Please give us a keyring…
(edited by skullmount.1758)
https://www.guildwars2.com/en/news/continued-improvements-to-the-megaserver-system/
Todays article is up.
(haven’t finished reading it yet).
But global guild stuff is coming in the new feature pack (stuff that was announced with the last feature pack).
It doesn’t mention anything though on what happens with personal guilds if we transfers servers though. Thats the main info I was looking for.
Will personal guilds still be lost if a person transfers off the server it was started on?
I know its supposed to be on a “global” server now (at least how I’m interpreting it), so it shouldn’t matter anymore if we transfer off the starting server, but just want some clarifications (hopefully to stem the number of threads/tickets asking/complaining about refunds do to bank/upgrades getting lost).
Also other blog article (locked/Temp) headings are up for the rest of this week.
Aug 26
Game Improvements
Aug 27
Craftsman’s Tools
Aug 28
A Fresh Start
(edited by skullmount.1758)
How is it relevant to WvW?
/was posed on WvW sub forum/
(edited by Nick.6972)
How is it relevant to WvW?
It’s not, I assume you saw this post in the WvW forums? I saw it in the general forum so I suspect there’s some glitch where new posts are appearing in a number of forums.
Nice, they did get the guild consolidation done. That perks my day up.
The reservation system looks interesting as well, wonder if it will apply to open world events… or just guild missions.
(edited by LanfearShadowflame.3189)
How is it relevant to WvW?
It’s not, I assume you saw this post in the WvW forums? I saw it in the general forum so I suspect there’s some glitch where new posts are appearing in a number of forums.
Haven’t seen that glitch before. This showed up in the WvW forum? Its showing in the general discussion (where I created it) for me.
Nothing about fixing scaling for events which have been turned into tag races…
(edited by Asmodeus.5782)
The “Guild Missions Improvements” sound like a nice start but I think that the only way it’s going to actually work is if they introduce a means of “batching” waypoint travel for guilds.
For example, you’re about to start a mission in Snowden Drifts so one of the officers issues a “Rallying Call” to Snowden Drifts which pops up a “Would you like to travel to <waypoint> in Snowden Drifts with your guild?” message on everyone’s screen, with a countdown or 30 seconds or so, when everyone answers or the 30 seconds is up the game waypoints everyone into a map instance that can handle everyone, starting a new instance if needed.
This would enable large guilds to get as many of their players as possible into a map to play together and stop the need for taxiing.
Nothing about fixing scaling for events which have been turned into tag races…
Well there’s still the Game Improvements article for tomorrow.
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