Extra Weapon Sets for Non-Combat switching

Extra Weapon Sets for Non-Combat switching

in Guild Wars 2 Discussion

Posted by: Gandolfi.1507

Gandolfi.1507

Just an idea for a quality-of-life enhancement which would be convenient and may earn some money for Anet.

This would not change the current in-combat weapon-swapping arrangements which most professions except elementalists and engineers employ.

At present, if we want to un-equip and change to an alternative weapon set – for instance, switching between melee and ranged weapons (axe/mace + greatsword to longbow + rifle) – we have to open a menu to do this, and it can be quite cumbersome, especially when weapons can pop into an unexpected slot in a relatively full inventory.

My suggestion is for one or more ADDITIONAL weapon-sets which could only be swapped OUT OF COMBAT. There would be a small screen icon near the skill bar and the option of binding this to a hot key.

This could therefore be open to all professions including elementalists and engineers. It would not affect balance of play in combat but would simply enhance convenience, especially in big events like Tequatl or WvW where one may need to change combat modes frequently.

As a convenience item, it could be sold in the Gem Store in the same way as the current Bank Slot and Collection enhancements.

Just an idea. I did a quick search the forums for similar ideas but nothing came up. Any comments beyond the usual ’don’t waste resources on anything but bug fixes’ responses?

Godrik Gandolfi – human warrior; Lucius Foestabber – charr reaper
The Path Least Travelled, Gunnar’s Hold

(edited by Gandolfi.1507)

Extra Weapon Sets for Non-Combat switching

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Posted by: ThiBash.5634

ThiBash.5634

Just an idea. I did a quick search the forums for similar ideas but nothing came up. Any comments beyond the usual ’don’t waste resources on anything but bug fixes’ responses?

Don’t waste time on anything but guild halls and game balance?

No, I get your idea and it would be neat for eles and engis too. But quite frankly, I’m a little fed up with features being added that add nothing to gameplay. Where are the guild halls that were promised so much time ago? And even that I’d gladly delay some more if game balance were fixed instead of new traits added.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Extra Weapon Sets for Non-Combat switching

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Posted by: Evalia.7103

Evalia.7103

Yes please.
So to say, I’m using GS/Scepter+Focus on my Guardian build, buut if I want to move faster out of combat, I sometimes open the menu just to equip the sword, use the flashing blade and then go back to scepter. Same goes for Staff and it’s swiftness symbol; and right before combat, I do indeed sometimes use Staff Empower only to swap to a different weapon.
Either we need to enstrengthen the rules(no more weapon swapping unless you are in town/something), or let them be convenient to swap. It’s kind of bad that I have to open my inventory on a regular basis to be optimal(The food is already a little bit of a nuisance with that.)

Extra Weapon Sets for Non-Combat switching

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Posted by: Hannelore.8153

Hannelore.8153

This would be an awesome feature that many other games already have.

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Extra Weapon Sets for Non-Combat switching

in Guild Wars 2 Discussion

Posted by: Gandolfi.1507

Gandolfi.1507

@ThiBash – I agree absolutely that there are a lot of other areas where improvement is needed, and I’m not suggesting this as a particular priority. It’s just that I’ve seen a lot of discussion about these other topics, but I didn’t recall seeing this one mentioned. After messing up royally in a Tequatl event last night when I was stuck trying to change weapons with AOE popping me in and out of combat, it prompted me to write about this today

Godrik Gandolfi – human warrior; Lucius Foestabber – charr reaper
The Path Least Travelled, Gunnar’s Hold