Failing Coiled Watch for farming
It’s going to continue to be a problem as long as there are events that give more “loot” for repeated failure than success.
It might not be “right”, but that’s how MMO players are. Arena.net should know this by now.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
How about just move to another instance. There is obviously a ton more people there that want to fail it and farm than the one or two people (including you) that don’t want to farm it.
Sure it’s a problem for the reasons chemiclord mentioned, but it’s easier to avoid this scenario on your own then to come here and complain about it.
It’s going to continue to be a problem as long as there are events that give more “loot” for repeated failure than success.
It might not be “right”, but that’s how MMO players are. Arena.net should know this by now.
You mean scaling up any event that produces champ spawns rather than swarming the farmer blob with modified enemies that have tons of crowd control. I’d rather face enemies with tons of knockbacks, pulls, stuns, and even knockdowns (Risen enemies with their ridiculous anchor throw comes to mind) rather than have events scale up to produce champs.
I came upon that event yesterday, doing my PS. As soon as I typed in /s chat that I needed it, everyone to a person helped me succeed, even though I seemed to be the ONLY ONE needing it. So ya… please stop the QQ threads on this stuff.
I came upon that event yesterday, doing my PS. As soon as I typed in /s chat that I needed it, everyone to a person helped me succeed, even though I seemed to be the ONLY ONE needing it. So ya… please stop the QQ threads on this stuff.
So you wouldn’t mind helping out a guy who also had a problem like you, wouldn’t you?
DanteZero, I honestly think this is not the norm. But bad players are gonna be bad players regardless of where they are or what they’re doing. An entire event doesn’t need to get hit with the nerf bat due to a few bad people.
A solution to this issue would be to shift rewards away from Champions and to event completion. Some tweaking would need to be done to balance this, obviously. Since existing Champions are all now events, this would not really reduce the utilization of such Champs. It should, however, shift rewards from failing events to completing them. It might also discourage huge blobs of players who trivialize events because of event up-scaling popping Champs.
ANet won’t do this, of course. Instead, if toxicity develops over Coiled Watch, we’ll see another timer nerf on the event pop.
DanteZero, I honestly think this is not the norm. But bad players are gonna be bad players regardless of where they are or what they’re doing. An entire event doesn’t need to get hit with the nerf bat due to a few bad people.
A few bad people is all it takes for a problem to spread when people don’t speak out. This (event farming) is merely a symptom of a much larger issue than just farming. As for calling for a nerf, I seem to recall my posts in this thread stating my preference, and that my topic post was calling attention to the event failure farm rather than stating anything about tuning (balancing) content. Also, my offer still stands :P
A solution to this issue would be to shift rewards away from Champions and to event completion. Some tweaking would need to be done to balance this, obviously. Since existing Champions are all now events, this would not really reduce the utilization of such Champs. It should, however, shift rewards from failing events to completing them. It might also discourage huge blobs of players who trivialize events because of event up-scaling popping Champs.
ANet won’t do this, of course. Instead, if toxicity develops over Coiled Watch, we’ll see another timer nerf on the event pop.
That is a very good idea and I certainly hope the developers take the time to consider this.
I just don’t believe it’s good design to have any event reward you more for failing it. It’s a problem that needs to be looked at.
I just hope the solution doesn’t end up worse than the problem.
I’m missing something here, I completed the living story on 3 characters, and on all 3 i particpated in the event which failed, then i was still able to complete the LS objective anyway once the event failed. Did i miss a patch note where they changed this?
Oh god not this again.
Why not just join in on the farm, it will be greatly more rewarding than the pathetic living story rewards you get. Trus’
P.S any event does not reward you more for failing it, but it simply lets you repeat it multiple times. I feel this is quite a significant difference.
(edited by TrOtskY.5927)
Oh god not this again.
Why not just join in on the farm, it will be greatly more rewarding than the pathetic living story rewards you get. Trus’
Or maybe it’s not about the treasure and some people actually enjoy the living story? :o
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Yeah a friend of mine got kicked from the guild cause people calling him farm Troll when he just wanna done the living story.
Past few days i’ve been playing destiny and the atmosphere is a lot less toxic, but that is because they do something a little different than anet:
If i want to run dungeons all day: well, i can and rewards are not blocked behind some bullkitten daily lock.
Any mobs you kill and as you play the game for longer hours, there is no such thing as diminishing returns.
etc.
What happened to GW2 was a bunch of casuals that came to the forums complaining that farmers were “getting more than them”.
You can thank the countless players before you that complained about people running CoF like crazy, for actually completing event chains because you know “he has more time in game than me and gets more rewards, plz nerf”
Anet’s and other players reduced those people to finding and exploiting stuff like that.
I’m not exactly sure what happened when I did the living story.
The first time I did it, some farmers are there. At the end I’m not sure if the event failed or I just don’t know where to move next.
Anyway the 2nd time I tried it, I managed to finish it.
There are people talking about failing the events on map chat. I’m not sure if it is the majority though.
(edited by laokoko.7403)
Arah defence is a great example of how ArenaNET has adjusted rewards to benefits success over failure. They nerfed the one spawn pre event during assault and buffed up the mob spawns during the defence.
On top of that, the priest sometimes spawns during the defence event, so trait hunters can still get their needs fulfilled.
Finally, regardless of defence fail or success, the assault still comes when its unpublished timer completes.
This is a methodology that I feel works fabulously and would love to see more of it.
Any time failing is better than succeeding, I cannot possibly imagine it was intended.
I just don’t believe it’s good design to have any event reward you more for failing it. It’s a problem that needs to be looked at.
I just hope the solution doesn’t end up worse than the problem.
Yeah. I fully trust Anet to fix things without breaking them. Right.
Past few days i’ve been playing destiny and the atmosphere is a lot less toxic, but that is because they do something a little different than anet:
If i want to run dungeons all day: well, i can and rewards are not blocked behind some bullkitten daily lock.
Any mobs you kill and as you play the game for longer hours, there is no such thing as diminishing returns.
etc.What happened to GW2 was a bunch of casuals that came to the forums complaining that farmers were “getting more than them”.
You can thank the countless players before you that complained about people running CoF like crazy, for actually completing event chains because you know “he has more time in game than me and gets more rewards, plz nerf”
Anet’s and other players reduced those people to finding and exploiting stuff like that.
Truer words were never spoken. It all comes down to " gating everything so good players can’t get ahead".
I was in Frostgorge last night and the zerg wasn’t even doing Coiled Watch.
Oh god not this again.
Why not just join in on the farm, it will be greatly more rewarding than the pathetic living story rewards you get. Trus’
Or maybe it’s not about the treasure and some people actually enjoy the living story? :o
Some people also want their alts to be caught up on the living story during the downtime. As for me, I don’t care if people farm as long as it’s not prohibiting other players from progressing with their living story or preventing them from getting a trait. Coiled Watch, as it stands, has nothing but farmers purposely failing an event that requires completion to advance further in the living story. If it didn’t require completion for living story advancement, this topic wouldn’t have been posted at all.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
Yeah right of course.. what game are you playing ??
No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.
Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..
Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.
Arah defence is a great example of how ArenaNET has adjusted rewards to benefits success over failure. They nerfed the one spawn pre event during assault and buffed up the mob spawns during the defence.
On top of that, the priest sometimes spawns during the defence event, so trait hunters can still get their needs fulfilled.
Finally, regardless of defence fail or success, the assault still comes when its unpublished timer completes.
This is a methodology that I feel works fabulously and would love to see more of it.
Any time failing is better than succeeding, I cannot possibly imagine it was intended.
Very true.. shame there are still Failtrain numpties that cry and whine when Arah defence is up and players want to complete it.. its as good an event to complete as the main Arah assault even with a few less champ bags.. last night I reported several players for abusing some that were merrily going about the event completing it.
Some players don’t have endless amounts of time to fail events in order to get it to respawn or activate an alternative event.. there play time is theirs and what content they wish to run in that time is darn right up to them not the failtrain.
If I am short of time and its up I will definitely be defending it or a temple etc.. its not all about the rewards and champ bags for everyone, its about enjoying the time allotted.. Cursed Shore happens to be my favourite map and there is never a moment there is nothing to be done on map.. just some numpties prefer to run from X to Y over and over and over and abuse anyone that messes with there loot bag hoarding.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
Yeah right of course.. what game are you playing ??
No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..
Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.
But it isn’t exploitive to fail an event multiple times in a row. It is a valid way to play. Just because you don’t like it or that there are a few jerks in the group, doesn’t make it an exploit. ANet has mentioned this, but it isn’t something that they balance around. Just like key farming.
And a poster above mentioned that they asked and the farmers were willing to let the event succeed when the above poster appeared to be the only one who wanted it.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
Actually farmers are heavily against succeeding the event, if it messes up their schedules, even if someone tells that he/she needs to complete it.
It’s going to continue to be a problem as long as there are events that give more “loot” for repeated failure than success.
It might not be “right”, but that’s how MMO players are. Arena.net should know this by now.
As long as farming doesn’t focus on 1 spot in a specific map, instead spreads around the area and moves on to another area.
Since GW2 has concept of “Move around and explore” than “find flaws to exploit for maximum profits at little time spent”. But that’s up to ANet to work it…
I rarely do PvP or Hard PvE, unless it’s organized.
Usually I have no problem with these farms and people who want to waste their time farming away BUT today I saw the toxicity it creates when players need to finish the event. This time several players were asking to finish and this group of players would not have it. They called us names, they called us a problem, they said we could go elsewhere, that it was hurting their way of play, and some other things not worth the community’s time. These players needed to finish something for their living story and it was in their right to do so. I had guildies and several others come help just to finish so those players could move on which some people would call trolling but not in my opinion. It is one thing for it to be a random event but this was something blocking character progress. It needs to be fixed.
The way these players acted was of superiority and not the helping hand. I’ve heard several players tell me about this event failing and the toxicity to keep them from playing how they wish. The argument really came when said it was intended for the event to be finished. And that’s just it, THE EVENT IS MEANT TO BE COMPLETED!!! It is not meant to be purposely failed. I could keep the argument up here but I see many believe using mechanics to fill their wallets is the strongest idea. So hopefully Anet squashes your greed and continues spreading the toxicity remedy.
Just now, I was running around on my engineer hoping to catch up on the living story episodes since I thought the event failure farming was gone, but it seems that it’s still going on. In fact, people got together, purposely scaled up the Coiled Watch event, and failed it for the champions that spawn. Normally, I really don’t care for farmers, but when they purposely fail events that block progression for other players, then we have a problem.
Yep. I went to the nearby waypoint a couple weeks ago to continue working on map completion for Frostgorge Sound and noticed the event nearby with a lot of players. So I decided to join in and help.
After a while players started telling everyone to get back and not revive the NPCs and stop killing everything. They were also complaining about a couple players who were AFK. 1 player had been lying there dead for a while and the other had been just standing there off to the side, strangely not being attacked by anything. I wasn’t sure what was going on. Another player came up asking what was going on and said he/she needed to continue a story at that location. So I started attacking stuff to try and complete the event. After a couple minutes someone got mad and said “fine, let’s just kill everything”.
Time ran out and the event failed and I got a PM from the player trying to do their living story. They were thanking me for forcing the conclusion of the event so they could continue on. Personally I actually wanted to complete the event for the Karma and whatnot.
It was 1 farm somewhere else that Anet nerfed where players were causing it to fail over and over so they could get more loot. The reason was because at that event the environment became toxic with players completing the event to intentionally disrupt the farmers. Anet’s stance they posted on the forums about that event was basically “if players want to fail the event for more loot then that’s fine with us”.
So unless players at the location of this event in Frostgorge Sound start arguing and cursing each other out all the time, I don’t see Anet doing anything about it because they’re fine with players failing the event to get more loot.
They need to start converting maps to the Dry Top mechanics, rewards upon completion (not champs) with EXTRA rewards for completing multiple events.
I don’t see Anet doing anything about it because they’re fine with players failing the event to get more loot.
I don’t think they’re fine with it. They patch up the failing events (eventually). However they will not intervene in real time unless there is griefing or exploiting. That would be griefing with deliberate malice rather than just annoying others when pursuing personal goals (loot).
The game is generally well designed and players usually share full rewards when working together. It makes the exceptions more noticeable.
i must have some twilight zone thing going on.
I’ve never run into this even being purposely failed.
Bugged to where it wouldnt succeed, yes. Often.
Players purposely failing? Not yet.
Yes it is happening and I honestly can not understand why….. You gain more from completing the event.
I don’t see Anet doing anything about it because they’re fine with players failing the event to get more loot.
I don’t think they’re fine with it. They patch up the failing events (eventually). However they will not intervene in real time unless there is griefing or exploiting. That would be griefing with deliberate malice rather than just annoying others when pursuing personal goals (loot).
The game is generally well designed and players usually share full rewards when working together. It makes the exceptions more noticeable.
Here is your proof straight from Chris Cleary – Game Security Lead, in regards to the intentional failing of the Blix event: https://forum-en.gw2archive.eu/forum/game/gw2/About-that-blix-exploit/first#post4315297
A fix is currently being prepared for this issue.
While the behavior (design) of this event was acceptable in the past, changes in the game over time have created an environment around this event that has become increasingly toxic (for the community) due to unintended use/change of mechanics.
Players should not feel that they are in the wrong for completing an event (or event chain), and that is what is happening with this event. The respawn timer for this event will be significantly increased.
https://forum-en.gw2archive.eu/forum/game/gw2/About-that-blix-exploit/page/5#post4318436
There are really two sides to this, and when it comes down to it, you are both right – and you are both wrong. Both sides have the right to complete the task that they set out to do (completing or not completing).
Challenging another player’s play style is the issue here, and since this revolved around an event that was designed to be completed, it is being changed so that the original design of the event can be carried out.
When something in the game (such as this event) changes negatively as this has, we need to step in and remediate the toxicity. The byproduct of this change happens to be that a champion farm is being slowed, but since that was the originating factor for the toxicity, it’s unavoidable.
I encourage players to remember that not everyone has the same goals when they play, and sometimes they will clash.
Right there in bolded letters “both sides have the right”…..to complete or not complete the task. As I said, Anet doesn’t mind that people intentionally fail a certain event so they could farm it, even though that isn’t the intended purpose of the event. They will step in only if the environment becomes toxic, so I don’t think they will do anything with this event in Frostgorge unless players wanting to complete the living story start clashing with the players who want to farm the event.
To be honest I wish Anet would have thought ahead on this situation and not place living story entrances at locations of dynamic events so all this crap could be avoided.
Edited for typos.
(edited by Charrbeque.8729)
Yes it is happening and I honestly can not understand why….. You gain more from completing the event.
Because the failed event probably restarts faster and if we did the math that some of those farmers most probably did it would turn out more profitable.
Or that some guy was testing out that theory and others caught on like sheep event though its no good.
PS: you can only blame ANET for time-gating everything everything in this game. These players are just looking for a way to get sure rewards with no DR. If dungeons didn’t have that bs 1/day limit, if event chains didnt get nerfed into the ground, if … well, those players would not be out there purposely failing the event and everyone in the community would be happier.
Farmers completing content for rewards = happy
Players wanting to complete stuff in the game = happy
Farmer wants fail because only way to farm & player wanting to complete content = conflict.
Thank you anet for pitting us against each-other based on our interests in game
The new motto (for the past 2 yrs): “Argue, don’t cooperate”
Anet: here is some amazing new party system, now introducing the “kick-a-thon” all greifers invited!
(list could go on)
They don’t seem to put any thoughts into the impact their changes make, their nose is glued to those spreadsheets.
Hopefully things change now that Zeus hit them with a few bolts of lighting, finally popping their heads around the forums, just hoping Zeus didnt fry them too hard.
(edited by LostBalloon.6423)
I just want to also interject that this is one reason the personal story should be PERSONAL and not need a ton of people to complete, and should not take place in the “regular world of Tyria”, but rather stay within instances. I think this is bad planning on ANet’s part. Do they even play their own game? I’m seriously doubting it.
Anyway, just to reiterate what I said above: when I went to specifically complete this event the commander ASKED if anyone needed to complete to PS and when I said yes, I did, everyone there was totally behind completing it. Not one person complained.
I just want to also interject that this is one reason the personal story should be PERSONAL and not need a ton of people to complete, and should not take place in the “regular world of Tyria”, but rather stay within instances. I think this is bad planning on ANet’s part. Do they even play their own game? I’m seriously doubting it.
Anyway, just to reiterate what I said above: when I went to specifically complete this event the commander ASKED if anyone needed to complete to PS and when I said yes, I did, everyone there was totally behind completing it. Not one person complained.
Or at least not tied to the dynamic events.
Or if it is, have it be just so that the event isn’t going, regardless of pass or fail conditions (meaning don’t put them in areas where the control goes back and forth between NPC’s and enemies).
Then the LS story event can serve as a nice way to pass the time until the event pops again.
Now I figured it out! I was working my ele through map completion and came across the event in progress. There were a pile of people there that were doing nothing. Now it makes sense, they were failing it and scaling up the event to spawn champions.
Honestly why don’t A-Net just make all Fail/Win timers the same? This will stop all this failing on purpose shenanigans.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
Yeah right of course.. what game are you playing ??
No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..
Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.
But it isn’t exploitive to fail an event multiple times in a row. It is a valid way to play. Just because you don’t like it or that there are a few jerks in the group, doesn’t make it an exploit. ANet has mentioned this, but it isn’t something that they balance around. Just like key farming.
And a poster above mentioned that they asked and the farmers were willing to let the event succeed when the above poster appeared to be the only one who wanted it.
You keep trying to convince yourself of that.. then when you finally look further than the end of ya nose ask yourself why did ANET decide to patch Blix and Coil if it wasn’t seen as an exploit to the event mechanics that had/has the potential to harm the game .
Just because ANET are unwilling to actually come out and admit their game event designs are flawed and open to exploit, doesn’t mean its not an exploit.. hence there decision to patch.
But like I said it won’t take long for ANET to adjust loot drops, rewards, salvage rates, RNG to rebalance the ridiculously overfarmed loot that has come out of the above mentioned events.. and then at some point champs will get nerfed to not drop any loot during events and rotations once again altered.. so everyone looses out… but you keep telling yourself its not exploiting the event mechanic for your personal gain.
Honestly why don’t A-Net just make all Fail/Win timers the same? This will stop all this failing on purpose shenanigans.
Wrong way to go about it… Failing an event must have a consequence and that consequence is a much increased respawn.. otherwise there is no incentive to stop it being failed to reset.. and therefore players don’t move around the game instead sit in once place over and over and over.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
Yeah right of course.. what game are you playing ??
No one should have to ask permission to complete any event in GW2.. they are there to be succeeded not purposely failed.
If any player was to ask the first thing to be said from the failtrain would be .. go somewhere else for it were farming lalala and so it would begin.Failtrain wont be happy until every event is nerfed in GW2 and every legitimate champ train rotation or openworld mob spawn gets hit with heavy DR or no loot drops at all from champs..
Why ANET fail to act on this kind of in game behaviour is beyond me and I don’t mean by patching the event again.. just one announcement to warn the community it is watching and will start acting on this exploitation of the event mechanics if it continues might start to see a shift in attitude but then again probably not.
But it isn’t exploitive to fail an event multiple times in a row. It is a valid way to play. Just because you don’t like it or that there are a few jerks in the group, doesn’t make it an exploit. ANet has mentioned this, but it isn’t something that they balance around. Just like key farming.
And a poster above mentioned that they asked and the farmers were willing to let the event succeed when the above poster appeared to be the only one who wanted it.
You keep trying to convince yourself of that.. then when you finally look further than the end of ya nose ask yourself why did ANET decide to patch Blix and Coil if it wasn’t seen as an exploit to the event mechanics that had/has the potential to harm the game .
Just because ANET are unwilling to actually come out and admit their game event designs are flawed and open to exploit, doesn’t mean its not an exploit.. hence there decision to patch.But like I said it won’t take long for ANET to adjust loot drops, rewards, salvage rates, RNG to rebalance the ridiculously overfarmed loot that has come out of the above mentioned events.. and then at some point champs will get nerfed to not drop any loot during events and rotations once again altered.. so everyone looses out… but you keep telling yourself its not exploiting the event mechanic for your personal gain.
They don’t like farms. They said it wasn’t an exploit. ANet bans exploiters even if it isn’t widely known that it’s an exploit, I don’t recall a rash of posts crying foul over being banned. They did say it wasn’t what they intended and so they changed the timers to better fit their intent and to nerf the farm.
Just because something isn’t working like they thought it should, doesn’t mean that it is always an exploit. Sometimes it is, but not always.
And I haven’t actually participated in the fail event farms. I don’t like the monotony of farming.
Yes, as far as I know ANet already fixed the timer on this event. They have also outright STATED that purposefully failing events is not an exploit, merely another way to play. At the same time, I think we are all in agreement that failing events shouldn’t be more profitable than succeeding (yet ANet designs their game in this way in many areas). I mean, if failing stuff if better for my wallet than succeeding, what does ANet expect is going to happen? Why can’t we be equally rewarded for success? I just don’t get ANet’s mentality on this.
Honestly why don’t A-Net just make all Fail/Win timers the same? This will stop all this failing on purpose shenanigans.
This are problems with this. The first main problem is that casual players who are wanting to explore a zone just want to wait five minutes and have another try at the event. Coming back later isn’t an option for them as they will be adventuring elsewhere. The second main problem is that progress events for the living story, dungeon access, Orrian temples, etc. should be frequently repeatable and should not be unavailable for long periods. It isn’t fair on players who arrive just after an event fails and are forced to wait a long time for their first chance to get it done.
Now farmers have found the event restarts to be a weak point in the design that they can manipulate for gold. So they do. Does that mean the good things, like frequent event restarts, have to be taken of out the game because farmers abuse them? I hope not.
Yes, as far as I know ANet already fixed the timer on this event.
So is anyone still actually having trouble with the events?
I know I tried a few days ago, seemed to be fine. It took me 2 tried, I’m not exactly sure if the first time is a failure or I just don’t know where to go. I know there are lots of farmers the first time. The 2nd time they seemed all gone.
If there are still people purposely failing it, I think Anet should take a look, so people needing the events wont’ get frustrated by it.
I said this before and will stop saying it after this point: what needs to happen is that “The finish what you started!” achievement needs to be taken out.
This achievement after completing that story that this event involves, requires a success AND destroying the dragon statue! Both must be true!
The normal progress through the story (first time per character) only required you pressing f there and making the statue disappear.
What is going on here is a bug in the initial programming requiring the success of the event portion to be required for both normal progression (to the next section) And the achievement LONG BEFORE THE kittenING ACHIEVEMENT IS EVEN UNLOCKED TO TRY TO GET IN THE FIRST kitten PLACE!
Its not the fault of the fail train or the players that need it completed its the company’s fault for bad coding in the first kitten place!
So we should all get along and take turns: group fails it once then people succeed on another run allowing us to get progress.
(edited by Yumiko Ishida.3769)
So we should all get along and take turns: group fails it once then people succeed on another run allowing us to get progress.
This seems sensible except farmers are only there because of the reward for time spent.
Did any of those players who needed the event the succeed mention they needed it for the Living Story in chat before it was failed?
I’m sure most of the farmers there most of the time will be happy to let it succeed if someone needs it to succeed if the person asks nicely.
The players farming it have just as much of a right to play how they want as you do. When things conflict, most times if asked nicely the group that is blocking progress is more willing to play how you want for one round.
No, they really don’t. Abusing game mechanics to farm an event that is not meant to be farmed does not fall under “play the way you want” game play.
That’s abusing game mechanics for profit pure and simple. In fact I’m pretty sure you can get banned for doing it.
These are the people that are responsible for continually getting our event chains nerfed. You farmers create your own problems.
Yes, as far as I know ANet already fixed the timer on this event. They have also outright STATED that purposefully failing events is not an exploit, merely another way to play. At the same time, I think we are all in agreement that failing events shouldn’t be more profitable than succeeding (yet ANet designs their game in this way in many areas). I mean, if failing stuff if better for my wallet than succeeding, what does ANet expect is going to happen? Why can’t we be equally rewarded for success? I just don’t get ANet’s mentality on this.
Where have they stated any such thing? Last I remember they said it’s a big nono. And the evidence of event chains being nerfed serves to prove that point.
@ fellyn….They stated such when there was a HUGE discussion on the Blix farm. Sorry, not sure where the thread is in here, but I’m sure you can find it.
Also, Blix was not nerfed, nor was Coil. Both had the event timers adjusted, that is all.
Just because you think it’s a nono does not mean ANet agrees with you.
A couple of weeks ago, I had to say it continually for like 2 hours before they did it. I shouldn’t have to kitten to do the story as intended.
Supposedly the chain was going to be nerfed when the Feature Pack went live, but for whatever reason, it wasn’t. I am pretty sure that the devs don’t want users to exploit and undermine their work. Programmer’s prerogative.
@ fellyn….They stated such when there was a HUGE discussion on the Blix farm. Sorry, not sure where the thread is in here, but I’m sure you can find it.
Also, Blix was not nerfed, nor was Coil. Both had the event timers adjusted, that is all.
Just because you think it’s a nono does not mean ANet agrees with you.