote: New GW2 Profession to go with Engineer….Land Surveyor.