(edited by Bloodwine.6450)
FPS optimisation help
ok so for world bosses id say turn character model limit down to medium also turn reflections to terrain and sky only
your issue will mots likely be because of the models and the reflections due to memory buffer constraints would be my guess
oh and for wvw swap the model limit with the model quality
P.S.
the grove is a bit un-optimized by my experience so keep that in mind
(edited by Kami Poi.4659)
That’s not bad for the Grove.
The two things take Reflections and Shadows down a notch. Also Character Model Limit, which determines how many other players near you are displayed.
But even with all that the game becomes CPU bound with lots of players are around, like WvW, Boss events and the TP/Bank/Craft areas of cities. So an “old” i7-860 could be a hardware issue. Also cities with multiple levels also tax the renderer more than open terrain outside of them. So a drop in frame rate in a city is expected.
Beyond that experiment on your own. Some say that FXAA is a problem but I don’t see it on my system between toggling it on or off. I also disable Depth Blur but that’s a philosophical issue, I don’t like it when the game camera is treated like a real world camera with depth of field, lens flair and/or internal reflection.
RIP City of Heroes