Extremely Low FPS in Dry Top area? Unplayable

Extremely Low FPS in Dry Top area? Unplayable

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Posted by: Doflamingo.6957

Doflamingo.6957

Its not only me many people have this problem aswell in all the areas of the game i works fine but in the area Dry Top the fps drops to 1-3 and apart from that the area has some stupid platforming quests that you must jump and they are impossible with the massive lagg.

But my real question is it true that the expansion HoT takes place also there in same area? because that kills the game for me i dont think il continue like that.

Extremely Low FPS in Dry Top area? Unplayable

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Posted by: rapthorne.7345

rapthorne.7345

I believe the main source of this issue for those affected is the sandstorm, it’s pretty resource intensive so lower end machines don’t have a great time in Drytop.

I know older AMD graphics cards have a long history of serious struggles with fine particle/smoke/etc effect rendering. No idea about other brands

Resident smug Englishman on the NA servers, just because.

Extremely Low FPS in Dry Top area? Unplayable

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Posted by: segman.3560

segman.3560

turn off reflections, shadows, v-sync and post processing

Extremely Low FPS in Dry Top area? Unplayable

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Posted by: Doflamingo.6957

Doflamingo.6957

I have turned everything on low and still 1 fps and acctualy its not the SANDSTORM its the area that is bugged not just for me for thousands of people also the Sandstorm is acctualy the only thing that protects us from lagging because when it happens most of the area gets unseen and fps raises back to 60 but when it ends again 1-3 fps the developers just failed something while making that area and if the expansion takes place there too in a sand area then its over

Extremely Low FPS in Dry Top area? Unplayable

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Posted by: Randulf.7614

Randulf.7614

. What causes the lag in dry top is when the storm isnt active, but swirls of dust are clouding the air i suffer the same and in areas of high smoke like Frostgorge.

The beta area of HoT also has some heavy smoke areas. I managed to reduce it with some reductions in settings and camera views, but it was still below 15fps.

I dont think it is a failure on th devs part, but something about our PCs which is struggling with these effects.