Extra Jumping Puzzle Reward + Ranking
How would the game know?
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
It would know because you’re in an adventure. You have to interact with the starter to begin. It would then teleport you to the exact start point and you’d race to the end.
I thought they originally said they’d be converting the jps to adventures when they first announced them. I might have imagined that.
No. This is a narrow change that benefits a tiny fraction of the community at relatively great expense (and causing some controversy).
The reward for me in finishing JPs has always been completing them. The 1 blue and an upgrade (or, for troll’s end, 2 greens & an upgrade) were just icing on the cake. It took me ages to finish Troll’s End originally and I practiced daily for months to get better (to the point where I can do it quickly now) — in all that time, no one was offering ports, and the benefits of completing it were pretty much the joy in doing so.
Further, this would turn JPs into just another type of adventure. While there are some people who seem to like solo play, I think the response to HoT adventures has been mixed at best — that game mode divides the community rather than unites us.
tl;dr I don’t see any great benefit to the game or the community and I see some potential harm.
I’ve used my own portals to not have to completely restart a puzzle on my mesmer if I think the jump is going to be difficult.
There are uses for portals other than a player completely not doing the puzzle.
I’ve also used a portal from another player when I messed up on the very last jump and the puzzle was one of the more difficult ones.
Oh look, another anti-portal thread.
Are you seriously that bent over someone getting a blue or a green because a third party stepped up and chose to help them?
Maybe this game is not for you.
All the jps I have done I have done on my own. Those that remain I refuse to use the portals for until I have at least done them on my own once. I have zero interest in how others manage to do the Jp – it is entirely irrelevant. It in no way cheapens the victory for me if someone else portals.
Mesmer portals are legitimate in game tools. If players choose to use them it affects no one else, so it really doesn’t need a change and development resources invested to do so.
The OP doesn’t say that portals can’t be used. Only that people who dares to do the whole JP without them could be given better rewards for this. I kinda agree, although I prefer the “flag” progress-marking solution.
JPs are way harder than killing most bosses in central tyria, yet the rewards are worst in many cases.
that it makes every other class in the game boring to play.”
Hawks
I’ve used my own portals to not have to completely restart a puzzle on my mesmer if I think the jump is going to be difficult.
There are uses for portals other than a player completely not doing the puzzle.
I’ve also used a portal from another player when I messed up on the very last jump and the puzzle was one of the more difficult ones.
Agree. I sometimes do JPs on my mesmer in case I miss a jump.
This is solving a problem that doesn’t exist, except to those bent out of shape because they did the JP and got the same 2 greens and a blue as someone who took a port. Let’s not take the Devs away from what they’re already working on to fix imaginary problems.
ANet may give it to you.
The OP doesn’t say that portals can’t be used. Only that people who dares to do the whole JP without them could be given better rewards for this. I kinda agree, although I prefer the “flag” progress-marking solution.
JPs are way harder than killing most bosses in central tyria, yet the rewards are worst in many cases.
Yet, some of us don’t use a portal to get from the start to the end directly. You and others against portals, assume that no one uses portals in jumping puzzles other than to completely bypass doing the puzzle.
Some of us use them as a safety net in case we fall, but don’t die from the fall. Which does not trivialize the jumping puzzle at all. We’ve proven that we can get to where we were already. Those of us who do the jumping puzzle, but use our portals as safety nets should not be penalized.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.
However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.
Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.
There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.
However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.
Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.
There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.
The portal is the most prominent and most (ab)used skill to make Jumping Puzzles easier. I mentioned it specifically because it’s the only skill that can be used to complete the puzzle instantly. All other skills only grant minor benefits.
But you’re right, while in the adventure all skills should be disabled, your character shouldn’t be able to receive buffs and all enemies should be friendly. There must be equal chances for all classes if this becomes an adventure.
That would make sense and could be fun, the adventure could even transform you into a cat, monkey, spider, ghost or whatever depending on the theme of the JP. Maybe give you a set of skills to deal with mobs on the way.
After reading the comments: How can you read from my post that anyone should be penalized for taking portals?
The suggestion is just to give extra rewards and a ranking for players who finish the puzzle without any help or safety nets. The current rewards remain untouched.
Then if portals are disabled, everyone should not have access to any of their skills, no items can be used to aid, and the enemies in the areas removed. Because some classes have skills that help them do the jumping puzzle that other classes do not have.
However, you’re just talking about the portal, which means you’re just having an issue with the fact that different players achieve the same goal in different ways.
Jumping puzzle rewards are not that expensive or rare or valuable compared to things players can do in the same amount of time. There is absolutely no harm to the game done by players porting or not porting to the end or using or not using safety nets or other such skills to aid them doing the jumping puzzle.
There is not enough benefit to this being done to outweigh the delay or cancellation of other projects that may have greater benefit.
The portal is the most prominent and most (ab)used skill to make Jumping Puzzles easier. I mentioned it specifically because it’s the only skill that can be used to complete the puzzle instantly. All other skills only grant minor benefits.
But you’re right, while in the adventure all skills should be disabled, your character shouldn’t be able to receive buffs and all enemies should be friendly. There must be equal chances for all classes if this becomes an adventure.
In which case, what they should do is make new jumping puzzle adventures, not make jumping puzzle adventures out of existing jumping puzzles. That way it’s new content for players who love to do jumping puzzles AND deals with the issue of mesmer portals without it being a backhanded way of saying ANet doesn’t like portal usage with jumping puzzles.
And they can be better designed with regards to the new camera and to the heights of Norn and Charr and the fact that players will be on even footing with regards to class.
And ANet can put in the Jumping Puzzle Adventures in on the same line as the Traditional Jumping Puzzles for Dailies.
No. Rewards are fine as it is. I don’t want designers wasting time on platform related content.
The SW JP and the Scavenger’s Chasm in Malchor’s Leap aren’t really portable either but their rewards aren’t noticeably different from any of the other JP chests.