Exploring the Sky

Exploring the Sky

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

So I have an awesome idea for where this game might go. This is not another mount thread, though probably it will still talk about mounts. Please read it through before disregarding it and bear with me for a moment.

As most of you, I also eager to explore the remaining beautiful and vast lands of Tyria, Cantha and Elona. However, there is something I’m eager to do first: fly.
And yes, I know it would kill the game, would render jumping puzzles and vistas useless, would be impossible to balance it out, bla bla bla.

My idea would be to create a sky above Tyria. Players would have to go to certain places, like really tall mountains or whatever, and then get on an airship. After you do this you take off to the sky. You can’t fly too low, as you’d fall to the ground and die. That way you can’t interact with the vistas and so on, so this is no longer a problem. If your airship is destroyed, then you’d die, obviously, and you would fall to the ground directly below you, meaning that if you want to get up to the sky again, you would have to go to one of these… “airports” (let’s call it this way) again. There would be no waypoints in the sky, except maybe for one: The flying city of the Zephyrites. This flying city would be in a different place every day.

Imagine the beauty of the landscape if you saw it from up there. Imagine the epicness of the battles you would have in the sky. For example a revamped The Shatterer, where you have a first part in which you have to fight it in the sky, and after destroying its wings, you have to finish him on the ground. Imagine a fight against an elder dragon, where you actually do some fighting, instead of just being firing a canon!

And I’m really sure that technically this would be very hard, however, at least we already have underwater combat, and I imagine this wouldn’t be that different…

What are your thoughts on this idea? I believe it would make them game even more amazing!

~Heneil Stormcaller

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Posted by: Nat.4029

Nat.4029

I’d much rather them open up new lands. Once they run out of land to open, then they can go to the sky.

Valar Morghulis

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Posted by: Palador.2170

Palador.2170

Ever play The Legend of Zelda: Wind Waker?

You sail on an ocean for a lot of that game, and it shows the problem that you’d run into with the sky idea. The ocean was big and vast, with only a few interesting spots scattered around. You’d spend a lot of time just sailing to get from Interesting Point A to Interesting Point B, with nothing to do in between.

It got old, fast.

Now, I have no objections to them opening up sky “realms”, places that float high above the landscape of the world. But opening up the entire sky is overkill.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Grevender.9235

Grevender.9235

it would be brilliant. Of course, before implementing flight, there should be “content” in the sky (continents, regions, stuff to do ecc).

Exploring the Sky

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Posted by: Heneil Stormcaller.2935

Heneil Stormcaller.2935

@Nat
I’m sure they’ll open new lands at some point, this an idea for a game play I think would be awesome. And rather amazing for a game that takes so much pride in its beauty!

@Palador
I’ve never played that game, but you do have a point. Maybe if first they opened up only som selected areas to see how it goes?

@Grevender
I agree, there would need to be stuff to do. However this game is already heavy on flying stuff (airships, airpirates and what even look like an air drill), so i think this would be a rather nice next step.

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Posted by: Orpheal.8263

Orpheal.8263

Before ANet implements any sky combat, I suggest Anet should first massively improve first the whole Underwater Combat, give it a real good Rebalance and add seperate Underwater Traits so that we have with out characters our complete own different Land as like Water Traits seperatively working.

Once NAet has improved the underwater Gameplay, they should go also for thex Sky.. but Sky content should be instanced. it doesn’t work for persistent, because perssitent gamepaly for the sky would require to completely redesign the whole game and change the whole game into a seamless pessitent game world and not one, that is full of instanced zones that just give you in these zones the illusion of playing in a persistent world, where every map world you find will be blocked off by unpasable mountains, unpassable lake,s unpassable just invisible walls ect. pp

Just look onto the world map! Does it really look to you like a realistical worl map, that is full of ring like mountain areas everywhere???
SO the only way how I see sky content in GW2 to work is by instances like playing Drakengard/Panzer Dragoon Games where you fly around on your flying mount/airship and battle off against various creatures and enemies in the sky.

I’d love to see such kind of gameplay in GW2 as a kind of new Minigame. It would fit this way very good into the game, if its handled as a new Minigame.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: KeyLimPi.9031

KeyLimPi.9031

So…you mean Flyff?