Falling straight down rather than in an arch

Falling straight down rather than in an arch

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Posted by: nigerianwarlord.9720

nigerianwarlord.9720

I notice that when I use a movement skill to jump off a cliff, my character falls straight down after the movement skill ends rather than in an arch.
This bothers me a little as I tend to run off a cliff with a movement skill hoping to fly farther but end up falling vertically as if I hit an invisible glass wall.

I understand that there may be a reason behind this. ex. players won’t be able to abuse jumping quests, but does anyone else notice/get bothered by this?

Falling straight down rather than in an arch

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Posted by: khani.4786

khani.4786

You have to keep holding down the forward movement key. You can move in different directions when falling.

Signed,
Longtime GW2 cliff jumper.

Falling straight down rather than in an arch

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Posted by: KarateKid.5648

KarateKid.5648

You have to keep holding down the forward movement key. You can move in different directions when falling.

Signed,
Longtime GW2 cliff jumper.

Indeed – and some skills (ele’s Ride The Lightning, for example) allow you to take that a little further. Won’t help vs. frakkin’ invisible walls, though.

Falling straight down rather than in an arch

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Posted by: Mystic.5934

Mystic.5934

there is some movement while in the air, but I agree that it’s not as much as you’d expect (once you get below the height you started from)
if you want to see invisible walls while falling, try using the Experimental Teleportation Gun off a cliff. basically you leap about 900 units straight forward, then drop straight down.

Falling straight down rather than in an arch

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Posted by: Lord Kuru.3685

Lord Kuru.3685

It bothers me (when I use guardian greatsword 3 in any direction where the ground is sloping downwards). The sudden sharp vertical drop looks awful.

Falling straight down rather than in an arch

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Posted by: Young Somalia.1706

Young Somalia.1706

A) Make sure you have swiftness; air acceleration is vastly different with and without swiftness

B) Weapon swap out of your leap animation as close to the end as possible. Leap skills end with the animation which is basically a dead-stop.

Applying swiftness will allow you to keep (some) forward momentum while weapon swapping prevents the leap animation from completing, thus you continue to move forward as you fall, rather than stopping mid-air and resuming to move forward again, but only slightly (on account of swiftness)

This is one of my favorite mechanics in the game and I love leaping everywhere. I’ve basically resigned myself to warrior and guardian just for leaps (not sure about Engie, as far as LH Ele, you cannot swap out of a bundle in mid-air, rendering it quite ineffective).

Guard: Driveby Brofist; Warrior: Giganticus Elitist
[LOD]

Falling straight down rather than in an arch

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Posted by: Lord Kuru.3685

Lord Kuru.3685

A) Make sure you have swiftness; air acceleration is vastly different with and without swiftness

B) Weapon swap out of your leap animation as close to the end as possible. Leap skills end with the animation which is basically a dead-stop.

Applying swiftness will allow you to keep (some) forward momentum while weapon swapping prevents the leap animation from completing, thus you continue to move forward as you fall, rather than stopping mid-air and resuming to move forward again, but only slightly (on account of swiftness)

This is one of my favorite mechanics in the game and I love leaping everywhere. I’ve basically resigned myself to warrior and guardian just for leaps (not sure about Engie, as far as LH Ele, you cannot swap out of a bundle in mid-air, rendering it quite ineffective).

Cool trick… I’ll try it out… too bad it can’t really be used in WvW because of the need to weapon swap and cancel the skill (guardian GS 3 also has a blind on hit at the end of the leap).