FOTM Lv40+ is BS

FOTM Lv40+ is BS

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Posted by: lolipok.7459

lolipok.7459

Right now FOTM 40+ is ridiculous, most of the time if my party gets Lava or Dredge as our Fractal, we would not complete it.
How the hell are u gonna dodge ice boss on dredge when there is no animation prior to its agony, its like instant agony.
I know there are people who are at 50s or 60s, but mind you most of us do FOTM with pubs and they probably got to 50s or 60s by exploiting bugs.
The upcoming changes are also not good enough. so now a lv10 can do lv40 FOTM? what makes you think they are gonna survive lv40? when lv40s has huge difficulty completing it?
My point is that we need the Ascended GEARS, ACCESSORIES, WEAPONS NOW!!!
we need more AR!!! The only thing that is stopping people from wanting to progress is insufficient AR. People don’t wanna risk wasting time doing 40s

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Posted by: plasmacutter.2709

plasmacutter.2709

You suffer from bounded rationality.

The point of fractal — hence the name — is to provide an infinite difficulty curve — apparently gated by gear with AR (I hear they are revisiting this concept, ad gear-gating breaks the manifesto, but I’m not holding my breath)

Congratulations, you are nearly at the hard cap of your own gear and skill. You have accomplished the point of fractal.

(I also suspect the point of fractals is to provide a LOT of hard data to determine the proper difficulty balance for explorable tuning going forward)

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Posted by: lolipok.7459

lolipok.7459

Lmao if you think that Fractal is about skills, you probably have not cleared over Lv30.
Skills is just a fraction of what is needed to complete FOTM but teamwork n coordination is what matters most. You think skills can help u avoid Jade Maw’s agony?
I am a Guardian with the current maximum agony of 30, i managed to full heal the party right before we got downed but that doesnt stop Jade Maw from killing us at Lv40.
To me it just seems like Anet is just forcing people to buy Rev Orbs with gems by not releasing more Ascended gears.
I never cease to LoL at all the brainless garbage people like u spew out.

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Posted by: plasmacutter.2709

plasmacutter.2709

coordination is a skill as well.

My point stands.

It’s supposed to provide “harder-modes” until you can’t conceivably overcome the difficulty, at which point you have reached the apex of what is possible for you and your group.

I’m not saying L2P or “lol ur bad”, im merely commenting on the way the dungeon is set up.

Most of my guildies hover in the 20’s.

I see very few over lvl 30 in LA overflows.

I contend that you have reached the point where the difficulty curve has become a cliff.

(edited by plasmacutter.2709)

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Posted by: Palador.2170

Palador.2170

I would say teamwork and coordination are skills.

Anyway, who says you’re expected to go higher with what you have right now? They’ll be adding more AR gear in the future, so why wouldn’t they make the fractals able to deal with players with more AR gear from the very beginning?

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Lazy.2389

Lazy.2389

Lolipok, you might want to reread plasmacutter’s post before you throw out insults. It’s shocking that he replied so magnanimously.

“I need higher stats because I can’t beat the infinite dungeon” is so absurd it actually made me laugh.

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Posted by: plasmacutter.2709

plasmacutter.2709

Lolipok, you might want to reread plasmacutter’s post before you throw out insults. It’s shocking that he replied so magnanimously.

“I need higher stats because I can’t beat the infinite dungeon” is so absurd it actually made me laugh.

Well, it’s not meant to be “infinite”, the difficulty is.

Once you have full ascended and full AR, the maximum difficulty you can complete becomes a testament to your skill at the game and in team-coordination.

It’s like a dead-lift competition. The person who can lift the most wins bragging rights, but the weight racks are not meant to be a requirement to complete the match.

(edited by plasmacutter.2709)

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Posted by: lolipok.7459

lolipok.7459

Most of us don’t have fixed parties, we play with pubs. Coordination is not an individual skill, i cannot control what pubs do.
Not to mention, luck plays a big part. Parties that get swamp, ocean, snow all the time gets to progress. Luck and exploiting of glitches doesn’t win you bragging rights.
Go to gw2lfg.com and see how many people are looking for >lv40 parties? 2,
lv30s parties? 20+. It comes to a point that 90% of the players cannot progress now, we can only pray that we get those 3 fractals.
Thus came to my conclusion that it is time to release more AR gears which is the entire point of my post.

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Posted by: Dee Jay.2460

Dee Jay.2460

Obviously level 40+ hasn’t been designed with the current gear-setup in mind.

I’d argue that with the current cap of 30 AR, we aren’t really meant to progress beyond level 40. The fact that you can and many have show just how stupid and broken the entire Agony system is.

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Posted by: Valento.9852

Valento.9852

People already hit max level (80)… lol

Btw, LFG FOTM 45, kthxbai.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Nhalx.9735

Nhalx.9735

I don’t think your ment to pump through FOTM like that.. It’s just content to keep you busy for the time being.
Atleast it has a place for some Hardcore players right?

i expect them to release new gear like mentioned to improve progression later on.

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Posted by: lolipok.7459

lolipok.7459

People already hit max level (80)… lol

Btw, LFG FOTM 45, kthxbai.

Theoretically, you can get to lv80 now. Comes the next question, how many rev orbs you wanna spend to get there?
cyasoonbai

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Posted by: penatbater.4710

penatbater.4710

i’ve seen some people at 50+. So I guess its rather possible. o.o

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Evalia.7103

Evalia.7103

need revive orbs to progress 40+
actually means that you aren’t supposed to progress 40+.
(due to agony limit)

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Posted by: moiraine.2753

moiraine.2753

need revive orbs to progress 40+
actually means that you aren’t supposed to progress 40+.
(due to agony limit)

You can’t be more wrong.You don’t need and you don’t have to buy orbs if you want to progress.
There are 3 other ways to make a progress in 40+:

1.Find a ranger.His pet can resurrect.
2.Get a Necro and 2 guardians.The necro’s 2 health bars and the 2 guardian’s books healing him will help you NOT buy any orbs
3.For this you need 2 warriors and 2 guardians.The warriors will use the banners one after another and the guardians will heal with 2 books.

All the 3 methods work just fine.It’s a BS if you say that you have to buy orbs.
I can agree that some pre-made group compositions of friends can be a problem.Like 3 elementalists,1 guardian and a mesmer.But those normally are groups at the higher fractal leves 50+ and they play together and have decided to buy orbs.
But everyone else should stop complain as there are planty of other ways to survive the Maw’s agony WITHOUT buying orbs.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: AnemoneMeer.7182

AnemoneMeer.7182

The obvious question that doesn’t appear to be asked yet is “Why are you pushing so high anyway?”

Seriously, 30 and on, there’s no real reward for the extra effort. I get doing it because you enjoy it, but it doesn’t seem like you are… so… yeah, why are you pushing for 40+ clears?

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Posted by: Red Falcon.8257

Red Falcon.8257

You suffer from bounded rationality.

The point of fractal — hence the name — is to provide an infinite difficulty curve — apparently gated by gear with AR (I hear they are revisiting this concept, ad gear-gating breaks the manifesto, but I’m not holding my breath)

Congratulations, you are nearly at the hard cap of your own gear and skill. You have accomplished the point of fractal.

(I also suspect the point of fractals is to provide a LOT of hard data to determine the proper difficulty balance for explorable tuning going forward)

Couldn’t have said it better myself.

The point of unlimited Fractals is that you will hit a wall at some point, where you will need a properly geared and coordinated team to get through.

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Posted by: Keiran.1896

Keiran.1896

It proves, once again, that skills doesn’t mean reflexion. As mentioned, what is the point of continue after lvl 40, 50, 60… 260,270… 580, 590… It’s just a technic of the developpers to keep you playing thousands of hours on something they took 10 hours to develop…

(edited by Keiran.1896)

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Posted by: moiraine.2753

moiraine.2753

It proves, once again, that skills doesn’t mean reflexion. As mentioned, what is the point of continue after lvl 40, 50, 60… 260,270… 580, 590… It’s just a technic of the developpers to keep you playing thousands of hours on something they took 10 hours to develop…

That for me is end game.
I personally don’t play WvW,Events or PvP.I do them from time to time but not very often or regularry.
I like instances and i like to farm them.This for me replaces the need of raids.I like doing Arah and FotM with my group.So yea this is one of the things that makes me playing.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Stridix.4260

Stridix.4260

Personally fractals 40+ is not all skills related.
I only try to rng and farm 40+ nowadays. Thing is when we group for progression most ppl will just rng till they get swamp or underwater and that should not be the way Fotm is supposed to play out.
There should be some reason to go beyond lvl 40. But now there is very little.

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Posted by: Mirta.5029

Mirta.5029

It proves, once again, that skills doesn’t mean reflexion. As mentioned, what is the point of continue after lvl 40, 50, 60… 260,270… 580, 590… It’s just a technic of the developpers to keep you playing thousands of hours on something they took 10 hours to develop…

if you think that took 10 hours to develop… I don’t think that you know how hard developing is. Not to mention I’m pretty sure that they did not catch a voice actor at the same day as they created the environment and programed mobs behaviors.

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Posted by: Vasham.2408

Vasham.2408

There is nothing hard about Fractals other than stacking Agony resistance. It’s 2005 all over again stacking Fire Resistance for Molten Core, but less fun.

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Posted by: Yargesh.4965

Yargesh.4965

I think it is better to have in you mind it is a complicated multiplayer tetras game. There is no win. The max level people can reach is limited not by the game but by interactions and synergies between players skill and ability. When new bells and whistles come out the max level will increase but as has been said above there is a cliff you get to that is eventually too steep.

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Posted by: MrDmajor.7084

MrDmajor.7084

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ArenaNet does NOT play Guild Wars 2. This can’t be.

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Posted by: stof.9341

stof.9341

I don’t think ANet made those levels to be even beatable before the rest of the ascended gear is released.

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Posted by: alcopaul.2156

alcopaul.2156

FOTM stops at level 26. No point progressing.

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Posted by: moiraine.2753

moiraine.2753

I don’t think ANet made those levels to be even beatable before the rest of the ascended gear is released.

Actully mate if you ask me it’s fine as it is.It may not be pug friendly but,class stacking and coordinated groups will find a way to progress without more Ascended gear.If you read one of my previous posts you will see what i already explained there

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Mirta.5029

Mirta.5029

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.
They’ll also release more asended gear during the year (they couldn’t because of the whole uproar), so just roam around until you get more gear against agony.
Now about dungeon exploits – it’s actually more damaging than rewarding. I hate groups that skip, because a) you’re missing out on the loot b) you make it really tough for squishies.
Also it IS based on reaction and skill. You know how easy it is to go down in a dungeon if you’re not tanking spec? That’s why you have to have a good dodging reaction. You can also use your skill to take down mobs 5 levels higher than you in PVE.

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Posted by: Vena.8436

Vena.8436

The Agony upper wall will always exist. If they add every piece of gear in the game in ascended and you fill out every slot with AR, and if they (fix) raise the cap on fractals beyond 80, you’re going to still hit a point at which the only thing that is going to keep you alive is coordination and teamwork (and creative use of PvE environmental tools from all over the world, and res orbs). People have been facing this already with the challenge groups that try to see how far they can get into fractals with absolutely no AR.

The AR is there for grinders to grind in an endless dungeon. People who don’t want to grind AR can still play the instance to its fullest well into the teens of the dungeon, at which point they are already gaining everything there is to gain from the dungeon except for the skins that are locked behind 20+. But, since they are skins and this whole game is effectively designed around grinding skins, there’s hardly a reason to complain.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: digiowl.9620

digiowl.9620

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.

The original pac-man would actually break beyond a certain level.

https://en.wikipedia.org/wiki/Pac-Man#Split-screen

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Posted by: MrDmajor.7084

MrDmajor.7084

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.
They’ll also release more asended gear during the year (they couldn’t because of the whole uproar), so just roam around until you get more gear against agony.
Now about dungeon exploits – it’s actually more damaging than rewarding. I hate groups that skip, because a) you’re missing out on the loot b) you make it really tough for squishies.
Also it IS based on reaction and skill. You know how easy it is to go down in a dungeon if you’re not tanking spec? That’s why you have to have a good dodging reaction. You can also use your skill to take down mobs 5 levels higher than you in PVE.

My bad, I thought it was 2012-2013.

GW2 Dungeons/Difficulty and battle system are poor. It is what it is. They tried to shoehorn some things last minute to compete w/ Tera but it was contrived.

Bad design does not = difficult. It’s bad design. Period.

ArenaNet does NOT play Guild Wars 2. This can’t be.

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Posted by: Vasham.2408

Vasham.2408

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.
They’ll also release more asended gear during the year (they couldn’t because of the whole uproar), so just roam around until you get more gear against agony.
Now about dungeon exploits – it’s actually more damaging than rewarding. I hate groups that skip, because a) you’re missing out on the loot b) you make it really tough for squishies.
Also it IS based on reaction and skill. You know how easy it is to go down in a dungeon if you’re not tanking spec? That’s why you have to have a good dodging reaction. You can also use your skill to take down mobs 5 levels higher than you in PVE.

My bad, I thought it was 2012-2013.

GW2 Dungeons/Difficulty and battle system are poor. It is what it is. They tried to shoehorn some things last minute to compete w/ Tera but it was contrived.

Bad design does not = difficult. It’s bad design. Period.

Agreed. It’s so obvious they removed the holy trinity to compete with Tera but forgot Tera has the trinity as well and didn’t think ahead of time how it would permanently cripple their encounter design. Now Tera flopped in both Korea and the west, WoW is riding high again after MoP, and GW2 continues to sink deeper into the pit of failure with the weight of incompetence around it’s ankles.

Hindsight is 20/20 I guess.

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Posted by: Dradiin.8935

Dradiin.8935

Video game difficulty should not be something that goes beyond “reason”.

Guild Wars 2 difficulty is not measured by reaction, timing, position, and team work… it’s based on player base finding ways to exploit or find short cuts around bad design for some “cheese”.

GW2 battle design is BAD in general especially in dungeons. I’m willing to bet nobody at Anet has tested fractals at these levels or there would be “guides”. They just used some loopy algorithm to scale w/ the level and sit back and watch in amazement.

“Holy kitten, somebody got to Lvl 50, these guys are nuts!”

ever played really old games? Ping pong, pac man, tetris? The difficulty tends to be infinite. This is an infinite dungeon.
They’ll also release more asended gear during the year (they couldn’t because of the whole uproar), so just roam around until you get more gear against agony.
Now about dungeon exploits – it’s actually more damaging than rewarding. I hate groups that skip, because a) you’re missing out on the loot b) you make it really tough for squishies.
Also it IS based on reaction and skill. You know how easy it is to go down in a dungeon if you’re not tanking spec? That’s why you have to have a good dodging reaction. You can also use your skill to take down mobs 5 levels higher than you in PVE.

My bad, I thought it was 2012-2013.

GW2 Dungeons/Difficulty and battle system are poor. It is what it is. They tried to shoehorn some things last minute to compete w/ Tera but it was contrived.

Bad design does not = difficult. It’s bad design. Period.

Wait ?

Anet is worried about Tera ?

GW2 is on the same level as Tera ?

How does one dungeon = bad design for the game ?

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Posted by: Sirevanac.3178

Sirevanac.3178

Tera is just one more grinding game with different combat system, nothing more….

You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.

Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.

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Posted by: Vasham.2408

Vasham.2408

Tera is just one more grinding game with different combat system, nothing more….

I find this comment hilarious, since it perfectly describes Guild Wars 2. There’s nothing to do in this game but grind, grind, and more grind.

You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.

It’s absurd to think a game should be forgiven for shipping unfinished. Plenty of MMOs have flaws at launch but the unfinished ones (SWTOR most recently) have short lifespans. There is absolutely no excuse for launching your game without the most basic features the way GW2 has.

Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.

You can’t excuse lack of endgame on the game being “not meant for fulltime play.” You don’t design an MMORPG around that unless you’re trying to make it fail. Even a buy2play MMO like this requires lots of active players buying gems to stay afloat. Assuming customers won’t play full time due to it’s non-subscription nature is foolhardy.

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Posted by: moiraine.2753

moiraine.2753

Tera is just one more grinding game with different combat system, nothing more….

I find this comment hilarious, since it perfectly describes Guild Wars 2. There’s nothing to do in this game but grind, grind, and more grind.

You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.

It’s absurd to think a game should be forgiven for shipping unfinished. Plenty of MMOs have flaws at launch but the unfinished ones (SWTOR most recently) have short lifespans. There is absolutely no excuse for launching your game without the most basic features the way GW2 has.

Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.

You can’t excuse lack of endgame on the game being “not meant for fulltime play.” You don’t design an MMORPG around that unless you’re trying to make it fail. Even a buy2play MMO like this requires lots of active players buying gems to stay afloat. Assuming customers won’t play full time due to it’s non-subscription nature is foolhardy.

You are absolutely right.When MMORPG come to the marked it should be a finished product.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Sirevanac.3178

Sirevanac.3178

Tera is just one more grinding game with different combat system, nothing more….

I find this comment hilarious, since it perfectly describes Guild Wars 2. There’s nothing to do in this game but grind, grind, and more grind.

Yeah well, absolutely every mmorpg is about grinding if you think about it, the thing is how repetitive / boring is. From what i’ve seen in Tera, leveling is pretty much like L2. And L2 has the worst lvling system in the entire genre.

You guys forget that Gw2, as any other game in its beggining, its not nearly finished. Every mmorpg begins with a lots of flaws and systems that are in their very beggining. You just have to give them time, and there’s not much to do about it.

It’s absurd to think a game should be forgiven for shipping unfinished. Plenty of MMOs have flaws at launch but the unfinished ones (SWTOR most recently) have short lifespans. There is absolutely no excuse for launching your game without the most basic features the way GW2 has.

i’m not asking you to forgive it, i’m just telling you how it is. You can accept it or not.

Gw2 by the moment is not a game to play full time as you can do in WoW or L2. If you do, you’ll encounter this problems, or lack of endgame.

You can’t excuse lack of endgame on the game being “not meant for fulltime play.” You don’t design an MMORPG around that unless you’re trying to make it fail. Even a buy2play MMO like this requires lots of active players buying gems to stay afloat. Assuming customers won’t play full time due to it’s non-subscription nature is foolhardy.

I said by the moment. As when WoW came up and you just had till lvl 60, the exact same thing happened. Or any other mmorpg. You can’t expect 1000 hours worth playing of a just released game. Its ridiculous. That simply doesnt exist. The only difference is that WoW gives you a limit of rewards through daily / weekly quests. Here you could just go 10 levels of FotM in a day if you want.

I’ve played 300 hours and im calculating around no more than 50 hours more before i get completely bored. But thats until they patch again with more content (or finally do something good with spvp :P). And im pretty happy about it. For $60 its really a lot, dont you think?

EDIT:
moiraine: that just doesn’t happen. Especially because a MMORPG is never really finished. It will always lack of something (even when talking about basics).

(edited by Sirevanac.3178)

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Posted by: Vasham.2408

Vasham.2408

I said by the moment. As when WoW came up and you just had till lvl 60, the exact same thing happened. Or any other mmorpg. You can’t expect 1000 hours worth playing of a just released game. Its ridiculous. That simply doesnt exist. The only difference is that WoW gives you a limit of rewards through daily / weekly quests. Here you could just go 10 levels of FotM in a day if you want.

I’ve played 300 hours and im calculating around no more than 50 hours more before i get completely bored. But thats until they patch again with more content (or finally do something good with spvp :P). And im pretty happy about it. For $60 its really a lot, dont you think?

Actually at launch WoW had at least three dungeons you could raid with ten people. Four if you considered Upper and Lower Blackrock Spire to be seperate raids and multiple high level zones along with epic quest chains. Then they added two forty man raids in their first patch. WoW had plenty to do at max level at launch, in fact that was one of it’s strong points.

Compare GW2 endgame content at launch:

  • 8 5-man dungeons that are either buggy and unplayable or easy as crap, or both.
  • 3 level 80 zones, one people only visit for an event.
  • Grinding for a legendary while fighting DR and a broken economy

And in their first patch…

  • A dungeon that isn’t challenging other than resistance gating
  • A level 80 zone nobody visits and has no worthwhile events

I’d say WoW wins this one, hands down.

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Posted by: Sirevanac.3178

Sirevanac.3178

Hm, agreed. Talked without knowing.

Still i think its important to emphasize that WoW and GW2 have different goals and WoW has a pretty bigger source of money to develop.

I think the true point is that Gw2 is still trying to get its objective, its learning on the way how to reach it. But there’s no other way to do it because there’s no previous example from where to learn. So, time will tell if they get to it or not.

(edited by Sirevanac.3178)

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Posted by: Vasham.2408

Vasham.2408

Hm, agreed. Talked without knowing.

Still i think its important to emphasize that WoW and GW2 have different goals and WoW has a pretty bigger source of money to develop.

I think the true point is that Gw2 is still trying to get its objective, its learning on the way how to reach it. But there’s no other way to do it because there’s no previous example from where to learn. So, time will tell if they get to it or not.

The problem is that it’s too late. The MMO market is unforgiving and if you miss the mark in the first month then you’re doomed to failure. GW2 missed the mark. All we can do now is wait for the inevitable.

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Posted by: Sirevanac.3178

Sirevanac.3178

Well then leave this forum man. Im eager for the next updates.

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Posted by: Seyryu.5086

Seyryu.5086

Why do people need to compare every online game to other games?And on the oficial forums no less.This forum is meant to talk about GW2 not other games.
I can’t really compare this game to any other game that is up and running right now.
People need to play less than 17/24,ofc you get bored since you went through the whole content too fast. / end rant

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Posted by: Sirevanac.3178

Sirevanac.3178

Comparison is the most basic tool to differentiate the good from the bad. So you take something new and compare it with what one consider is the best to see if its better or not.

The problem is when you compare a 9 year game old with a 6- months old game. :P

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Posted by: Vasham.2408

Vasham.2408

Comparison is the most basic tool to differentiate the good from the bad. So you take something new and compare it with what one consider is the best to see if its better or not.

The problem is when you compare a 9 year game old with a 6- months old game. :P

So a game is not allowed to be considered better because it’s older? That’s some amazing logic, especially since the older game is doing better than the younger game in this case. I guess Doom is a piece of crap compared to Black Ops 2 now as well, or Final Fantasy 13 is better than Final Fantasy 6.

I can go on all day with this, but my basic statement is that you fail at logic.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

Comparison is the most basic tool to differentiate the good from the bad. So you take something new and compare it with what one consider is the best to see if its better or not.

The problem is when you compare a 9 year game old with a 6- months old game. :P

So a game is not allowed to be considered better because it’s older? That’s some amazing logic, especially since the older game is doing better than the younger game in this case. I guess Doom is a piece of crap compared to Black Ops 2 now as well, or Final Fantasy 13 is better than Final Fantasy 6.

I can go on all day with this, but my basic statement is that you fail at logic.

When talking about MMOs its not exactly fare comparitavly EQ1 as considerd better than wow by many players when wow first lunched . Wow being the buggy instanced mess that it was it took a good year and ahalf befor it got its footing and most people didnt realy jump in untell BC

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Posted by: Vasham.2408

Vasham.2408

Comparison is the most basic tool to differentiate the good from the bad. So you take something new and compare it with what one consider is the best to see if its better or not.

The problem is when you compare a 9 year game old with a 6- months old game. :P

So a game is not allowed to be considered better because it’s older? That’s some amazing logic, especially since the older game is doing better than the younger game in this case. I guess Doom is a piece of crap compared to Black Ops 2 now as well, or Final Fantasy 13 is better than Final Fantasy 6.

I can go on all day with this, but my basic statement is that you fail at logic.

When talking about MMOs its not exactly fare comparitavly EQ1 as considerd better than wow by many players when wow first lunched . Wow being the buggy instanced mess that it was it took a good year and ahalf befor it got its footing and most people didnt realy jump in untell BC

That’s nice, but it doesn’t address the point I made which is that Sirevanac claims a game is automatically not good because it’s old.

Besides, the simple fact that is if an MMO wants to succeed it must match it’s competition in quality. Saying “it’s new, give it time” is no excuse. Rather it’s apologizing for the developers being lazy and incompetent.

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Posted by: Mirta.5029

Mirta.5029

I said by the moment. As when WoW came up and you just had till lvl 60, the exact same thing happened. Or any other mmorpg. You can’t expect 1000 hours worth playing of a just released game. Its ridiculous. That simply doesnt exist. The only difference is that WoW gives you a limit of rewards through daily / weekly quests. Here you could just go 10 levels of FotM in a day if you want.

I’ve played 300 hours and im calculating around no more than 50 hours more before i get completely bored. But thats until they patch again with more content (or finally do something good with spvp :P). And im pretty happy about it. For $60 its really a lot, dont you think?

Actually at launch WoW had at least three dungeons you could raid with ten people. Four if you considered Upper and Lower Blackrock Spire to be seperate raids and multiple high level zones along with epic quest chains. Then they added two forty man raids in their first patch. WoW had plenty to do at max level at launch, in fact that was one of it’s strong points.

Compare GW2 endgame content at launch:

  • 8 5-man dungeons that are either buggy and unplayable or easy as crap, or both.
  • 3 level 80 zones, one people only visit for an event.
  • Grinding for a legendary while fighting DR and a broken economy

And in their first patch…

  • A dungeon that isn’t challenging other than resistance gating
  • A level 80 zone nobody visits and has no worthwhile events

I’d say WoW wins this one, hands down.

if you hate it that much get off the forum and go play something else.
1. I wouldn’t want to see raids. Raids imply that there would be a very steep gear progression and that we would have to run it, even though it’s hard enough to find 5 people without grouping up with other servers.
2. If you’re going to see the same place as two different dungeons, why not to see every explorable path in a dungeon as a different dungeon as well? Having ran them a million times by now I could say that most are not that buggy or unplayable. I’m yet to encounter a bug in AC, TA, CoF, CoE and Arah.
3. So you’re one of those people that go out of their way to grind for a skin that’s not necessary? No wonder the game is not fun for you. DR kicks in after an hour of killing the same mob, move a bit to the side and kill something else and you’ll have no problems.
4. You’re also forgetting that this game has Spvp and WvW. You can also get a dragon timer and do dragon events non stop, try your hand at jumping puzzles, get full explore, etc.

Now vanilla WoW wasn’t much different. Except for a massive gear grind, that isn’t present in GW2.

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Posted by: Vasham.2408

Vasham.2408

if you hate it that much get off the forum and go play something else.

I’m as much a paying customer as you are. Just because you disapprove of my disapproval does not mean I have to be quiet.

1. I wouldn’t want to see raids. Raids imply that there would be a very steep gear progression and that we would have to run it, even though it’s hard enough to find 5 people without grouping up with other servers.

I didn’t imply GW2 needs raiding at all, just that WoW released more content in it’s first patch. What’s funny is you forgot that past Ascended gear GW2 does not have gear progression. How would raiding be a bad thing then?

2. If you’re going to see the same place as two different dungeons, why not to see every explorable path in a dungeon as a different dungeon as well? Having ran them a million times by now I could say that most are not that buggy or unplayable. I’m yet to encounter a bug in AC, TA, CoF, CoE and Arah.

Just because YOU have no encountered one of the numerous game breaking bugs does not mean they don’t exist. Or do all those posts in the Dungeon forum come from people who are hallucinating?

3. So you’re one of those people that go out of their way to grind for a skin that’s not necessary? No wonder the game is not fun for you. DR kicks in after an hour of killing the same mob, move a bit to the side and kill something else and you’ll have no problems.

Except isn’t that the point of the game? To grind for weapon and armor skins? I guess it only counts when it’s convenient for your argument.

4. You’re also forgetting that this game has Spvp and WvW. You can also get a dragon timer and do dragon events non stop, try your hand at jumping puzzles, get full explore, etc.

Standing just to the right of a stationary boss who doesn’t even attack me, hitting autoattack and coming back five minutes later for crappy loot is not exactly compelling content. Neither is “Door Bashing and Cap Trading,” or as you call it WvW. sPVP is also a joke that nobody plays anymore.

Now vanilla WoW wasn’t much different. Except for a massive gear grind, that isn’t present in GW2.

Fractals and the Legendary weapon grind would like to have a word with you. They put anything WoW ever had to shame.

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Posted by: Rogacz.9865

Rogacz.9865

Now vanilla WoW wasn’t much different. Except for a massive gear grind, that isn’t present in GW2.

Even vanilla WoW had more interesting fights then GW2 has. The problem is Gw2 didnt pop out of nowhere, but was worked on while Wow was there in the background. It is silly that there are so little variety in fights in gw2, when you can see so many insanely good examples of how an interesting fight can look like in WoW. Just compare what they did with vanilla dungeons in cata, how much they improved every fight by introducing lots of interactivty. And in GW2 its still just dodge the bad staff and afk autoattack for the most part.

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Posted by: Mirta.5029

Mirta.5029

I’m as much a paying customer as you are. Just because you disapprove of my disapproval does not mean I have to be quiet.

You know what I did when I hated The Sims 3? Stated my reasons why I think it’s bad, how it could become better and moved on. There’s no reason to mope 4 months in the forums.

I didn’t imply GW2 needs raiding at all, just that WoW released more content in it’s first patch. What’s funny is you forgot that past Ascended gear GW2 does not have gear progression. How would raiding be a bad thing then?

1. It would give you more loot than pve, fractals and dungeons (hence raiding), therefore making those less played and enjoyed

2. It would require a big mob of people and that would be harder to find than a group of 5

Just because YOU have no encountered one of the numerous game breaking bugs does not mean they don’t exist. Or do all those posts in the Dungeon forum come from people who are hallucinating?

I actually just think that they started fixing things. I was late to start dungeoning, early to start fractaling and well, Ive seen many exploits being fixed. The number of people complaining about bugged out things has decreased too. Or it might be that I’m lucky. The point is that I do not see the dungeons being broken and I don’t see them as unplayable either.

Except isn’t that the point of the game? To grind for weapon and armor skins? I guess it only counts when it’s convenient for your argument.

I have not seen a single game that made a skin a must have, quite certainly the point of this game is not to get the legendary, but rather to enjoy playing the MMO the way that you like playing it.

Standing just to the right of a stationary boss who doesn’t even attack me, hitting autoattack and coming back five minutes later for crappy loot is not exactly compelling content. Neither is “Door Bashing and Cap Trading,” or as you call it WvW. sPVP is also a joke that nobody plays anymore.

1. I have not seen a single person in the mob beat the claw of Jormag by standing next to his shield, auto-attacking and then running away to wait for the event to be over. That’s WoW you’re describing, not GW2.
2. Spvp is pretty much always full on Underworld. What server are you at?

Fractals and the Legendary weapon grind would like to have a word with you. They put anything WoW ever had to shame.

Yes, run a fractal 10 times and get an ascended ring as a reward. Such a huge grind! A legendary though, is a choice. It doesn’t give you any advantages, but if you enjoy getting the hardest to get thing you can go for it. Other than that the legendary is completely pointless.

Also ever thought of how long it took to get legendaries in WoW?

Even vanilla WoW had more interesting fights then GW2 has. The problem is Gw2 didnt pop out of nowhere, but was worked on while Wow was there in the background. It is silly that there are so little variety in fights in gw2, when you can see so many insanely good examples of how an interesting fight can look like in WoW. Just compare what they did with vanilla dungeons in cata, how much they improved every fight by introducing lots of interactivty. And in GW2 its still just dodge the bad staff and afk autoattack for the most part.

Afk auto attack and you a) will be on the floor b) won’t make the bosses health fall that fast c) be a drag to the team
Did you even enter a dungeon ever? Example: CoE p3 the advanced destroyer that you need to platform down to. What happens if you Afk auto attack that one? You get burned by his shield. Arah story mode, cannon the hell out of a dragon. How is that not a variety? There’s plenty of variety in GW2 dungeons.

Now compare a WoW dungeon – stand there attacking, not moving, while the healer spams heals on you.

(edited by Mirta.5029)