Farm Wars 2
Not really…. but that’s just my 2c.
This was a system I suggested during the guild halls CDI, the ability to plant a garden or establish a custom mine, etc. Turns out they went halfway. Your guild’s map has one of two special resources, but they’re not customizable.
I’d love a system where you could establish/upgrade a system of resource nodes.
For the record I think the personal instance is a bad place to put these, and was a bad place to put the custom gathering nodes as it discourages rather than encourages interacting with others. personal instance should have always been about trophies and lore specific things from your personal story choices rather than mechanical things.
As for mounts, personally I don’t see the point of cosmetic mounts, as the waypoint system/travel times are the only death penalty in the game any more. I’d rather have waypoints than have to ride a mount to get places quickly, and without a built in necessity for them, mounts would have to be completely cosmetic. The amount of animation required to get that system working just doesn’t seem worth the effort, which is why the current cosmetic mounts are all very simple objects.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
God bless what a terrible idea.
I would not play this game if you were in charge. This entire minigame of yours is entirely based in gemstore. Not just that, the concept is awful.
Nice try thou….
This:
-With exciting new features where you can grow plants in a garden! The crops will be available for harvest every day at server reset! Available in the gem store for 1000 gems!
Is already in game :P
But second part,well it can be fun.Would like to see some cute litle thing growe over months of good carying.But no Mounts (for this game you dont need em-easy and quick to move around with out them.)
Also like Skitz said dont go full on game store
(edited by andreic.4679)
Where’s the dead horse gif?
You guys have to understand ANET needs money. More money = more content. It’s true in almost any game. I just think the animations are already there. Just take any animal in the gw2 game already and just jumbo size it, change some colors etc,. Voila! A mount.
You can’t put a feature locked behind gemstores, concerning your ideas, if introduced anet could make plenty of money of rare pets in gemstore with all the common ones available ingame to raise in your instance. But to fully base it around gemstore is already a major flaw.
No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.
If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.
Didnt they have this in the Beta in order to acquire dyes?
You guys have to understand ANET needs money. More money = more content. It’s true in almost any game. I just think the animations are already there. Just take any animal in the gw2 game already and just jumbo size it, change some colors etc,. Voila! A mount.
False. You also need riding animations for every race, and often multiple iterations of leg and arm retargeting so they look right when riding creatures with different body shapes. You need to add jumping animations to every one of those creatures, you need a code interface that allows you to tie the two to a shared skeleton so the character remains properly in place on the mount’s back, etc. etc.
Not to mention new UI and systems to deal with the growth and raising of the things.
I have built such a system for my job, and I can assure you it is not simply a matter of scaling up a deer or dolyak. The current cosmetic mounts are about the level of work anet is willing to put in to a totally cosmetic system, and making mounts non-cosmetic would be throwing away the waypoint system, which is the entire death penalty now that repairs are free
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.
If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.
Those sub based MMOs do not necessarily make more money than GW2. Some certainly do though.
In general a game with greater revenue is more likely to have greater development resources. I play a game with much less income than GW2 and I can assure you that it gets much less content than this game does as a result.
That said, a company will attempt to balance greatest possible income against least possible expenditure so a 10% increase in income will be unlikely to result in anywhere near that high an increase in expenditure on development.
I block all FarmVille requests.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
No, more money does not necessarily mean more content. Just like more bodies doesn’t necessarily directly equate to more development done. Its not a linear correlation.
If more money directly equated to more content, those sub based MMOs would be swimming in content all the time.
Those sub based MMOs do not necessarily make more money than GW2. Some certainly do though.
In general a game with greater revenue is more likely to have greater development resources. I play a game with much less income than GW2 and I can assure you that it gets much less content than this game does as a result.
That said, a company will attempt to balance greatest possible income against least possible expenditure so a 10% increase in income will be unlikely to result in anywhere near that high an increase in expenditure on development.
I wasn’t implying that all sub based games did make more money necessarily, but yes some do, and we also know that they don’t push out significantly more content despite having that extra income.
Yes, greater revenue typically results in greater staff on hand, but that still doesn’t directly equate to more development done. (And even in the cases where it might, that doesn’t mean we get it any faster).
Still your point still supports mine in that greater income is not a direct linear correlation to content output.
Let me guess …. you also play Wizard101 right? They have the gardening thing and the mounts and the pets that help in fights …..
I did play it some with the granddaughter .. fun and ok for what it is for. Great starter game for the oldest son’s wife as she was not a gamer when they got married about 3 yrs ago. While she can’t get into GW2 yet, she does play other gamer games including Pathfinder. I have no doubt she will start to get into other MMO’s it will just take some more time, lol.
I’m not sure if its troll radar beeping or sarcasm detector… even could be scanner for amazingly stupid ideas… kitten I really have a mess in my pockets, give me a moment to sort out which of those are beeping and then I’ll react accordingly….
[throws everything out of his pockets and tries to sort out huge pile of weird stuff]
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
OP, I’ve suggested from the start that they should add more content that inclined toward “Farmville” and “The Sims”. The dev’s can hold onto their E-Spotrs theme but, there’s for more casual players out there that like those other franchises. Giving them a reason to come play GW2 is just good business practices.
We have seen some variants of what OP has suggested already/before.
“Growing” nodes- we already have home instance nodes that are time-gated daily, some of which are locked behind the gem-store.
Taking this a step further- in beta we saw “dye seeds” which could be collected in the open world, taken to your home instance and grown into a dye. (look under trivia here: http://wiki.guildwars2.com/wiki/Dye)
As for the “egg” idea, in GW1 there was a black moa chick mini that was obtainable through quest chains very similar to Mawdrey. (http://wiki.guildwars.com/wiki/Black_Moa_Chick)
We don’t need mounts, but adding new minis through scavenger hunts could be a lot of fun. I’d like to see a lot more items introduced in this way.