Guild wars 2 when it first came out was about the adventure. there were no grind walls, no boundaries holding you back, no time gates, or anything. you were free to do whatever you wanted in the game…literally.
You could get to max level doing whatever you wanted, without being forced to do anything else, black smiting, dungeons, pvp, wvw, or even just wandering around, exploring the world. You set your own goals, and objectives, with nothing to hold you back.
now kittens is different. this game reminds me so much of WoW now. i came to this game because it was different, because it wasn’t about grinding, or any other BS, it was about having fun. you could play the game any way you chose, and it would still be fun, but they’ve kinda screwed it up now since launch.
pvp for instance. every class is overloaded, and the only way to compete is to run what is strong at the time, not to run what you have the most fun with, and have sharpened your skills at. I get that there will always be a meta, but the way they’ve changed the game, everything meta is usually a huge exploit of something cheesy. tanky-condi classes, insane sustain- high damage, you name it. there is very little room for creative builds anymore, without the “NEED TO HAVE” condi cleanse, and even if you manage to make it work, most classes are just not fun to fight against anyway, because of their overloaded natures. so you gotta stick close to the meta to even survive.
perma-dodge thieves with that unclear counter play, condi mesmer with like 12 clones exploding on you at one time, and still somehow being able to be invulnerable, WHILE each clone does 1-2k dmg and applies 12 stacks over every condition on you, warrior mace classes who can 1 shot pretty much anyone with insane condi cleans cause they BOMB you with like 12 conditions, killing you in 1 hit unless you spec into some serious condi cleanse, rangers basically kiting you to death, then stealthing and healing to full, and giving you a thumbs up like lets start over, engineers with insane tank, and still insane damage, and sustain. all these classes have very little visible counter play. With an honest build, you cant afford 1 mistake, or you are dead. even if the classes are beatable, they are frustrating to play against hands down. Back when gw2 was first out, every class had very visible counter play, and it was more skill based than it is now, BY FAR. builds didn’t carry like they do now.
PVE is hands down, too kitten grindy. no joke…i cant stand to level a new character, because i’m stuck with like 2 abilities for like half the game…its infuriatingly boring in comparison to back when GW2 had stuck to their guns about being different, and not your average MMO grind fest. Why on earth they changed this to be so slow, and time consuming ill never know, but i’m guessing it was because of all the WoW cry outs who said GW2 was boring, and complained aobut everything, dungeons, pvp, wvw, all of it…it wasn’t boring, they are just so used to having someone hold thier hands through every part of every game. now its just filler, so you FEEL like you have something to do, and you don’t. pve leveling has never been this bad, getting hero points to do your story, waiting for entire days to craft ascended matts, it will take you an entire month to get a full set of ascended gear now because of time gates…and the dungeon finder…lol….so much for a social community. you don’t get people together anymore, you just pop in with them, and leave. no new friends to be made.
this game isn’t about exploration anymore. its about fractals, grinding, and cheesy builds. wvw is the only game mode that hasn’t lost its spirit yet…