Farm Wars 2

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Posted by: Soleil.1304

Soleil.1304

Introduce farming and pet raising in GW2. It will be a mini game in your home instance called Farm Wars 2.

With exciting new features where you can grow plants in a garden! The crops will be available for harvest every day at server reset! Available in the gem store for 1000 gems!

NEW! You can now grow your own pets! Pick up an incubator (750 gems-1 time use) and place an egg of your choice into the incubator (Mount Egg- rare drop from bosses and dungeons). Watch your pet grow over the 2 weeks of growth! At adult stage, you can ride your mount! Please check the Black Lion Gem store for mount accessories like Mordrem inspired mount helmets and saddles and more!

Wouldn’t this be nice?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Not really…. but that’s just my 2c.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: PopeUrban.2578

PopeUrban.2578

This was a system I suggested during the guild halls CDI, the ability to plant a garden or establish a custom mine, etc. Turns out they went halfway. Your guild’s map has one of two special resources, but they’re not customizable.

I’d love a system where you could establish/upgrade a system of resource nodes.

For the record I think the personal instance is a bad place to put these, and was a bad place to put the custom gathering nodes as it discourages rather than encourages interacting with others. personal instance should have always been about trophies and lore specific things from your personal story choices rather than mechanical things.

As for mounts, personally I don’t see the point of cosmetic mounts, as the waypoint system/travel times are the only death penalty in the game any more. I’d rather have waypoints than have to ride a mount to get places quickly, and without a built in necessity for them, mounts would have to be completely cosmetic. The amount of animation required to get that system working just doesn’t seem worth the effort, which is why the current cosmetic mounts are all very simple objects.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: SkiTz.4590

SkiTz.4590

God bless what a terrible idea.

I would not play this game if you were in charge. This entire minigame of yours is entirely based in gemstore. Not just that, the concept is awful.

Nice try thou….

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Posted by: andreic.4679

andreic.4679

This:
-With exciting new features where you can grow plants in a garden! The crops will be available for harvest every day at server reset! Available in the gem store for 1000 gems!
Is already in game :P

But second part,well it can be fun.Would like to see some cute litle thing growe over months of good carying.But no Mounts (for this game you dont need em-easy and quick to move around with out them.)

Also like Skitz said dont go full on game store

Vorpp: Who let this creature out of its cage? Someone’s fired!

(edited by andreic.4679)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Where’s the dead horse gif?

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Posted by: Soleil.1304

Soleil.1304

You guys have to understand ANET needs money. More money = more content. It’s true in almost any game. I just think the animations are already there. Just take any animal in the gw2 game already and just jumbo size it, change some colors etc,. Voila! A mount.

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Posted by: dsslive.8473

dsslive.8473

You can’t put a feature locked behind gemstores, concerning your ideas, if introduced anet could make plenty of money of rare pets in gemstore with all the common ones available ingame to raise in your instance. But to fully base it around gemstore is already a major flaw.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.

If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Serophous.9085

Serophous.9085

Didnt they have this in the Beta in order to acquire dyes?

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Posted by: PopeUrban.2578

PopeUrban.2578

You guys have to understand ANET needs money. More money = more content. It’s true in almost any game. I just think the animations are already there. Just take any animal in the gw2 game already and just jumbo size it, change some colors etc,. Voila! A mount.

False. You also need riding animations for every race, and often multiple iterations of leg and arm retargeting so they look right when riding creatures with different body shapes. You need to add jumping animations to every one of those creatures, you need a code interface that allows you to tie the two to a shared skeleton so the character remains properly in place on the mount’s back, etc. etc.

Not to mention new UI and systems to deal with the growth and raising of the things.

I have built such a system for my job, and I can assure you it is not simply a matter of scaling up a deer or dolyak. The current cosmetic mounts are about the level of work anet is willing to put in to a totally cosmetic system, and making mounts non-cosmetic would be throwing away the waypoint system, which is the entire death penalty now that repairs are free

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Ashen.2907

Ashen.2907

No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.

If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.

Those sub based MMOs do not necessarily make more money than GW2. Some certainly do though.

In general a game with greater revenue is more likely to have greater development resources. I play a game with much less income than GW2 and I can assure you that it gets much less content than this game does as a result.

That said, a company will attempt to balance greatest possible income against least possible expenditure so a 10% increase in income will be unlikely to result in anywhere near that high an increase in expenditure on development.

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Posted by: Chaba.5410

Chaba.5410

I block all FarmVille requests.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.

If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.

Those sub based MMOs do not necessarily make more money than GW2. Some certainly do though.

In general a game with greater revenue is more likely to have greater development resources. I play a game with much less income than GW2 and I can assure you that it gets much less content than this game does as a result.

That said, a company will attempt to balance greatest possible income against least possible expenditure so a 10% increase in income will be unlikely to result in anywhere near that high an increase in expenditure on development.

I wasn’t implying that all sub based games did make more money necessarily, but yes some do, and we also know that they don’t push out significantly more content despite having that extra income.

Yes, greater revenue typically results in greater staff on hand, but that still doesn’t directly equate to more development done. (And even in the cases where it might, that doesn’t mean we get it any faster).

Still your point still supports mine in that greater income is not a direct linear correlation to content output.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: PyrateSilly.4710

PyrateSilly.4710

Let me guess …. you also play Wizard101 right? They have the gardening thing and the mounts and the pets that help in fights …..

I did play it some with the granddaughter .. fun and ok for what it is for. Great starter game for the oldest son’s wife as she was not a gamer when they got married about 3 yrs ago. While she can’t get into GW2 yet, she does play other gamer games including Pathfinder. I have no doubt she will start to get into other MMO’s it will just take some more time, lol.

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

I’m not sure if its troll radar beeping or sarcasm detector… even could be scanner for amazingly stupid ideas… kitten I really have a mess in my pockets, give me a moment to sort out which of those are beeping and then I’ll react accordingly….

[throws everything out of his pockets and tries to sort out huge pile of weird stuff]

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: DeWolfe.2174

DeWolfe.2174

OP, I’ve suggested from the start that they should add more content that inclined toward “Farmville” and “The Sims”. The dev’s can hold onto their E-Spotrs theme but, there’s for more casual players out there that like those other franchises. Giving them a reason to come play GW2 is just good business practices.

[AwM] of Jade Quarry.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

We have seen some variants of what OP has suggested already/before.

“Growing” nodes- we already have home instance nodes that are time-gated daily, some of which are locked behind the gem-store.
Taking this a step further- in beta we saw “dye seeds” which could be collected in the open world, taken to your home instance and grown into a dye. (look under trivia here: http://wiki.guildwars2.com/wiki/Dye)

As for the “egg” idea, in GW1 there was a black moa chick mini that was obtainable through quest chains very similar to Mawdrey. (http://wiki.guildwars.com/wiki/Black_Moa_Chick)

We don’t need mounts, but adding new minis through scavenger hunts could be a lot of fun. I’d like to see a lot more items introduced in this way.